2150 |
mathias |
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if(!dojo._hasResource["dojo.dnd.Mover"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
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dojo._hasResource["dojo.dnd.Mover"] = true;
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dojo.provide("dojo.dnd.Mover");
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dojo.require("dojo.dnd.common");
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dojo.require("dojo.dnd.autoscroll");
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dojo.declare("dojo.dnd.Mover", null, {
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constructor: function(node, e, host){
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// summary: an object, which makes a node follow the mouse,
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// used as a default mover, and as a base class for custom movers
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// node: Node: a node (or node's id) to be moved
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// e: Event: a mouse event, which started the move;
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// only pageX and pageY properties are used
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// host: Object?: object which implements the functionality of the move,
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// and defines proper events (onMoveStart and onMoveStop)
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this.node = dojo.byId(node);
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this.marginBox = {l: e.pageX, t: e.pageY};
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this.mouseButton = e.button;
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var h = this.host = host, d = node.ownerDocument,
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firstEvent = dojo.connect(d, "onmousemove", this, "onFirstMove");
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this.events = [
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dojo.connect(d, "onmousemove", this, "onMouseMove"),
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dojo.connect(d, "onmouseup", this, "onMouseUp"),
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// cancel text selection and text dragging
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dojo.connect(d, "ondragstart", dojo, "stopEvent"),
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dojo.connect(d, "onselectstart", dojo, "stopEvent"),
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firstEvent
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];
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// notify that the move has started
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if(h && h.onMoveStart){
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h.onMoveStart(this);
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}
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},
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// mouse event processors
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onMouseMove: function(e){
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// summary: event processor for onmousemove
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// e: Event: mouse event
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dojo.dnd.autoScroll(e);
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var m = this.marginBox;
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this.host.onMove(this, {l: m.l + e.pageX, t: m.t + e.pageY});
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},
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onMouseUp: function(e){
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if(this.mouseButton == e.button){
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this.destroy();
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}
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},
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// utilities
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onFirstMove: function(){
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// summary: makes the node absolute; it is meant to be called only once
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this.node.style.position = "absolute"; // enforcing the absolute mode
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var m = dojo.marginBox(this.node);
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m.l -= this.marginBox.l;
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m.t -= this.marginBox.t;
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this.marginBox = m;
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this.host.onFirstMove(this);
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dojo.disconnect(this.events.pop());
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},
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destroy: function(){
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// summary: stops the move, deletes all references, so the object can be garbage-collected
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dojo.forEach(this.events, dojo.disconnect);
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// undo global settings
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var h = this.host;
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if(h && h.onMoveStop){
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h.onMoveStop(this);
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}
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// destroy objects
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this.events = this.node = null;
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}
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});
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}
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