Subversion Repositories Applications.papyrus

Rev

Details | Last modification | View Log | RSS feed

Rev Author Line No. Line
2150 mathias 1
if(!dojo._hasResource["dojox.gfx3d.lighting"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
2
dojo._hasResource["dojox.gfx3d.lighting"] = true;
3
dojo.provide("dojox.gfx3d.lighting");
4
dojo.require("dojox.gfx._base");
5
 
6
(function(){
7
	var lite = dojox.gfx3d.lighting;
8
 
9
	dojo.mixin(dojox.gfx3d.lighting, {
10
		// color utilities
11
		black: function(){
12
			return {r: 0, g: 0, b: 0, a: 1};
13
		},
14
		white: function(){
15
			return {r: 1, g: 1, b: 1, a: 1};
16
		},
17
		toStdColor: function(c){
18
			c = dojox.gfx.normalizeColor(c);
19
			return {r: c.r / 255, g: c.g / 255, b: c.b / 255, a: c.a};
20
		},
21
		fromStdColor: function(c){
22
			return new dojo.Color([Math.round(255 * c.r), Math.round(255 * c.g), Math.round(255 * c.b), c.a]);
23
		},
24
		scaleColor: function(s, c){
25
			return {r: s * c.r, g: s * c.g, b: s * c.b, a: s * c.a};
26
		},
27
		addColor: function(a, b){
28
			return {r: a.r + b.r, g: a.g + b.g, b: a.b + b.b, a: a.a + b.a};
29
		},
30
		multiplyColor: function(a, b){
31
			return {r: a.r * b.r, g: a.g * b.g, b: a.b * b.b, a: a.a * b.a};
32
		},
33
		saturateColor: function(c){
34
			return {
35
				r: c.r < 0 ? 0 : c.r > 1 ? 1 : c.r,
36
				g: c.g < 0 ? 0 : c.g > 1 ? 1 : c.g,
37
				b: c.b < 0 ? 0 : c.b > 1 ? 1 : c.b,
38
				a: c.a < 0 ? 0 : c.a > 1 ? 1 : c.a
39
			};
40
		},
41
		mixColor: function(c1, c2, s){
42
			return lite.addColor(lite.scaleColor(s, c1), lite.scaleColor(1 - s, c2));
43
		},
44
		diff2Color: function(c1, c2){
45
			var r = c1.r - c2.r;
46
			var g = c1.g - c2.g;
47
			var b = c1.b - c2.b;
48
			var a = c1.a - c2.a;
49
			return r * r + g * g + b * b + a * a;
50
		},
51
		length2Color: function(c){
52
			return c.r * c.r + c.g * c.g + c.b * c.b + c.a * c.a;
53
		},
54
 
55
		// vector utilities
56
		//TODO: move vector utilities from this file to vector.js
57
		dot: function(a, b){
58
			return a.x * b.x + a.y * b.y + a.z * b.z;
59
		},
60
		scale: function(s, v){
61
			return {x: s * v.x, y: s * v.y, z: s * v.z};
62
		},
63
		add: function(a, b){
64
			return {x: a.x + b.x, y: a.y + b.y, z: a.z + b.z};
65
		},
66
		saturate: function(v){
67
			return Math.min(Math.max(v, 0), 1);
68
		},
69
		length: function(v){
70
			return Math.sqrt(dojox.gfx3d.lighting.dot(v, v));
71
		},
72
		normalize: function(v){
73
			return lite.scale(1 / lite.length(v), v);
74
		},
75
		faceforward: function(n, i){
76
			var p = dojox.gfx3d.lighting;
77
			var s = p.dot(i, n) < 0 ? 1 : -1;
78
			return p.scale(s, n);
79
		},
80
		reflect: function(i, n){
81
			var p = dojox.gfx3d.lighting;
82
			return p.add(i, p.scale(-2 * p.dot(i, n), n));
83
		},
84
 
85
		// lighting utilities
86
		diffuse: function(normal, lights){
87
			var c = lite.black();
88
			for(var i = 0; i < lights.length; ++i){
89
				var l = lights[i],
90
					d = lite.dot(lite.normalize(l.direction), normal);
91
				c = lite.addColor(c, lite.scaleColor(d, l.color));
92
			}
93
			return lite.saturateColor(c);
94
		},
95
		specular: function(normal, v, roughness, lights){
96
			var c = lite.black();
97
			for(var i = 0; i < lights.length; ++i){
98
				var l = lights[i],
99
					h = lite.normalize(lite.add(lite.normalize(l.direction), v)),
100
					s = Math.pow(Math.max(0, lite.dot(normal, h)), 1 / roughness);
101
				c = lite.addColor(c, lite.scaleColor(s, l.color));
102
			}
103
			return lite.saturateColor(c);
104
		},
105
		phong: function(normal, v, size, lights){
106
			normal = lite.normalize(normal);
107
			var c = lite.black();
108
			for(var i = 0; i < lights.length; ++i){
109
				var l = lights[i],
110
					r = lite.reflect(lite.scale(-1, lite.normalize(v)), normal),
111
					s = Math.pow(Math.max(0, lite.dot(r, lite.normalize(l.direction))), size);
112
				c = lite.addColor(c, lite.scaleColor(s, l.color));
113
			}
114
			return lite.saturateColor(c);
115
		}
116
	});
117
 
118
	// this lighting model is derived from RenderMan Interface Specification Version 3.2
119
 
120
	dojo.declare("dojox.gfx3d.lighting.Model", null, {
121
		constructor: function(incident, lights, ambient, specular){
122
			this.incident = lite.normalize(incident);
123
			this.lights = [];
124
			for(var i = 0; i < lights.length; ++i){
125
				var l = lights[i];
126
				this.lights.push({direction: lite.normalize(l.direction), color: lite.toStdColor(l.color)});
127
			}
128
			this.ambient = lite.toStdColor(ambient.color ? ambient.color : "white");
129
			this.ambient = lite.scaleColor(ambient.intensity, this.ambient);
130
			this.ambient = lite.scaleColor(this.ambient.a, this.ambient);
131
			this.ambient.a = 1;
132
			this.specular = lite.toStdColor(specular ? specular : "white");
133
			this.specular = lite.scaleColor(this.specular.a, this.specular);
134
			this.specular.a = 1;
135
			this.npr_cool = {r: 0,   g: 0,   b: 0.4, a: 1};
136
			this.npr_warm = {r: 0.4, g: 0.4, b: 0.2, a: 1};
137
			this.npr_alpha = 0.2;
138
			this.npr_beta  = 0.6;
139
			this.npr_scale = 0.6;
140
		},
141
		constant: function(normal, finish, pigment){
142
			pigment   = lite.toStdColor(pigment);
143
			var alpha = pigment.a, color = lite.scaleColor(alpha, pigment);
144
			color.a   = alpha;
145
			return lite.fromStdColor(lite.saturateColor(color));
146
		},
147
		matte: function(normal, finish, pigment){
148
			if(typeof finish == "string"){ finish = lite.finish[finish]; }
149
			pigment = lite.toStdColor(pigment);
150
			normal  = lite.faceforward(lite.normalize(normal), this.incident);
151
			var ambient = lite.scaleColor(finish.Ka, this.ambient),
152
				shadow  = lite.saturate(-4 * lite.dot(normal, this.incident)),
153
				diffuse = lite.scaleColor(shadow * finish.Kd, lite.diffuse(normal, this.lights)),
154
				color   = lite.scaleColor(pigment.a, lite.multiplyColor(pigment, lite.addColor(ambient, diffuse)));
155
			color.a = pigment.a;
156
			return lite.fromStdColor(lite.saturateColor(color));
157
		},
158
		metal: function(normal, finish, pigment){
159
			if(typeof finish == "string"){ finish = lite.finish[finish]; }
160
			pigment = lite.toStdColor(pigment);
161
			normal  = lite.faceforward(lite.normalize(normal), this.incident);
162
			var v = lite.scale(-1, this.incident), specular, color,
163
				ambient = lite.scaleColor(finish.Ka, this.ambient),
164
				shadow  = lite.saturate(-4 * lite.dot(normal, this.incident));
165
			if("phong" in finish){
166
				specular = lite.scaleColor(shadow * finish.Ks * finish.phong, lite.phong(normal, v, finish.phong_size, this.lights));
167
			}else{
168
				specular = lite.scaleColor(shadow * finish.Ks, lite.specular(normal, v, finish.roughness, this.lights));
169
			}
170
			color = lite.scaleColor(pigment.a, lite.addColor(lite.multiplyColor(pigment, ambient), lite.multiplyColor(this.specular, specular)));
171
			color.a = pigment.a;
172
			return lite.fromStdColor(lite.saturateColor(color));
173
		},
174
		plastic: function(normal, finish, pigment){
175
			if(typeof finish == "string"){ finish = lite.finish[finish]; }
176
			pigment = lite.toStdColor(pigment);
177
			normal  = lite.faceforward(lite.normalize(normal), this.incident);
178
			var v = lite.scale(-1, this.incident), specular, color,
179
				ambient = lite.scaleColor(finish.Ka, this.ambient),
180
				shadow  = lite.saturate(-4 * lite.dot(normal, this.incident)),
181
				diffuse = lite.scaleColor(shadow * finish.Kd, lite.diffuse(normal, this.lights));
182
			if("phong" in finish){
183
				specular = lite.scaleColor(shadow * finish.Ks * finish.phong, lite.phong(normal, v, finish.phong_size, this.lights));
184
			}else{
185
				specular = lite.scaleColor(shadow * finish.Ks, lite.specular(normal, v, finish.roughness, this.lights));
186
			}
187
			color = lite.scaleColor(pigment.a, lite.addColor(lite.multiplyColor(pigment, lite.addColor(ambient, diffuse)), lite.multiplyColor(this.specular, specular)));
188
			color.a = pigment.a;
189
			return lite.fromStdColor(lite.saturateColor(color));
190
		},
191
		npr: function(normal, finish, pigment){
192
			if(typeof finish == "string"){ finish = lite.finish[finish]; }
193
			pigment = lite.toStdColor(pigment);
194
			normal  = lite.faceforward(lite.normalize(normal), this.incident);
195
			var ambient  = lite.scaleColor(finish.Ka, this.ambient),
196
				shadow   = lite.saturate(-4 * lite.dot(normal, this.incident)),
197
				diffuse  = lite.scaleColor(shadow * finish.Kd, lite.diffuse(normal, this.lights)),
198
				color = lite.scaleColor(pigment.a, lite.multiplyColor(pigment, lite.addColor(ambient, diffuse))),
199
				cool = lite.addColor(this.npr_cool, lite.scaleColor(this.npr_alpha, color)),
200
				warm = lite.addColor(this.npr_warm, lite.scaleColor(this.npr_beta,  color)),
201
				d = (1 + lite.dot(this.incident, normal)) / 2,
202
				color = lite.scaleColor(this.npr_scale, lite.addColor(color, lite.mixColor(cool, warm, d)));
203
			color.a = pigment.a;
204
			return lite.fromStdColor(lite.saturateColor(color));
205
		}
206
	});
207
})();
208
 
209
// POV-Ray basic finishes
210
 
211
dojox.gfx3d.lighting.finish = {
212
 
213
	// Default
214
 
215
	defaults: {Ka: 0.1, Kd: 0.6, Ks: 0.0, roughness: 0.05},
216
 
217
	dull:     {Ka: 0.1, Kd: 0.6, Ks: 0.5, roughness: 0.15},
218
	shiny:    {Ka: 0.1, Kd: 0.6, Ks: 1.0, roughness: 0.001},
219
	glossy:   {Ka: 0.1, Kd: 0.6, Ks: 1.0, roughness: 0.0001},
220
 
221
	phong_dull:   {Ka: 0.1, Kd: 0.6, Ks: 0.5, phong: 0.5, phong_size: 1},
222
	phong_shiny:  {Ka: 0.1, Kd: 0.6, Ks: 1.0, phong: 1.0, phong_size: 200},
223
	phong_glossy: {Ka: 0.1, Kd: 0.6, Ks: 1.0, phong: 1.0, phong_size: 300},
224
 
225
	luminous: {Ka: 1.0, Kd: 0.0, Ks: 0.0, roughness: 0.05},
226
 
227
	// Metals
228
 
229
	// very soft and dull
230
	metalA: {Ka: 0.35, Kd: 0.3, Ks: 0.8, roughness: 1/20},
231
	// fairly soft and dull
232
	metalB: {Ka: 0.30, Kd: 0.4, Ks: 0.7, roughness: 1/60},
233
	// medium reflectivity, holds color well
234
	metalC: {Ka: 0.25, Kd: 0.5, Ks: 0.8, roughness: 1/80},
235
	// highly hard and polished, high reflectivity
236
	metalD: {Ka: 0.15, Kd: 0.6, Ks: 0.8, roughness: 1/100},
237
	// very highly polished and reflective
238
	metalE: {Ka: 0.10, Kd: 0.7, Ks: 0.8, roughness: 1/120}
239
};
240
 
241
}