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<?php
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/*=======================================================================
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// File:        JPGRAPH_MESHINTERPOLATE.INC.PHP
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// Description: Utility class to do mesh linear interpolation of a matrix
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// Created:     2009-03-09
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// Ver:         $Id: jpgraph_meshinterpolate.inc.php 1709 2009-07-30 08:00:08Z ljp $
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//
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// Copyright (c) Aditus Consulting. All rights reserved.
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//========================================================================
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*/
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/**
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* Utility function to do linear mesh interpolation
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* @param $aDat Matrix to interpolate
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* @param $aFactor Interpolation factor
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*/
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function doMeshInterpolate( &$aData, $aFactor ) {
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    $m = new MeshInterpolate();
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    $aData = $m->Linear($aData,$aFactor);
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}
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/**
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 * Utility class to interpolate a given data matrix
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 *
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 */
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class MeshInterpolate {
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    private $data = array();
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   /**
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    * Calculate the mid points of the given rectangle which has its top left
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    * corner at $row,$col. The $aFactordecides how many spliots should be done.
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    * i.e. how many more divisions should be done recursively
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    *
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    * @param $row Top left corner of square to work with
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    * @param $col Top left corner of square to work with
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    * $param $aFactor In how many subsquare should we split this square. A value of 1 indicates that no action
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    */
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    function IntSquare( $aRow, $aCol, $aFactor ) {
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        if ( $aFactor <= 1 )
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            return;
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        $step = pow( 2, $aFactor-1 );
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        $v0 = $this->data[$aRow][$aCol];
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        $v1 = $this->data[$aRow][$aCol + $step];
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        $v2 = $this->data[$aRow + $step][$aCol];
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        $v3 = $this->data[$aRow + $step][$aCol + $step];
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        $this->data[$aRow][$aCol + $step / 2] = ( $v0 + $v1 ) / 2;
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        $this->data[$aRow + $step / 2][$aCol] = ( $v0 + $v2 ) / 2;
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        $this->data[$aRow + $step][$aCol + $step / 2] = ( $v2 + $v3 ) / 2;
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        $this->data[$aRow + $step / 2][$aCol + $step] = ( $v1 + $v3 ) / 2;
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        $this->data[$aRow + $step / 2][$aCol + $step / 2] = ( $v0 + $v1 + $v2 + $v3 ) / 4;
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        $this->IntSquare( $aRow, $aCol, $aFactor-1 );
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        $this->IntSquare( $aRow, $aCol + $step / 2, $aFactor-1 );
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        $this->IntSquare( $aRow + $step / 2, $aCol, $aFactor-1 );
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        $this->IntSquare( $aRow + $step / 2, $aCol + $step / 2, $aFactor-1 );
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    }
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    /**
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     * Interpolate values in a matrice so that the total number of data points
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     * in vert and horizontal axis are $aIntNbr more. For example $aIntNbr=2 will
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     * make the data matrice have tiwce as many vertical and horizontal dta points.
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     *
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     * Note: This will blow up the matrcide in memory size in the order of $aInNbr^2
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     *
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     * @param  $ &$aData The original data matricde
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     * @param  $aInNbr Interpolation factor
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     * @return the interpolated matrice
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     */
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    function Linear( &$aData, $aIntFactor ) {
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        $step = pow( 2, $aIntFactor-1 );
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        $orig_cols = count( $aData[0] );
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        $orig_rows = count( $aData );
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        // Number of new columns/rows
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        // N = (a-1) * 2^(f-1) + 1
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        $p = pow( 2, $aIntFactor-1 );
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        $new_cols = $p * ( $orig_cols - 1 ) + 1;
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        $new_rows = $p * ( $orig_rows - 1 ) + 1;
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        $this->data = array_fill( 0, $new_rows, array_fill( 0, $new_cols, 0 ) );
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        // Initialize the new matrix with the values that we know
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        for ( $i = 0; $i < $new_rows; $i++ ) {
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            for ( $j = 0; $j < $new_cols; $j++ ) {
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                $v = 0 ;
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                if ( ( $i % $step == 0 ) && ( $j % $step == 0 ) ) {
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                    $v = $aData[$i / $step][$j / $step];
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                }
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                $this->data[$i][$j] = $v;
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            }
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        }
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        for ( $i = 0; $i < $new_rows-1; $i += $step ) {
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            for ( $j = 0; $j < $new_cols-1; $j += $step ) {
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                $this->IntSquare( $i, $j, $aIntFactor );
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            }
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        }
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        return $this->data;
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    }
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}
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?>