2150 |
mathias |
1 |
if(!dojo._hasResource["dojox.gfx3d.object"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
|
|
|
2 |
dojo._hasResource["dojox.gfx3d.object"] = true;
|
|
|
3 |
dojo.provide("dojox.gfx3d.object");
|
|
|
4 |
|
|
|
5 |
dojo.require("dojox.gfx");
|
|
|
6 |
dojo.require("dojox.gfx3d.lighting");
|
|
|
7 |
dojo.require("dojox.gfx3d.scheduler");
|
|
|
8 |
dojo.require("dojox.gfx3d.vector");
|
|
|
9 |
dojo.require("dojox.gfx3d.gradient");
|
|
|
10 |
|
|
|
11 |
// FIXME: why the global "out" var here?
|
|
|
12 |
var out = function(o, x){
|
|
|
13 |
if(arguments.length > 1){
|
|
|
14 |
// console.debug("debug:", o);
|
|
|
15 |
o = x;
|
|
|
16 |
}
|
|
|
17 |
var e = {};
|
|
|
18 |
for(var i in o){
|
|
|
19 |
if(i in e){ continue; }
|
|
|
20 |
// console.debug("debug:", i, typeof o[i], o[i]);
|
|
|
21 |
}
|
|
|
22 |
};
|
|
|
23 |
|
|
|
24 |
dojo.declare("dojox.gfx3d.Object", null, {
|
|
|
25 |
constructor: function(){
|
|
|
26 |
// summary: a Object object, which knows how to map
|
|
|
27 |
// 3D objects to 2D shapes.
|
|
|
28 |
|
|
|
29 |
// object: Object: an abstract Object object
|
|
|
30 |
// (see dojox.gfx3d.defaultEdges,
|
|
|
31 |
// dojox.gfx3d.defaultTriangles,
|
|
|
32 |
// dojox.gfx3d.defaultQuads
|
|
|
33 |
// dojox.gfx3d.defaultOrbit
|
|
|
34 |
// dojox.gfx3d.defaultCube
|
|
|
35 |
// or dojox.gfx3d.defaultCylinder)
|
|
|
36 |
this.object = null;
|
|
|
37 |
|
|
|
38 |
// matrix: dojox.gfx3d.matrix: world transform
|
|
|
39 |
this.matrix = null;
|
|
|
40 |
// cache: buffer for intermediate result, used late for draw()
|
|
|
41 |
this.cache = null;
|
|
|
42 |
// renderer: a reference for the Viewport
|
|
|
43 |
this.renderer = null;
|
|
|
44 |
// parent: a reference for parent, Scene or Viewport object
|
|
|
45 |
this.parent = null;
|
|
|
46 |
|
|
|
47 |
// strokeStyle: Object: a stroke object
|
|
|
48 |
this.strokeStyle = null;
|
|
|
49 |
// fillStyle: Object: a fill object or texture object
|
|
|
50 |
this.fillStyle = null;
|
|
|
51 |
// shape: dojox.gfx.Shape: an underlying 2D shape
|
|
|
52 |
this.shape = null;
|
|
|
53 |
},
|
|
|
54 |
|
|
|
55 |
setObject: function(newObject){
|
|
|
56 |
// summary: sets a Object object
|
|
|
57 |
// object: Object: an abstract Object object
|
|
|
58 |
// (see dojox.gfx3d.defaultEdges,
|
|
|
59 |
// dojox.gfx3d.defaultTriangles,
|
|
|
60 |
// dojox.gfx3d.defaultQuads
|
|
|
61 |
// dojox.gfx3d.defaultOrbit
|
|
|
62 |
// dojox.gfx3d.defaultCube
|
|
|
63 |
// or dojox.gfx3d.defaultCylinder)
|
|
|
64 |
this.object = dojox.gfx.makeParameters(this.object, newObject);
|
|
|
65 |
return this;
|
|
|
66 |
},
|
|
|
67 |
|
|
|
68 |
setTransform: function(matrix){
|
|
|
69 |
// summary: sets a transformation matrix
|
|
|
70 |
// matrix: dojox.gfx3d.matrix.Matrix: a matrix or a matrix-like object
|
|
|
71 |
// (see an argument of dojox.gfx3d.matrix.Matrix
|
|
|
72 |
// constructor for a list of acceptable arguments)
|
|
|
73 |
this.matrix = dojox.gfx3d.matrix.clone(matrix ? dojox.gfx3d.matrix.normalize(matrix) : dojox.gfx3d.identity, true);
|
|
|
74 |
return this; // self
|
|
|
75 |
},
|
|
|
76 |
|
|
|
77 |
// apply left & right transformation
|
|
|
78 |
|
|
|
79 |
applyRightTransform: function(matrix){
|
|
|
80 |
// summary: multiplies the existing matrix with an argument on right side
|
|
|
81 |
// (this.matrix * matrix)
|
|
|
82 |
// matrix: dojox.gfx3d.matrix.Matrix: a matrix or a matrix-like object
|
|
|
83 |
// (see an argument of dojox.gfx.matrix.Matrix
|
|
|
84 |
// constructor for a list of acceptable arguments)
|
|
|
85 |
return matrix ? this.setTransform([this.matrix, matrix]) : this; // self
|
|
|
86 |
},
|
|
|
87 |
applyLeftTransform: function(matrix){
|
|
|
88 |
// summary: multiplies the existing matrix with an argument on left side
|
|
|
89 |
// (matrix * this.matrix)
|
|
|
90 |
// matrix: dojox.gfx3d.matrix.Matrix: a matrix or a matrix-like object
|
|
|
91 |
// (see an argument of dojox.gfx.matrix.Matrix
|
|
|
92 |
// constructor for a list of acceptable arguments)
|
|
|
93 |
return matrix ? this.setTransform([matrix, this.matrix]) : this; // self
|
|
|
94 |
},
|
|
|
95 |
|
|
|
96 |
applyTransform: function(matrix){
|
|
|
97 |
// summary: a shortcut for dojox.gfx.Shape.applyRightTransform
|
|
|
98 |
// matrix: dojox.gfx3d.matrix.Matrix: a matrix or a matrix-like object
|
|
|
99 |
// (see an argument of dojox.gfx.matrix.Matrix
|
|
|
100 |
// constructor for a list of acceptable arguments)
|
|
|
101 |
return matrix ? this.setTransform([this.matrix, matrix]) : this; // self
|
|
|
102 |
},
|
|
|
103 |
|
|
|
104 |
setFill: function(fill){
|
|
|
105 |
// summary: sets a fill object
|
|
|
106 |
// (the default implementation is to delegate to
|
|
|
107 |
// the underlying 2D shape).
|
|
|
108 |
// fill: Object: a fill object
|
|
|
109 |
// (see dojox.gfx.defaultLinearGradient,
|
|
|
110 |
// dojox.gfx.defaultRadialGradient,
|
|
|
111 |
// dojox.gfx.defaultPattern,
|
|
|
112 |
// dojo.Color
|
|
|
113 |
// or dojox.gfx.MODEL)
|
|
|
114 |
this.fillStyle = fill;
|
|
|
115 |
return this;
|
|
|
116 |
},
|
|
|
117 |
|
|
|
118 |
setStroke: function(stroke){
|
|
|
119 |
// summary: sets a stroke object
|
|
|
120 |
// (the default implementation simply ignores it)
|
|
|
121 |
// stroke: Object: a stroke object
|
|
|
122 |
// (see dojox.gfx.defaultStroke)
|
|
|
123 |
this.strokeStyle = stroke;
|
|
|
124 |
return this;
|
|
|
125 |
},
|
|
|
126 |
|
|
|
127 |
toStdFill: function(lighting, normal){
|
|
|
128 |
return (this.fillStyle && typeof this.fillStyle['type'] != "undefined") ? lighting[this.fillStyle.type](normal, this.fillStyle.finish, this.fillStyle.color) : this.fillStyle;
|
|
|
129 |
},
|
|
|
130 |
|
|
|
131 |
invalidate: function(){
|
|
|
132 |
this.renderer.addTodo(this);
|
|
|
133 |
},
|
|
|
134 |
|
|
|
135 |
destroy: function(){
|
|
|
136 |
if(this.shape){
|
|
|
137 |
var p = this.shape.getParent();
|
|
|
138 |
if(p){
|
|
|
139 |
p.remove(this.shape);
|
|
|
140 |
}
|
|
|
141 |
this.shape = null;
|
|
|
142 |
}
|
|
|
143 |
},
|
|
|
144 |
|
|
|
145 |
// All the 3D objects need to override the following virtual functions:
|
|
|
146 |
// render, getZOrder, getOutline, draw, redraw if necessary.
|
|
|
147 |
|
|
|
148 |
render: function(camera){
|
|
|
149 |
throw "Pure virtual function, not implemented";
|
|
|
150 |
},
|
|
|
151 |
|
|
|
152 |
draw: function(lighting){
|
|
|
153 |
throw "Pure virtual function, not implemented";
|
|
|
154 |
},
|
|
|
155 |
|
|
|
156 |
getZOrder: function(){
|
|
|
157 |
return 0;
|
|
|
158 |
},
|
|
|
159 |
|
|
|
160 |
getOutline: function(){
|
|
|
161 |
return null;
|
|
|
162 |
}
|
|
|
163 |
|
|
|
164 |
});
|
|
|
165 |
|
|
|
166 |
dojo.declare("dojox.gfx3d.Scene", dojox.gfx3d.Object, {
|
|
|
167 |
// summary: the Scene is just a containter.
|
|
|
168 |
// note: we have the following assumption:
|
|
|
169 |
// all objects in the Scene are not overlapped with other objects
|
|
|
170 |
// outside of the scene.
|
|
|
171 |
constructor: function(){
|
|
|
172 |
// summary: a containter of other 3D objects
|
|
|
173 |
this.objects= [];
|
|
|
174 |
this.todos = [];
|
|
|
175 |
this.schedule = dojox.gfx3d.scheduler.zOrder;
|
|
|
176 |
this._draw = dojox.gfx3d.drawer.conservative;
|
|
|
177 |
},
|
|
|
178 |
|
|
|
179 |
setFill: function(fill){
|
|
|
180 |
this.fillStyle = fill;
|
|
|
181 |
dojo.forEach(this.objects, function(item){
|
|
|
182 |
item.setFill(fill);
|
|
|
183 |
});
|
|
|
184 |
return this;
|
|
|
185 |
},
|
|
|
186 |
|
|
|
187 |
setStroke: function(stroke){
|
|
|
188 |
this.strokeStyle = stroke;
|
|
|
189 |
dojo.forEach(this.objects, function(item){
|
|
|
190 |
item.setStroke(stroke);
|
|
|
191 |
});
|
|
|
192 |
return this;
|
|
|
193 |
},
|
|
|
194 |
|
|
|
195 |
render: function(camera, deep){
|
|
|
196 |
var m = dojox.gfx3d.matrix.multiply(camera, this.matrix);
|
|
|
197 |
if(deep){
|
|
|
198 |
this.todos = this.objects;
|
|
|
199 |
}
|
|
|
200 |
dojo.forEach(this.todos, function(item){ item.render(m, deep); });
|
|
|
201 |
},
|
|
|
202 |
|
|
|
203 |
draw: function(lighting){
|
|
|
204 |
this.objects = this.schedule(this.objects);
|
|
|
205 |
this._draw(this.todos, this.objects, this.renderer);
|
|
|
206 |
},
|
|
|
207 |
|
|
|
208 |
addTodo: function(newObject){
|
|
|
209 |
// FIXME: use indexOf?
|
|
|
210 |
if(dojo.every(this.todos, function(item){ return item != newObject; })){
|
|
|
211 |
this.todos.push(newObject);
|
|
|
212 |
this.invalidate();
|
|
|
213 |
}
|
|
|
214 |
},
|
|
|
215 |
|
|
|
216 |
invalidate: function(){
|
|
|
217 |
this.parent.addTodo(this);
|
|
|
218 |
},
|
|
|
219 |
|
|
|
220 |
getZOrder: function(){
|
|
|
221 |
var zOrder = 0;
|
|
|
222 |
dojo.forEach(this.objects, function(item){ zOrder += item.getZOrder(); });
|
|
|
223 |
return (this.objects.length > 1) ? zOrder / this.objects.length : 0;
|
|
|
224 |
}
|
|
|
225 |
});
|
|
|
226 |
|
|
|
227 |
|
|
|
228 |
dojo.declare("dojox.gfx3d.Edges", dojox.gfx3d.Object, {
|
|
|
229 |
constructor: function(){
|
|
|
230 |
// summary: a generic edge in 3D viewport
|
|
|
231 |
this.object = dojo.clone(dojox.gfx3d.defaultEdges);
|
|
|
232 |
},
|
|
|
233 |
|
|
|
234 |
setObject: function(newObject, /* String, optional */ style){
|
|
|
235 |
// summary: setup the object
|
|
|
236 |
// newObject: Array of points || Object
|
|
|
237 |
// style: String, optional
|
|
|
238 |
this.object = dojox.gfx.makeParameters(this.object, (newObject instanceof Array) ? { points: newObject, style: style } : newObject);
|
|
|
239 |
return this;
|
|
|
240 |
},
|
|
|
241 |
|
|
|
242 |
getZOrder: function(){
|
|
|
243 |
var zOrder = 0;
|
|
|
244 |
dojo.forEach(this.cache, function(item){ zOrder += item.z;} );
|
|
|
245 |
return (this.cache.length > 1) ? zOrder / this.cache.length : 0;
|
|
|
246 |
},
|
|
|
247 |
|
|
|
248 |
render: function(camera){
|
|
|
249 |
var m = dojox.gfx3d.matrix.multiply(camera, this.matrix);
|
|
|
250 |
this.cache = dojo.map(this.object.points, function(item){
|
|
|
251 |
return dojox.gfx3d.matrix.multiplyPoint(m, item);
|
|
|
252 |
});
|
|
|
253 |
},
|
|
|
254 |
|
|
|
255 |
draw: function(){
|
|
|
256 |
var c = this.cache;
|
|
|
257 |
if(this.shape){
|
|
|
258 |
this.shape.setShape("")
|
|
|
259 |
}else{
|
|
|
260 |
this.shape = this.renderer.createPath();
|
|
|
261 |
}
|
|
|
262 |
var p = this.shape.setAbsoluteMode("absolute");
|
|
|
263 |
|
|
|
264 |
if(this.object.style == "strip" || this.object.style == "loop"){
|
|
|
265 |
p.moveTo(c[0].x, c[0].y);
|
|
|
266 |
dojo.forEach(c.slice(1), function(item){
|
|
|
267 |
p.lineTo(item.x, item.y);
|
|
|
268 |
});
|
|
|
269 |
if(this.object.style == "loop"){
|
|
|
270 |
p.closePath();
|
|
|
271 |
}
|
|
|
272 |
}else{
|
|
|
273 |
for(var i = 0; i < this.cache.length; ){
|
|
|
274 |
p.moveTo(c[i].x, c[i].y);
|
|
|
275 |
i ++;
|
|
|
276 |
p.lineTo(c[i].x, c[i].y);
|
|
|
277 |
i ++;
|
|
|
278 |
}
|
|
|
279 |
}
|
|
|
280 |
// FIXME: doe setFill make sense here?
|
|
|
281 |
p.setStroke(this.strokeStyle);
|
|
|
282 |
}
|
|
|
283 |
});
|
|
|
284 |
|
|
|
285 |
dojo.declare("dojox.gfx3d.Orbit", dojox.gfx3d.Object, {
|
|
|
286 |
constructor: function(){
|
|
|
287 |
// summary: a generic edge in 3D viewport
|
|
|
288 |
this.object = dojo.clone(dojox.gfx3d.defaultOrbit);
|
|
|
289 |
},
|
|
|
290 |
|
|
|
291 |
render: function(camera){
|
|
|
292 |
var m = dojox.gfx3d.matrix.multiply(camera, this.matrix);
|
|
|
293 |
var angles = [0, Math.PI/4, Math.PI/3];
|
|
|
294 |
var center = dojox.gfx3d.matrix.multiplyPoint(m, this.object.center);
|
|
|
295 |
var marks = dojo.map(angles, function(item){
|
|
|
296 |
return {x: this.center.x + this.radius * Math.cos(item),
|
|
|
297 |
y: this.center.y + this.radius * Math.sin(item), z: this.center.z};
|
|
|
298 |
}, this.object);
|
|
|
299 |
|
|
|
300 |
marks = dojo.map(marks, function(item){
|
|
|
301 |
return dojox.gfx3d.matrix.multiplyPoint(m, item);
|
|
|
302 |
});
|
|
|
303 |
|
|
|
304 |
var normal = dojox.gfx3d.vector.normalize(marks);
|
|
|
305 |
|
|
|
306 |
marks = dojo.map(marks, function(item){
|
|
|
307 |
return dojox.gfx3d.vector.substract(item, center);
|
|
|
308 |
});
|
|
|
309 |
|
|
|
310 |
// Use the algorithm here:
|
|
|
311 |
// http://www.3dsoftware.com/Math/PlaneCurves/EllipseAlgebra/
|
|
|
312 |
// After we normalize the marks, the equation is:
|
|
|
313 |
// a x^2 + 2b xy + cy^2 + f = 0: let a = 1
|
|
|
314 |
// so the final equation is:
|
|
|
315 |
// [ xy, y^2, 1] * [2b, c, f]' = [ -x^2 ]'
|
|
|
316 |
|
|
|
317 |
var A = {
|
|
|
318 |
xx: marks[0].x * marks[0].y, xy: marks[0].y * marks[0].y, xz: 1,
|
|
|
319 |
yx: marks[1].x * marks[1].y, yy: marks[1].y * marks[1].y, yz: 1,
|
|
|
320 |
zx: marks[2].x * marks[2].y, zy: marks[2].y * marks[2].y, zz: 1,
|
|
|
321 |
dx: 0, dy: 0, dz: 0
|
|
|
322 |
};
|
|
|
323 |
var b = dojo.map(marks, function(item){
|
|
|
324 |
return -Math.pow(item.x, 2);
|
|
|
325 |
});
|
|
|
326 |
|
|
|
327 |
// X is 2b, c, f
|
|
|
328 |
var X = dojox.gfx3d.matrix.multiplyPoint(dojox.gfx3d.matrix.invert(A),b[0], b[1], b[2]);
|
|
|
329 |
var theta = Math.atan2(X.x, 1 - X.y) / 2;
|
|
|
330 |
|
|
|
331 |
// rotate the marks back to the canonical form
|
|
|
332 |
var probes = dojo.map(marks, function(item){
|
|
|
333 |
return dojox.gfx.matrix.multiplyPoint(dojox.gfx.matrix.rotate(-theta), item.x, item.y);
|
|
|
334 |
});
|
|
|
335 |
|
|
|
336 |
// we are solving the equation: Ax = b
|
|
|
337 |
// A = [x^2, y^2] X = [1/a^2, 1/b^2]', b = [1, 1]'
|
|
|
338 |
// so rx = Math.sqrt(1/ ( inv(A)[1:] * b ) );
|
|
|
339 |
// so ry = Math.sqrt(1/ ( inv(A)[2:] * b ) );
|
|
|
340 |
|
|
|
341 |
var a = Math.pow(probes[0].x, 2);
|
|
|
342 |
var b = Math.pow(probes[0].y, 2);
|
|
|
343 |
var c = Math.pow(probes[1].x, 2);
|
|
|
344 |
var d = Math.pow(probes[1].y, 2);
|
|
|
345 |
|
|
|
346 |
// the invert matrix is
|
|
|
347 |
// 1/(ad -bc) [ d, -b; -c, a];
|
|
|
348 |
var rx = Math.sqrt( (a*d - b*c)/ (d-b) );
|
|
|
349 |
var ry = Math.sqrt( (a*d - b*c)/ (a-c) );
|
|
|
350 |
|
|
|
351 |
this.cache = {cx: center.x, cy: center.y, rx: rx, ry: ry, theta: theta, normal: normal};
|
|
|
352 |
},
|
|
|
353 |
|
|
|
354 |
draw: function(lighting){
|
|
|
355 |
if(this.shape){
|
|
|
356 |
this.shape.setShape(this.cache);
|
|
|
357 |
} else {
|
|
|
358 |
this.shape = this.renderer.createEllipse(this.cache);
|
|
|
359 |
}
|
|
|
360 |
this.shape.applyTransform(dojox.gfx.matrix.rotateAt(this.cache.theta, this.cache.cx, this.cache.cy))
|
|
|
361 |
.setStroke(this.strokeStyle)
|
|
|
362 |
.setFill(this.toStdFill(lighting, this.cache.normal));
|
|
|
363 |
}
|
|
|
364 |
});
|
|
|
365 |
|
|
|
366 |
dojo.declare("dojox.gfx3d.Path3d", dojox.gfx3d.Object, {
|
|
|
367 |
// This object is still very immature !
|
|
|
368 |
constructor: function(){
|
|
|
369 |
// summary: a generic line
|
|
|
370 |
// (this is a helper object, which is defined for convenience)
|
|
|
371 |
this.object = dojo.clone(dojox.gfx3d.defaultPath3d);
|
|
|
372 |
this.segments = [];
|
|
|
373 |
this.absolute = true;
|
|
|
374 |
this.last = {};
|
|
|
375 |
this.path = "";
|
|
|
376 |
},
|
|
|
377 |
|
|
|
378 |
_collectArgs: function(array, args){
|
|
|
379 |
// summary: converts an array of arguments to plain numeric values
|
|
|
380 |
// array: Array: an output argument (array of numbers)
|
|
|
381 |
// args: Array: an input argument (can be values of Boolean, Number, dojox.gfx.Point, or an embedded array of them)
|
|
|
382 |
for(var i = 0; i < args.length; ++i){
|
|
|
383 |
var t = args[i];
|
|
|
384 |
if(typeof(t) == "boolean"){
|
|
|
385 |
array.push(t ? 1 : 0);
|
|
|
386 |
}else if(typeof(t) == "number"){
|
|
|
387 |
array.push(t);
|
|
|
388 |
}else if(t instanceof Array){
|
|
|
389 |
this._collectArgs(array, t);
|
|
|
390 |
}else if("x" in t && "y" in t){
|
|
|
391 |
array.push(t.x);
|
|
|
392 |
array.push(t.y);
|
|
|
393 |
}
|
|
|
394 |
}
|
|
|
395 |
},
|
|
|
396 |
|
|
|
397 |
// a dictionary, which maps segment type codes to a number of their argemnts
|
|
|
398 |
_validSegments: {m: 3, l: 3, z: 0},
|
|
|
399 |
|
|
|
400 |
_pushSegment: function(action, args){
|
|
|
401 |
// summary: adds a segment
|
|
|
402 |
// action: String: valid SVG code for a segment's type
|
|
|
403 |
// args: Array: a list of parameters for this segment
|
|
|
404 |
var group = this._validSegments[action.toLowerCase()];
|
|
|
405 |
if(typeof(group) == "number"){
|
|
|
406 |
if(group){
|
|
|
407 |
if(args.length >= group){
|
|
|
408 |
var segment = {action: action, args: args.slice(0, args.length - args.length % group)};
|
|
|
409 |
this.segments.push(segment);
|
|
|
410 |
}
|
|
|
411 |
}else{
|
|
|
412 |
var segment = {action: action, args: []};
|
|
|
413 |
this.segments.push(segment);
|
|
|
414 |
}
|
|
|
415 |
}
|
|
|
416 |
},
|
|
|
417 |
|
|
|
418 |
moveTo: function(){
|
|
|
419 |
// summary: formes a move segment
|
|
|
420 |
var args = [];
|
|
|
421 |
this._collectArgs(args, arguments);
|
|
|
422 |
this._pushSegment(this.absolute ? "M" : "m", args);
|
|
|
423 |
return this; // self
|
|
|
424 |
},
|
|
|
425 |
lineTo: function(){
|
|
|
426 |
// summary: formes a line segment
|
|
|
427 |
var args = [];
|
|
|
428 |
this._collectArgs(args, arguments);
|
|
|
429 |
this._pushSegment(this.absolute ? "L" : "l", args);
|
|
|
430 |
return this; // self
|
|
|
431 |
},
|
|
|
432 |
|
|
|
433 |
closePath: function(){
|
|
|
434 |
// summary: closes a path
|
|
|
435 |
this._pushSegment("Z", []);
|
|
|
436 |
return this; // self
|
|
|
437 |
},
|
|
|
438 |
|
|
|
439 |
render: function(camera){
|
|
|
440 |
// TODO: we need to get the ancestors' matrix
|
|
|
441 |
var m = dojox.gfx3d.matrix.multiply(camera, this.matrix);
|
|
|
442 |
// iterate all the segments and convert them to 2D canvas
|
|
|
443 |
// TODO consider the relative mode
|
|
|
444 |
var path = ""
|
|
|
445 |
var _validSegments = this._validSegments;
|
|
|
446 |
dojo.forEach(this.segments, function(item){
|
|
|
447 |
path += item.action;
|
|
|
448 |
for(var i = 0; i < item.args.length; i+= _validSegments[item.action.toLowerCase()] ){
|
|
|
449 |
var pt = dojox.gfx3d.matrix.multiplyPoint(m, item.args[i], item.args[i+1], item.args[i+2])
|
|
|
450 |
path += " " + pt.x + " " + pt.y;
|
|
|
451 |
}
|
|
|
452 |
});
|
|
|
453 |
|
|
|
454 |
this.cache = path;
|
|
|
455 |
},
|
|
|
456 |
|
|
|
457 |
_draw: function(){
|
|
|
458 |
return this.parent.createPath(this.cache);
|
|
|
459 |
}
|
|
|
460 |
});
|
|
|
461 |
|
|
|
462 |
dojo.declare("dojox.gfx3d.Triangles", dojox.gfx3d.Object, {
|
|
|
463 |
constructor: function(){
|
|
|
464 |
// summary: a generic triangle
|
|
|
465 |
// (this is a helper object, which is defined for convenience)
|
|
|
466 |
this.object = dojo.clone(dojox.gfx3d.defaultTriangles);
|
|
|
467 |
},
|
|
|
468 |
|
|
|
469 |
setObject: function(newObject, /* String, optional */ style){
|
|
|
470 |
// summary: setup the object
|
|
|
471 |
// newObject: Array of points || Object
|
|
|
472 |
// style: String, optional
|
|
|
473 |
if(newObject instanceof Array){
|
|
|
474 |
this.object = dojox.gfx.makeParameters(this.object, { points: newObject, style: style } );
|
|
|
475 |
} else {
|
|
|
476 |
this.object = dojox.gfx.makeParameters(this.object, newObject);
|
|
|
477 |
}
|
|
|
478 |
return this;
|
|
|
479 |
},
|
|
|
480 |
render: function(camera){
|
|
|
481 |
var m = dojox.gfx3d.matrix.multiply(camera, this.matrix);
|
|
|
482 |
var c = dojo.map(this.object.points, function(item){
|
|
|
483 |
return dojox.gfx3d.matrix.multiplyPoint(m, item);
|
|
|
484 |
});
|
|
|
485 |
this.cache = [];
|
|
|
486 |
var pool = c.slice(0, 2);
|
|
|
487 |
var center = c[0];
|
|
|
488 |
if(this.object.style == "strip"){
|
|
|
489 |
dojo.forEach(c.slice(2), function(item){
|
|
|
490 |
pool.push(item);
|
|
|
491 |
pool.push(pool[0]);
|
|
|
492 |
this.cache.push(pool);
|
|
|
493 |
pool = pool.slice(1, 3);
|
|
|
494 |
}, this);
|
|
|
495 |
} else if(this.object.style == "fan"){
|
|
|
496 |
dojo.forEach(c.slice(2), function(item){
|
|
|
497 |
pool.push(item);
|
|
|
498 |
pool.push(center);
|
|
|
499 |
this.cache.push(pool);
|
|
|
500 |
pool = [center, item];
|
|
|
501 |
}, this);
|
|
|
502 |
} else {
|
|
|
503 |
for(var i = 0; i < c.length; ){
|
|
|
504 |
this.cache.push( [ c[i], c[i+1], c[i+2], c[i] ]);
|
|
|
505 |
i += 3;
|
|
|
506 |
}
|
|
|
507 |
}
|
|
|
508 |
},
|
|
|
509 |
|
|
|
510 |
draw: function(lighting){
|
|
|
511 |
// use the BSP to schedule
|
|
|
512 |
this.cache = dojox.gfx3d.scheduler.bsp(this.cache, function(it){ return it; });
|
|
|
513 |
if(this.shape){
|
|
|
514 |
this.shape.clear();
|
|
|
515 |
} else {
|
|
|
516 |
this.shape = this.renderer.createGroup();
|
|
|
517 |
}
|
|
|
518 |
dojo.forEach(this.cache, function(item){
|
|
|
519 |
this.shape.createPolyline(item)
|
|
|
520 |
.setStroke(this.strokeStyle)
|
|
|
521 |
.setFill(this.toStdFill(lighting, dojox.gfx3d.vector.normalize(item)));
|
|
|
522 |
}, this);
|
|
|
523 |
},
|
|
|
524 |
|
|
|
525 |
getZOrder: function(){
|
|
|
526 |
var zOrder = 0;
|
|
|
527 |
dojo.forEach(this.cache, function(item){
|
|
|
528 |
zOrder += (item[0].z + item[1].z + item[2].z) / 3; });
|
|
|
529 |
return (this.cache.length > 1) ? zOrder / this.cache.length : 0;
|
|
|
530 |
}
|
|
|
531 |
});
|
|
|
532 |
|
|
|
533 |
dojo.declare("dojox.gfx3d.Quads", dojox.gfx3d.Object, {
|
|
|
534 |
constructor: function(){
|
|
|
535 |
// summary: a generic triangle
|
|
|
536 |
// (this is a helper object, which is defined for convenience)
|
|
|
537 |
this.object = dojo.clone(dojox.gfx3d.defaultQuads);
|
|
|
538 |
},
|
|
|
539 |
|
|
|
540 |
setObject: function(newObject, /* String, optional */ style){
|
|
|
541 |
// summary: setup the object
|
|
|
542 |
// newObject: Array of points || Object
|
|
|
543 |
// style: String, optional
|
|
|
544 |
this.object = dojox.gfx.makeParameters(this.object, (newObject instanceof Array) ? { points: newObject, style: style } : newObject );
|
|
|
545 |
return this;
|
|
|
546 |
},
|
|
|
547 |
render: function(camera){
|
|
|
548 |
var m = dojox.gfx3d.matrix.multiply(camera, this.matrix);
|
|
|
549 |
var c = dojo.map(this.object.points, function(item){
|
|
|
550 |
return dojox.gfx3d.matrix.multiplyPoint(m, item);
|
|
|
551 |
});
|
|
|
552 |
this.cache = [];
|
|
|
553 |
if(this.object.style == "strip"){
|
|
|
554 |
var pool = c.slice(0, 2);
|
|
|
555 |
for(var i = 2; i < c.length; ){
|
|
|
556 |
pool = pool.concat( [ c[i], c[i+1], pool[0] ] );
|
|
|
557 |
this.cache.push(pool);
|
|
|
558 |
pool = pool.slice(2,4);
|
|
|
559 |
i += 2;
|
|
|
560 |
}
|
|
|
561 |
}else{
|
|
|
562 |
for(var i = 0; i < c.length; ){
|
|
|
563 |
this.cache.push( [c[i], c[i+1], c[i+2], c[i+3], c[i] ] );
|
|
|
564 |
i += 4;
|
|
|
565 |
}
|
|
|
566 |
}
|
|
|
567 |
},
|
|
|
568 |
|
|
|
569 |
draw: function(lighting){
|
|
|
570 |
// use the BSP to schedule
|
|
|
571 |
this.cache = dojox.gfx3d.scheduler.bsp(this.cache, function(it){ return it; });
|
|
|
572 |
if(this.shape){
|
|
|
573 |
this.shape.clear();
|
|
|
574 |
}else{
|
|
|
575 |
this.shape = this.renderer.createGroup();
|
|
|
576 |
}
|
|
|
577 |
// using naive iteration to speed things up a bit by avoiding function call overhead
|
|
|
578 |
for(var x=0; x<this.cache.length; x++){
|
|
|
579 |
this.shape.createPolyline(this.cache[x])
|
|
|
580 |
.setStroke(this.strokeStyle)
|
|
|
581 |
.setFill(this.toStdFill(lighting, dojox.gfx3d.vector.normalize(this.cache[x])));
|
|
|
582 |
}
|
|
|
583 |
/*
|
|
|
584 |
dojo.forEach(this.cache, function(item){
|
|
|
585 |
this.shape.createPolyline(item)
|
|
|
586 |
.setStroke(this.strokeStyle)
|
|
|
587 |
.setFill(this.toStdFill(lighting, dojox.gfx3d.vector.normalize(item)));
|
|
|
588 |
}, this);
|
|
|
589 |
*/
|
|
|
590 |
},
|
|
|
591 |
|
|
|
592 |
getZOrder: function(){
|
|
|
593 |
var zOrder = 0;
|
|
|
594 |
// using naive iteration to speed things up a bit by avoiding function call overhead
|
|
|
595 |
for(var x=0; x<this.cache.length; x++){
|
|
|
596 |
var i = this.cache[x];
|
|
|
597 |
zOrder += (i[0].z + i[1].z + i[2].z + i[3].z) / 4;
|
|
|
598 |
}
|
|
|
599 |
/*
|
|
|
600 |
dojo.forEach(this.cache, function(item){
|
|
|
601 |
zOrder += (item[0].z + item[1].z + item[2].z + item[3].z) / 4; });
|
|
|
602 |
*/
|
|
|
603 |
return (this.cache.length > 1) ? zOrder / this.cache.length : 0;
|
|
|
604 |
}
|
|
|
605 |
});
|
|
|
606 |
|
|
|
607 |
dojo.declare("dojox.gfx3d.Polygon", dojox.gfx3d.Object, {
|
|
|
608 |
constructor: function(){
|
|
|
609 |
// summary: a generic triangle
|
|
|
610 |
// (this is a helper object, which is defined for convenience)
|
|
|
611 |
this.object = dojo.clone(dojox.gfx3d.defaultPolygon);
|
|
|
612 |
},
|
|
|
613 |
|
|
|
614 |
setObject: function(newObject){
|
|
|
615 |
// summary: setup the object
|
|
|
616 |
// newObject: Array of points || Object
|
|
|
617 |
this.object = dojox.gfx.makeParameters(this.object, (newObject instanceof Array) ? {path: newObject} : newObject)
|
|
|
618 |
return this;
|
|
|
619 |
},
|
|
|
620 |
|
|
|
621 |
render: function(camera){
|
|
|
622 |
var m = dojox.gfx3d.matrix.multiply(camera, this.matrix);
|
|
|
623 |
this.cache = dojo.map(this.object.path, function(item){
|
|
|
624 |
return dojox.gfx3d.matrix.multiplyPoint(m, item);
|
|
|
625 |
});
|
|
|
626 |
// add the first point to close the polyline
|
|
|
627 |
this.cache.push(this.cache[0]);
|
|
|
628 |
},
|
|
|
629 |
|
|
|
630 |
draw: function(lighting){
|
|
|
631 |
if(this.shape){
|
|
|
632 |
this.shape.setShape({points: this.cache});
|
|
|
633 |
}else{
|
|
|
634 |
this.shape = this.renderer.createPolyline({points: this.cache});
|
|
|
635 |
}
|
|
|
636 |
|
|
|
637 |
this.shape.setStroke(this.strokeStyle)
|
|
|
638 |
.setFill(this.toStdFill(lighting, dojox.gfx3d.matrix.normalize(this.cache)));
|
|
|
639 |
},
|
|
|
640 |
|
|
|
641 |
getZOrder: function(){
|
|
|
642 |
var zOrder = 0;
|
|
|
643 |
// using naive iteration to speed things up a bit by avoiding function call overhead
|
|
|
644 |
for(var x=0; x<this.cache.length; x++){
|
|
|
645 |
zOrder += this.cache[x].z;
|
|
|
646 |
}
|
|
|
647 |
return (this.cache.length > 1) ? zOrder / this.cache.length : 0;
|
|
|
648 |
},
|
|
|
649 |
|
|
|
650 |
getOutline: function(){
|
|
|
651 |
return this.cache.slice(0, 3);
|
|
|
652 |
}
|
|
|
653 |
});
|
|
|
654 |
|
|
|
655 |
dojo.declare("dojox.gfx3d.Cube", dojox.gfx3d.Object, {
|
|
|
656 |
constructor: function(){
|
|
|
657 |
// summary: a generic triangle
|
|
|
658 |
// (this is a helper object, which is defined for convenience)
|
|
|
659 |
this.object = dojo.clone(dojox.gfx3d.defaultCube);
|
|
|
660 |
this.polygons = [];
|
|
|
661 |
},
|
|
|
662 |
|
|
|
663 |
setObject: function(newObject){
|
|
|
664 |
// summary: setup the object
|
|
|
665 |
// newObject: Array of points || Object
|
|
|
666 |
this.object = dojox.gfx.makeParameters(this.object, newObject);
|
|
|
667 |
},
|
|
|
668 |
|
|
|
669 |
render: function(camera){
|
|
|
670 |
// parse the top, bottom to get 6 polygons:
|
|
|
671 |
var a = this.object.top;
|
|
|
672 |
var g = this.object.bottom;
|
|
|
673 |
var b = {x: g.x, y: a.y, z: a.z};
|
|
|
674 |
var c = {x: g.x, y: g.y, z: a.z};
|
|
|
675 |
var d = {x: a.x, y: g.y, z: a.z};
|
|
|
676 |
var e = {x: a.x, y: a.y, z: g.z};
|
|
|
677 |
var f = {x: g.x, y: a.y, z: g.z};
|
|
|
678 |
var h = {x: a.x, y: g.y, z: g.z};
|
|
|
679 |
var polygons = [a, b, c, d, e, f, g, h];
|
|
|
680 |
var m = dojox.gfx3d.matrix.multiply(camera, this.matrix);
|
|
|
681 |
var p = dojo.map(polygons, function(item){
|
|
|
682 |
return dojox.gfx3d.matrix.multiplyPoint(m, item);
|
|
|
683 |
});
|
|
|
684 |
a = p[0]; b = p[1]; c = p[2]; d = p[3]; e = p[4]; f = p[5]; g = p[6]; h = p[7];
|
|
|
685 |
this.cache = [[a, b, c, d, a], [e, f, g, h, e], [a, d, h, e, a], [d, c, g, h, d], [c, b, f, g, c], [b, a, e, f, b]];
|
|
|
686 |
},
|
|
|
687 |
|
|
|
688 |
draw: function(lighting){
|
|
|
689 |
// use bsp to sort.
|
|
|
690 |
this.cache = dojox.gfx3d.scheduler.bsp(this.cache, function(it){ return it; });
|
|
|
691 |
// only the last 3 polys are visible.
|
|
|
692 |
var cache = this.cache.slice(3);
|
|
|
693 |
|
|
|
694 |
if(this.shape){
|
|
|
695 |
this.shape.clear();
|
|
|
696 |
}else{
|
|
|
697 |
this.shape = this.renderer.createGroup();
|
|
|
698 |
}
|
|
|
699 |
for(var x=0; x<cache.length; x++){
|
|
|
700 |
this.shape.createPolyline(cache[x])
|
|
|
701 |
.setStroke(this.strokeStyle)
|
|
|
702 |
.setFill(this.toStdFill(lighting, dojox.gfx3d.vector.normalize(cache[x])));
|
|
|
703 |
}
|
|
|
704 |
/*
|
|
|
705 |
dojo.forEach(cache, function(item){
|
|
|
706 |
this.shape.createPolyline(item)
|
|
|
707 |
.setStroke(this.strokeStyle)
|
|
|
708 |
.setFill(this.toStdFill(lighting, dojox.gfx3d.vector.normalize(item)));
|
|
|
709 |
}, this);
|
|
|
710 |
*/
|
|
|
711 |
},
|
|
|
712 |
|
|
|
713 |
getZOrder: function(){
|
|
|
714 |
var top = this.cache[0][0];
|
|
|
715 |
var bottom = this.cache[1][2];
|
|
|
716 |
return (top.z + bottom.z) / 2;
|
|
|
717 |
}
|
|
|
718 |
});
|
|
|
719 |
|
|
|
720 |
|
|
|
721 |
dojo.declare("dojox.gfx3d.Cylinder", dojox.gfx3d.Object, {
|
|
|
722 |
constructor: function(){
|
|
|
723 |
this.object = dojo.clone(dojox.gfx3d.defaultCylinder);
|
|
|
724 |
},
|
|
|
725 |
|
|
|
726 |
render: function(camera){
|
|
|
727 |
// get the bottom surface first
|
|
|
728 |
var m = dojox.gfx3d.matrix.multiply(camera, this.matrix);
|
|
|
729 |
var angles = [0, Math.PI/4, Math.PI/3];
|
|
|
730 |
var center = dojox.gfx3d.matrix.multiplyPoint(m, this.object.center);
|
|
|
731 |
var marks = dojo.map(angles, function(item){
|
|
|
732 |
return {x: this.center.x + this.radius * Math.cos(item),
|
|
|
733 |
y: this.center.y + this.radius * Math.sin(item), z: this.center.z};
|
|
|
734 |
}, this.object);
|
|
|
735 |
|
|
|
736 |
marks = dojo.map(marks, function(item){
|
|
|
737 |
return dojox.gfx3d.vector.substract(dojox.gfx3d.matrix.multiplyPoint(m, item), center);
|
|
|
738 |
});
|
|
|
739 |
|
|
|
740 |
// Use the algorithm here:
|
|
|
741 |
// http://www.3dsoftware.com/Math/PlaneCurves/EllipseAlgebra/
|
|
|
742 |
// After we normalize the marks, the equation is:
|
|
|
743 |
// a x^2 + 2b xy + cy^2 + f = 0: let a = 1
|
|
|
744 |
// so the final equation is:
|
|
|
745 |
// [ xy, y^2, 1] * [2b, c, f]' = [ -x^2 ]'
|
|
|
746 |
|
|
|
747 |
var A = {
|
|
|
748 |
xx: marks[0].x * marks[0].y, xy: marks[0].y * marks[0].y, xz: 1,
|
|
|
749 |
yx: marks[1].x * marks[1].y, yy: marks[1].y * marks[1].y, yz: 1,
|
|
|
750 |
zx: marks[2].x * marks[2].y, zy: marks[2].y * marks[2].y, zz: 1,
|
|
|
751 |
dx: 0, dy: 0, dz: 0
|
|
|
752 |
};
|
|
|
753 |
var b = dojo.map(marks, function(item){
|
|
|
754 |
return -Math.pow(item.x, 2);
|
|
|
755 |
});
|
|
|
756 |
|
|
|
757 |
// X is 2b, c, f
|
|
|
758 |
var X = dojox.gfx3d.matrix.multiplyPoint(dojox.gfx3d.matrix.invert(A), b[0], b[1], b[2]);
|
|
|
759 |
var theta = Math.atan2(X.x, 1 - X.y) / 2;
|
|
|
760 |
|
|
|
761 |
// rotate the marks back to the canonical form
|
|
|
762 |
var probes = dojo.map(marks, function(item){
|
|
|
763 |
return dojox.gfx.matrix.multiplyPoint(dojox.gfx.matrix.rotate(-theta), item.x, item.y);
|
|
|
764 |
});
|
|
|
765 |
|
|
|
766 |
// we are solving the equation: Ax = b
|
|
|
767 |
// A = [x^2, y^2] X = [1/a^2, 1/b^2]', b = [1, 1]'
|
|
|
768 |
// so rx = Math.sqrt(1/ ( inv(A)[1:] * b ) );
|
|
|
769 |
// so ry = Math.sqrt(1/ ( inv(A)[2:] * b ) );
|
|
|
770 |
|
|
|
771 |
var a = Math.pow(probes[0].x, 2);
|
|
|
772 |
var b = Math.pow(probes[0].y, 2);
|
|
|
773 |
var c = Math.pow(probes[1].x, 2);
|
|
|
774 |
var d = Math.pow(probes[1].y, 2);
|
|
|
775 |
|
|
|
776 |
// the invert matrix is
|
|
|
777 |
// 1/(ad - bc) [ d, -b; -c, a];
|
|
|
778 |
var rx = Math.sqrt((a * d - b * c) / (d - b));
|
|
|
779 |
var ry = Math.sqrt((a * d - b * c) / (a - c));
|
|
|
780 |
if(rx < ry){
|
|
|
781 |
var t = rx;
|
|
|
782 |
rx = ry;
|
|
|
783 |
ry = t;
|
|
|
784 |
theta -= Math.PI/2;
|
|
|
785 |
}
|
|
|
786 |
|
|
|
787 |
var top = dojox.gfx3d.matrix.multiplyPoint(m,
|
|
|
788 |
dojox.gfx3d.vector.sum(this.object.center, {x: 0, y:0, z: this.object.height}));
|
|
|
789 |
|
|
|
790 |
var gradient = this.fillStyle.type == "constant" ? this.fillStyle.color
|
|
|
791 |
: dojox.gfx3d.gradient(this.renderer.lighting, this.fillStyle, this.object.center, this.object.radius, Math.PI, 2 * Math.PI, m);
|
|
|
792 |
if(isNaN(rx) || isNaN(ry) || isNaN(theta)){
|
|
|
793 |
// in case the cap is invisible (parallel to the incident vector)
|
|
|
794 |
rx = this.object.radius, ry = 0, theta = 0;
|
|
|
795 |
}
|
|
|
796 |
this.cache = {center: center, top: top, rx: rx, ry: ry, theta: theta, gradient: gradient};
|
|
|
797 |
},
|
|
|
798 |
|
|
|
799 |
draw: function(){
|
|
|
800 |
var c = this.cache, v = dojox.gfx3d.vector, m = dojox.gfx.matrix,
|
|
|
801 |
centers = [c.center, c.top], normal = v.substract(c.top, c.center);
|
|
|
802 |
if(v.dotProduct(normal, this.renderer.lighting.incident) > 0){
|
|
|
803 |
centers = [c.top, c.center];
|
|
|
804 |
normal = v.substract(c.center, c.top);
|
|
|
805 |
}
|
|
|
806 |
|
|
|
807 |
var color = this.renderer.lighting[this.fillStyle.type](normal, this.fillStyle.finish, this.fillStyle.color),
|
|
|
808 |
d = Math.sqrt( Math.pow(c.center.x - c.top.x, 2) + Math.pow(c.center.y - c.top.y, 2) );
|
|
|
809 |
|
|
|
810 |
if(this.shape){
|
|
|
811 |
this.shape.clear();
|
|
|
812 |
}else{
|
|
|
813 |
this.shape = this.renderer.createGroup();
|
|
|
814 |
}
|
|
|
815 |
|
|
|
816 |
this.shape.createPath("")
|
|
|
817 |
.moveTo(0, -c.rx)
|
|
|
818 |
.lineTo(d, -c.rx)
|
|
|
819 |
.lineTo(d, c.rx)
|
|
|
820 |
.lineTo(0, c.rx)
|
|
|
821 |
.arcTo(c.ry, c.rx, 0, true, true, 0, -c.rx)
|
|
|
822 |
.setFill(c.gradient).setStroke(this.strokeStyle)
|
|
|
823 |
.setTransform([m.translate(centers[0]),
|
|
|
824 |
m.rotate(Math.atan2(centers[1].y - centers[0].y, centers[1].x - centers[0].x))]);
|
|
|
825 |
|
|
|
826 |
if(c.rx > 0 && c.ry > 0){
|
|
|
827 |
this.shape.createEllipse({cx: centers[1].x, cy: centers[1].y, rx: c.rx, ry: c.ry})
|
|
|
828 |
.setFill(color).setStroke(this.strokeStyle)
|
|
|
829 |
.applyTransform(m.rotateAt(c.theta, centers[1]));
|
|
|
830 |
}
|
|
|
831 |
}
|
|
|
832 |
});
|
|
|
833 |
|
|
|
834 |
|
|
|
835 |
// the ultimate container of 3D world
|
|
|
836 |
dojo.declare("dojox.gfx3d.Viewport", dojox.gfx.Group, {
|
|
|
837 |
constructor: function(){
|
|
|
838 |
// summary: a viewport/container for 3D objects, which knows
|
|
|
839 |
// the camera and lightings
|
|
|
840 |
|
|
|
841 |
// matrix: dojox.gfx3d.matrix: world transform
|
|
|
842 |
// dimension: Object: the dimension of the canvas
|
|
|
843 |
this.dimension = null;
|
|
|
844 |
|
|
|
845 |
// objects: Array: all 3d Objects
|
|
|
846 |
this.objects = [];
|
|
|
847 |
// todos: Array: all 3d Objects that needs to redraw
|
|
|
848 |
this.todos = [];
|
|
|
849 |
|
|
|
850 |
// FIXME: memory leak?
|
|
|
851 |
this.renderer = this;
|
|
|
852 |
// Using zOrder as the default scheduler
|
|
|
853 |
this.schedule = dojox.gfx3d.scheduler.zOrder;
|
|
|
854 |
this.draw = dojox.gfx3d.drawer.conservative;
|
|
|
855 |
// deep: boolean, true means the whole viewport needs to re-render, redraw
|
|
|
856 |
this.deep = false;
|
|
|
857 |
|
|
|
858 |
// lights: Array: an array of light objects
|
|
|
859 |
this.lights = [];
|
|
|
860 |
this.lighting = null;
|
|
|
861 |
},
|
|
|
862 |
|
|
|
863 |
setCameraTransform: function(matrix){
|
|
|
864 |
// summary: sets a transformation matrix
|
|
|
865 |
// matrix: dojox.gfx3d.matrix.Matrix: a matrix or a matrix-like object
|
|
|
866 |
// (see an argument of dojox.gfx.matrix.Matrix
|
|
|
867 |
// constructor for a list of acceptable arguments)
|
|
|
868 |
this.camera = dojox.gfx3d.matrix.clone(matrix ? dojox.gfx3d.matrix.normalize(matrix) : dojox.gfx3d.identity, true);
|
|
|
869 |
this.invalidate();
|
|
|
870 |
return this; // self
|
|
|
871 |
},
|
|
|
872 |
|
|
|
873 |
applyCameraRightTransform: function(matrix){
|
|
|
874 |
// summary: multiplies the existing matrix with an argument on right side
|
|
|
875 |
// (this.matrix * matrix)
|
|
|
876 |
// matrix: dojox.gfx3d.matrix.Matrix: a matrix or a matrix-like object
|
|
|
877 |
// (see an argument of dojox.gfx3d.matrix.Matrix
|
|
|
878 |
// constructor for a list of acceptable arguments)
|
|
|
879 |
return matrix ? this.setCameraTransform([this.camera, matrix]) : this; // self
|
|
|
880 |
},
|
|
|
881 |
|
|
|
882 |
applyCameraLeftTransform: function(matrix){
|
|
|
883 |
// summary: multiplies the existing matrix with an argument on left side
|
|
|
884 |
// (matrix * this.matrix)
|
|
|
885 |
// matrix: dojox.gfx3d.matrix.Matrix: a matrix or a matrix-like object
|
|
|
886 |
// (see an argument of dojox.gfx3d.matrix.Matrix
|
|
|
887 |
// constructor for a list of acceptable arguments)
|
|
|
888 |
return matrix ? this.setCameraTransform([matrix, this.camera]) : this; // self
|
|
|
889 |
},
|
|
|
890 |
|
|
|
891 |
applyCameraTransform: function(matrix){
|
|
|
892 |
// summary: a shortcut for dojox.gfx3d.Object.applyRightTransform
|
|
|
893 |
// matrix: dojox.gfx3d.matrix.Matrix: a matrix or a matrix-like object
|
|
|
894 |
// (see an argument of dojox.gfx3d.matrix.Matrix
|
|
|
895 |
// constructor for a list of acceptable arguments)
|
|
|
896 |
return this.applyCameraRightTransform(matrix); // self
|
|
|
897 |
},
|
|
|
898 |
|
|
|
899 |
setLights: function(/* Array || Object */lights, /* Color, optional */ ambient,
|
|
|
900 |
/* Color, optional */ specular){
|
|
|
901 |
// summary: set the lights
|
|
|
902 |
// lights: Array: an array of light object
|
|
|
903 |
// or lights object
|
|
|
904 |
// ambient: Color: an ambient object
|
|
|
905 |
// specular: Color: an specular object
|
|
|
906 |
this.lights = (lights instanceof Array) ? {sources: lights, ambient: ambient, specular: specular} : lights;
|
|
|
907 |
var view = {x: 0, y: 0, z: 1};
|
|
|
908 |
|
|
|
909 |
this.lighting = new dojox.gfx3d.lighting.Model(view, this.lights.sources,
|
|
|
910 |
this.lights.ambient, this.lights.specular);
|
|
|
911 |
this.invalidate();
|
|
|
912 |
return this;
|
|
|
913 |
},
|
|
|
914 |
|
|
|
915 |
addLights: function(lights){
|
|
|
916 |
// summary: add new light/lights to the viewport.
|
|
|
917 |
// lights: Array || light object: light object(s)
|
|
|
918 |
return this.setLights(this.lights.sources.concat(lights));
|
|
|
919 |
},
|
|
|
920 |
|
|
|
921 |
addTodo: function(newObject){
|
|
|
922 |
// NOTE: Viewport implements almost the same addTodo,
|
|
|
923 |
// except calling invalidate, since invalidate is used as
|
|
|
924 |
// any modification needs to redraw the object itself, call invalidate.
|
|
|
925 |
// then call render.
|
|
|
926 |
if(dojo.every(this.todos, function(item){
|
|
|
927 |
return item != newObject; })){
|
|
|
928 |
this.todos.push(newObject);
|
|
|
929 |
}
|
|
|
930 |
},
|
|
|
931 |
|
|
|
932 |
invalidate: function(){
|
|
|
933 |
this.deep = true;
|
|
|
934 |
this.todos = this.objects;
|
|
|
935 |
},
|
|
|
936 |
|
|
|
937 |
setDimensions: function(dim){
|
|
|
938 |
if(dim){
|
|
|
939 |
this.dimension = {
|
|
|
940 |
width: typeof dim.width == "string" ? parseInt(dim.width) : dim.width,
|
|
|
941 |
height: typeof dim.height == "string" ? parseInt(dim.height) : dim.height
|
|
|
942 |
};
|
|
|
943 |
}else{
|
|
|
944 |
this.dimension = null;
|
|
|
945 |
}
|
|
|
946 |
},
|
|
|
947 |
|
|
|
948 |
render: function(){
|
|
|
949 |
// summary: iterate all children and call their render callback function.
|
|
|
950 |
if(this.todos.length == 0){ return; }
|
|
|
951 |
var m = dojox.gfx3d.matrix;
|
|
|
952 |
|
|
|
953 |
// Iterate the todos and call render to prepare the rendering:
|
|
|
954 |
for(var x=0; x<this.todos.length; x++){
|
|
|
955 |
this.todos[x].render(dojox.gfx3d.matrix.normalize([
|
|
|
956 |
m.cameraRotateXg(180),
|
|
|
957 |
m.cameraTranslate(0, this.dimension.height, 0),
|
|
|
958 |
this.camera,
|
|
|
959 |
]), this.deep);
|
|
|
960 |
}
|
|
|
961 |
|
|
|
962 |
this.objects = this.schedule(this.objects);
|
|
|
963 |
this.draw(this.todos, this.objects, this);
|
|
|
964 |
this.todos = [];
|
|
|
965 |
this.deep = false;
|
|
|
966 |
}
|
|
|
967 |
|
|
|
968 |
});
|
|
|
969 |
|
|
|
970 |
//FIXME: Viewport cannot masquerade as a Group
|
|
|
971 |
dojox.gfx3d.Viewport.nodeType = dojox.gfx.Group.nodeType;
|
|
|
972 |
|
|
|
973 |
dojox.gfx3d._creators = {
|
|
|
974 |
// summary: object creators
|
|
|
975 |
createEdges: function(edges, style){
|
|
|
976 |
// summary: creates an edge object
|
|
|
977 |
// line: Object: a edge object (see dojox.gfx3d.defaultPath)
|
|
|
978 |
return this.create3DObject(dojox.gfx3d.Edges, edges, style); // dojox.gfx3d.Edge
|
|
|
979 |
},
|
|
|
980 |
createTriangles: function(tris, style){
|
|
|
981 |
// summary: creates an edge object
|
|
|
982 |
// line: Object: a edge object (see dojox.gfx3d.defaultPath)
|
|
|
983 |
return this.create3DObject(dojox.gfx3d.Triangles, tris, style); // dojox.gfx3d.Edge
|
|
|
984 |
},
|
|
|
985 |
createQuads: function(quads, style){
|
|
|
986 |
// summary: creates an edge object
|
|
|
987 |
// line: Object: a edge object (see dojox.gfx3d.defaultPath)
|
|
|
988 |
return this.create3DObject(dojox.gfx3d.Quads, quads, style); // dojox.gfx3d.Edge
|
|
|
989 |
},
|
|
|
990 |
createPolygon: function(points){
|
|
|
991 |
// summary: creates an triangle object
|
|
|
992 |
// points: Array of points || Object
|
|
|
993 |
return this.create3DObject(dojox.gfx3d.Polygon, points); // dojox.gfx3d.Polygon
|
|
|
994 |
},
|
|
|
995 |
|
|
|
996 |
createOrbit: function(orbit){
|
|
|
997 |
// summary: creates an triangle object
|
|
|
998 |
// points: Array of points || Object
|
|
|
999 |
return this.create3DObject(dojox.gfx3d.Orbit, orbit); // dojox.gfx3d.Cube
|
|
|
1000 |
},
|
|
|
1001 |
|
|
|
1002 |
createCube: function(cube){
|
|
|
1003 |
// summary: creates an triangle object
|
|
|
1004 |
// points: Array of points || Object
|
|
|
1005 |
return this.create3DObject(dojox.gfx3d.Cube, cube); // dojox.gfx3d.Cube
|
|
|
1006 |
},
|
|
|
1007 |
|
|
|
1008 |
createCylinder: function(cylinder){
|
|
|
1009 |
// summary: creates an triangle object
|
|
|
1010 |
// points: Array of points || Object
|
|
|
1011 |
return this.create3DObject(dojox.gfx3d.Cylinder, cylinder); // dojox.gfx3d.Cube
|
|
|
1012 |
},
|
|
|
1013 |
|
|
|
1014 |
createPath3d: function(path){
|
|
|
1015 |
// summary: creates an edge object
|
|
|
1016 |
// line: Object: a edge object (see dojox.gfx3d.defaultPath)
|
|
|
1017 |
return this.create3DObject(dojox.gfx3d.Path3d, path); // dojox.gfx3d.Edge
|
|
|
1018 |
},
|
|
|
1019 |
createScene: function(){
|
|
|
1020 |
// summary: creates an triangle object
|
|
|
1021 |
// line: Object: a triangle object (see dojox.gfx3d.defaultPath)
|
|
|
1022 |
return this.create3DObject(dojox.gfx3d.Scene); // dojox.gfx3d.Scene
|
|
|
1023 |
},
|
|
|
1024 |
|
|
|
1025 |
create3DObject: function(objectType, rawObject, style){
|
|
|
1026 |
// summary: creates an instance of the passed shapeType class
|
|
|
1027 |
// shapeType: Function: a class constructor to create an instance of
|
|
|
1028 |
// rawShape: Object: properties to be passed in to the classes "setShape" method
|
|
|
1029 |
var obj = new objectType();
|
|
|
1030 |
this.adopt(obj);
|
|
|
1031 |
if(rawObject){ obj.setObject(rawObject, style); }
|
|
|
1032 |
return obj; // dojox.gfx3d.Object
|
|
|
1033 |
},
|
|
|
1034 |
// todo : override the add/remove if necessary
|
|
|
1035 |
adopt: function(obj){
|
|
|
1036 |
// summary: adds a shape to the list
|
|
|
1037 |
// shape: dojox.gfx.Shape: a shape
|
|
|
1038 |
obj.renderer = this.renderer; // obj._setParent(this, null); more TODOs HERER?
|
|
|
1039 |
obj.parent = this;
|
|
|
1040 |
this.objects.push(obj);
|
|
|
1041 |
this.addTodo(obj);
|
|
|
1042 |
return this;
|
|
|
1043 |
},
|
|
|
1044 |
abandon: function(obj, silently){
|
|
|
1045 |
// summary: removes a shape from the list
|
|
|
1046 |
// silently: Boolean?: if true, do not redraw a picture yet
|
|
|
1047 |
for(var i = 0; i < this.objects.length; ++i){
|
|
|
1048 |
if(this.objects[i] == obj){
|
|
|
1049 |
this.objects.splice(i, 1);
|
|
|
1050 |
}
|
|
|
1051 |
}
|
|
|
1052 |
// if(this.rawNode == shape.rawNode.parentNode){
|
|
|
1053 |
// this.rawNode.removeChild(shape.rawNode);
|
|
|
1054 |
// }
|
|
|
1055 |
// obj._setParent(null, null);
|
|
|
1056 |
obj.parent = null;
|
|
|
1057 |
return this; // self
|
|
|
1058 |
},
|
|
|
1059 |
|
|
|
1060 |
|
|
|
1061 |
setScheduler: function(scheduler){
|
|
|
1062 |
this.schedule = scheduler;
|
|
|
1063 |
},
|
|
|
1064 |
|
|
|
1065 |
setDrawer: function(drawer){
|
|
|
1066 |
this.draw = drawer;
|
|
|
1067 |
}
|
|
|
1068 |
};
|
|
|
1069 |
|
|
|
1070 |
dojo.extend(dojox.gfx3d.Viewport, dojox.gfx3d._creators);
|
|
|
1071 |
dojo.extend(dojox.gfx3d.Scene, dojox.gfx3d._creators);
|
|
|
1072 |
delete dojox.gfx3d._creators;
|
|
|
1073 |
|
|
|
1074 |
|
|
|
1075 |
//FIXME: extending dojox.gfx.Surface and masquerading Viewport as Group is hacky!
|
|
|
1076 |
|
|
|
1077 |
// Add createViewport to dojox.gfx.Surface
|
|
|
1078 |
dojo.extend(dojox.gfx.Surface, {
|
|
|
1079 |
createViewport: function(){
|
|
|
1080 |
//FIXME: createObject is non-public method!
|
|
|
1081 |
var viewport = this.createObject(dojox.gfx3d.Viewport, null, true);
|
|
|
1082 |
//FIXME: this may not work with dojox.gfx.Group !!
|
|
|
1083 |
viewport.setDimensions(this.getDimensions());
|
|
|
1084 |
return viewport;
|
|
|
1085 |
}
|
|
|
1086 |
});
|
|
|
1087 |
|
|
|
1088 |
}
|