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2150 mathias 1
if(!dojo._hasResource["dojox.gfx.arc"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
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dojo._hasResource["dojox.gfx.arc"] = true;
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dojo.provide("dojox.gfx.arc");
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dojo.require("dojox.gfx.matrix");
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(function(){
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	var m = dojox.gfx.matrix,
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		unitArcAsBezier = function(alpha){
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			// summary: return a start point, 1st and 2nd control points, and an end point of
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			//		a an arc, which is reflected on the x axis
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			// alpha: Number: angle in radians, the arc will be 2 * angle size
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			var cosa  = Math.cos(alpha), sina  = Math.sin(alpha),
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				p2 = {x: cosa + (4 / 3) * (1 - cosa), y: sina - (4 / 3) * cosa * (1 - cosa) / sina};
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			return {	// Object
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				s:  {x: cosa, y: -sina},
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				c1: {x: p2.x, y: -p2.y},
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				c2: p2,
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				e:  {x: cosa, y: sina}
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			};
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		},
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		twoPI = 2 * Math.PI, pi4 = Math.PI / 4, pi8 = Math.PI / 8,
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		pi48 = pi4 + pi8, curvePI4 = unitArcAsBezier(pi8);
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	dojo.mixin(dojox.gfx.arc, {
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		unitArcAsBezier: unitArcAsBezier,
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		curvePI4: curvePI4,
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		arcAsBezier: function(last, rx, ry, xRotg, large, sweep, x, y){
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			// summary: calculates an arc as a series of Bezier curves
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			//	given the last point and a standard set of SVG arc parameters,
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			//	it returns an array of arrays of parameters to form a series of
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			//	absolute Bezier curves.
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			// last: Object: a point-like object as a start of the arc
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			// rx: Number: a horizontal radius for the virtual ellipse
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			// ry: Number: a vertical radius for the virtual ellipse
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			// xRotg: Number: a rotation of an x axis of the virtual ellipse in degrees
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			// large: Boolean: which part of the ellipse will be used (the larger arc if true)
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			// sweep: Boolean: direction of the arc (CW if true)
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			// x: Number: the x coordinate of the end point of the arc
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			// y: Number: the y coordinate of the end point of the arc
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			// calculate parameters
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			large = Boolean(large);
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			sweep = Boolean(sweep);
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			var xRot = m._degToRad(xRotg),
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				rx2 = rx * rx, ry2 = ry * ry,
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				pa = m.multiplyPoint(
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					m.rotate(-xRot),
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					{x: (last.x - x) / 2, y: (last.y - y) / 2}
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				),
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				pax2 = pa.x * pa.x, pay2 = pa.y * pa.y,
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				c1 = Math.sqrt((rx2 * ry2 - rx2 * pay2 - ry2 * pax2) / (rx2 * pay2 + ry2 * pax2));
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			if(isNaN(c1)){ c1 = 0; }
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			var	ca = {
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					x:  c1 * rx * pa.y / ry,
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					y: -c1 * ry * pa.x / rx
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				};
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			if(large == sweep){
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				ca = {x: -ca.x, y: -ca.y};
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			}
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			// the center
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			var c = m.multiplyPoint(
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				[
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					m.translate(
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						(last.x + x) / 2,
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						(last.y + y) / 2
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					),
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					m.rotate(xRot)
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				],
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				ca
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			);
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			// calculate the elliptic transformation
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			var elliptic_transform = m.normalize([
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				m.translate(c.x, c.y),
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				m.rotate(xRot),
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				m.scale(rx, ry)
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			]);
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			// start, end, and size of our arc
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			var inversed = m.invert(elliptic_transform),
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				sp = m.multiplyPoint(inversed, last),
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				ep = m.multiplyPoint(inversed, x, y),
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				startAngle = Math.atan2(sp.y, sp.x),
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				endAngle   = Math.atan2(ep.y, ep.x),
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				theta = startAngle - endAngle;	// size of our arc in radians
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			if(sweep){ theta = -theta; }
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			if(theta < 0){
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				theta += twoPI;
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			}else if(theta > twoPI){
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				theta -= twoPI;
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			}
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			// draw curve chunks
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			var alpha = pi8, curve = curvePI4, step  = sweep ? alpha : -alpha,
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				result = [];
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			for(var angle = theta; angle > 0; angle -= pi4){
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				if(angle < pi48){
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					alpha = angle / 2;
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					curve = unitArcAsBezier(alpha);
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					step  = sweep ? alpha : -alpha;
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					angle = 0;	// stop the loop
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				}
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				var c1, c2, e,
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					M = m.normalize([elliptic_transform, m.rotate(startAngle + step)]);
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				if(sweep){
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					c1 = m.multiplyPoint(M, curve.c1);
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					c2 = m.multiplyPoint(M, curve.c2);
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					e  = m.multiplyPoint(M, curve.e );
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				}else{
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					c1 = m.multiplyPoint(M, curve.c2);
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					c2 = m.multiplyPoint(M, curve.c1);
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					e  = m.multiplyPoint(M, curve.s );
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				}
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				// draw the curve
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				result.push([c1.x, c1.y, c2.x, c2.y, e.x, e.y]);
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				startAngle += 2 * step;
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			}
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			return result;	// Object
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		}
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	});
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})();
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}