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<html xmlns:v="urn:schemas-microsoft-com:vml" xmlns:o="urn:schemas-microsoft-com:office:office" >
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<head>
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<title>Rotate test of dojox.gfx3d.</title>
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
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<style type="text/css">
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@import "../../../dojo/resources/dojo.css";
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@import "../../../dijit/tests/css/dijitTests.css";
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@import "../../../dijit/themes/tundra/tundra.css";
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</style>
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<script type="text/javascript" src="../../../dojo/dojo.js" djConfig="isDebug: true"></script>
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<script type="text/javascript">
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dojo.require("dojox.gfx3d");
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var angles = {x: 0, y: 0, z: 0};
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var cube = null;
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var view = null;
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rotate = function(){
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var m = dojox.gfx3d.matrix;
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if(dojo.byId('rx').checked){
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angles.x += 10;
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}
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if(dojo.byId('ry').checked){
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angles.y += 10;
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}
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if(dojo.byId('rz').checked){
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angles.z += 10;
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}
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var t = m.normalize([
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m.cameraRotateXg(angles.x),
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m.cameraRotateYg(angles.y),
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m.cameraRotateZg(angles.z),
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]);
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cube.setTransform(t);
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cube.invalidate();
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view.render();
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}
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makeObjects = function(){
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var surface = dojox.gfx.createSurface("test", 500, 500);
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view = surface.createViewport();
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var c = {bottom: {x: 0, y: 0, z: 0}, top: {x: 100, y: 100, z: 100}};
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var xaxis = [
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{x: 0, y: 0, z: 0},
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{x: 200, y: 0, z: 0}
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];
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var yaxis = [
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{x: 0, y: 0, z: 0},
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{x: 0, y: 200, z: 0}
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];
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var zaxis = [
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{x: 0, y: 0, z: 0},
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{x: 0, y: 0, z: 200}
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];
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var m = dojox.gfx3d.matrix;
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view.createEdges(xaxis).setStroke({color: "red", width: 1});
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view.createEdges(yaxis).setStroke({color: "green", width: 1});
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view.createEdges(zaxis).setStroke({color: "blue", width: 1});
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cube = view.createCube(c).setStroke({color: "lime", width: 1});
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var camera = dojox.gfx3d.matrix.normalize([
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m.cameraRotateXg(20),
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m.cameraRotateYg(30),
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m.cameraTranslate(-100, -100, 0)
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]);
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view.applyCameraTransform(camera);
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view.render();
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window.setInterval(rotate, 200);
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// add the click event handler
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dojo.connect(dojo.byId("conservative"), "onclick", drawWithConservative);
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dojo.connect(dojo.byId("chart"), "onclick", drawWithChart);
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};
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draw = function(title, drawer){
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dojo.byId("drawer").innerHTML = title;
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view.setDrawer(drawer);
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};
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drawWithConservative = function(){
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draw("Conservative", dojox.gfx3d.drawer.conservative);
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};
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drawWithChart = function(){
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draw("Chart", dojox.gfx3d.drawer.chart);
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};
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dojo.addOnLoad(makeObjects);
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</script>
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</head>
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<body class="tundra">
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<h1>Pilot Test</h1>
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<p>There are two drawers(well, the name is quite misleading, it means draw-er) in dojox.gfx3d, conservative and chart:</p>
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<ul>
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<li><em>conservative</em> drawer is a pessimist, it assumes that the movement, transformation of objects would take a big fat impact to the viewport, so it not only render the modified objects, but also reorder all the underlying 2D shapes and redraw them.</li>
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<li> <em>chart</em> drawer is an optimist, it assumes the change of the objects does not take effect on the z-order, this is most likely true in chart application. It only render and then draw the modified objects.</li>
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</ul>
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<p>The cube is in the center (0, 0, 0): The color of X, Y, Z axes are red, green, blue as the reference. The cube would rotate around X, Y, Z or their combination, it is up to you.</p>
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<p>Current Drawer: <strong id="drawer">Conservative</strong></p>
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<form>
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<input id="conservative" type="button" value="Draw with conservative"/>
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<input id="chart" type="button" value="Draw with chart"/><br />
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<input id="rx" type="checkbox" name="rotateX" checked="true" value="on"/>
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<label for="rx"> Rotate around X-axis</label> <br/>
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<input id="ry" type="checkbox" name="rotateY" checked="false" value="off"/>
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<label for="ry"> Rotate around Y-axis</label> <br/>
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<input id="rz" type="checkbox" name="rotateZ" checked="false" value="off"/>
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<label for="rz"> Rotate around Z-axis</label> <br/>
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</form>
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<div id="test" style="width: 500px; height: 500px;"></div>
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<p>That's all Folks!</p>
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</body>
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</html>
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