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<html xmlns:v="urn:schemas-microsoft-com:vml" xmlns:o="urn:schemas-microsoft-com:office:office" >
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<head>
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	<title>Camera rotate of dojox.gfx3d.</title>
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	<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
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	<style type="text/css">
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		@import "../../../dojo/resources/dojo.css";
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		@import "../../../dijit/tests/css/dijitTests.css";
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		@import "../../../dijit/themes/tundra/tundra.css";
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	</style>
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	<script type="text/javascript" src="../../../dojo/dojo.js" djConfig="isDebug: false"></script>
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	<script type="text/javascript" src="../object.js"></script>
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	<script type="text/javascript" src="../scheduler.js"></script>
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	<script type="text/javascript">
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		dojo.require("dojox.gfx3d");
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		var angles = {x: 30, y: 30, z: 0};
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		var cube = null;
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		var view = null;
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		rotate = function() {
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			var m = dojox.gfx3d.matrix;
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			if(dojo.byId('rx').checked){
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				angles.x += 1;
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			}
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			if(dojo.byId('ry').checked){
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				angles.y += 1;
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			}
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			if(dojo.byId('rz').checked){
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				angles.z += 1;
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			}
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			var t = m.normalize([
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				m.cameraTranslate(-300, -200, 0),
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				m.cameraRotateXg(angles.x),
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				m.cameraRotateYg(angles.y),
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				m.cameraRotateZg(angles.z)
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				]);
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			console.debug(t);
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			view.setCameraTransform(t);
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			view.render();
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		}
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		makeObjects = function(){
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			var surface = dojox.gfx.createSurface("test", 500, 500);
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			view = surface.createViewport();
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			view.setLights([{direction: {x: -10, y: -5, z: 5}, color: "white"}],
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					{color:"white", intensity: 2}, "white");
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			var c = {bottom: {x: 0, y: 0, z: 0}, top :{x: 100, y: 100, z: 100}};
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			var xaxis = [{x: 0, y: 0, z: 0}, {x: 200, y: 0, z: 0}];
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			var yaxis = [{x: 0, y: 0, z: 0}, {x: 0, y: 200, z: 0}];
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			var zaxis = [{x: 0, y: 0, z: 0}, {x: 0, y: 0, z: 200}];
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			var m = dojox.gfx3d.matrix;
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			view.createEdges(xaxis).setStroke({color: "red", width: 1});
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			view.createEdges(yaxis).setStroke({color: "green", width: 1});
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			view.createEdges(zaxis).setStroke({color: "blue", width: 1});
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			// setStroke({color: "lime", width: 1}).
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			cube = view.createCube(c).setFill({ type: "plastic", finish: "dull", color: "lime" });
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			var camera = dojox.gfx3d.matrix.normalize([
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				m.cameraTranslate(-300, -200, 0),
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				m.cameraRotateXg(angles.x),
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				m.cameraRotateYg(angles.y),
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				m.cameraRotateZg(angles.z),
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			]);
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			view.applyCameraTransform(camera);
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			view.render();
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			window.setInterval(rotate, 50);
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		};
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		dojo.addOnLoad(makeObjects);
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	</script>
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</head>
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<body class="tundra">
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	<h1>Camera rotate</h1>
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	<p>The cube is in the center (0, 0, 0): The color of X, Y, Z axes are red, green, blue. The view renders all the objects
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	in each frame, the <em>conservative</em> drawer is used.</p>
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	<form>
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		<input id="rx" type="checkbox" name="rotateX" checked="true" value="on"/>
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		<label for="rx"> Rotate around X-axis</label> <br/>
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		<input id="ry" type="checkbox" name="rotateY" checked="false" value="off"/>
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		<label for="ry"> Rotate around Y-axis</label> <br/>
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		<input id="rz" type="checkbox" name="rotateZ" checked="false" value="off"/>
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		<label for="rz"> Rotate around Z-axis</label> <br/>
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	</form>
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	<div id="test" style="width: 500px; height: 500px;"></div>
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	<p>That's all Folks!</p>
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</body>
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</html>