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<html xmlns:v="urn:schemas-microsoft-com:vml" xmlns:o="urn:schemas-microsoft-com:office:office" > |
<head> |
<title>Approximation of an arc with bezier</title> |
<style type="text/css"> |
@import "../../../dojo/resources/dojo.css"; |
@import "../../../dijit/tests/css/dijitTests.css"; |
</style> |
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> |
<!-- |
The next line should include Microsoft's Silverligth.js, if you plan to use the silverlight backend |
<script type="text/javascript" src="Silverlight.js"></script> |
--> |
<script type="text/javascript" src="../../../dojo/dojo.js" djConfig="isDebug: true"></script> |
<script type="text/javascript" src="../_base.js"></script> |
<script type="text/javascript" src="../shape.js"></script> |
<script type="text/javascript" src="../path.js"></script> |
<script type="text/javascript" src="../arc.js"></script> |
<!--<script type="text/javascript" src="../vml.js"></script>--> |
<!--<script type="text/javascript" src="../svg.js"></script>--> |
<!--<script type="text/javascript" src="../canvas.js"></script>--> |
<!--<script type="text/javascript" src="../silverlight.js"></script>--> |
<script type="text/javascript"> |
dojo.require("dojox.gfx"); |
|
makeShapes = function(){ |
var surface = dojox.gfx.createSurface("test", 500, 300); |
var g = surface.createGroup(); |
|
// create a reference ellipse |
var rx = 200; |
var ry = 100; |
var startAngle = -30; |
var arcAngle = -90; |
var axisAngle = -30; |
var e = g.createEllipse({rx: rx, ry: ry}).setStroke({}); |
|
// calculate a bezier |
var alpha = dojox.gfx.matrix._degToRad(arcAngle) / 2; // half of our angle |
var cosa = Math.cos(alpha); |
var sina = Math.sin(alpha); |
// start point |
var p1 = {x: cosa, y: sina}; |
// 1st control point |
var p2 = {x: cosa + (4 / 3) * (1 - cosa), y: sina - (4 / 3) * cosa * (1 - cosa) / sina}; |
// 2nd control point (symmetric to the 1st one) |
var p3 = {x: p2.x, y: -p2.y}; |
// end point (symmetric to the start point) |
var p4 = {x: p1.x, y: -p1.y}; |
|
// rotate and scale poins as appropriate |
var s = dojox.gfx.matrix.normalize([dojox.gfx.matrix.scale(e.shape.rx, e.shape.ry), dojox.gfx.matrix.rotateg(startAngle + arcAngle / 2)]); |
p1 = dojox.gfx.matrix.multiplyPoint(s, p1); |
p2 = dojox.gfx.matrix.multiplyPoint(s, p2); |
p3 = dojox.gfx.matrix.multiplyPoint(s, p3); |
p4 = dojox.gfx.matrix.multiplyPoint(s, p4); |
// draw control trapezoid |
var t = g.createPath().setStroke({color: "blue"}); |
t.moveTo(p1.x, p1.y); |
t.lineTo(p2.x, p2.y); |
t.lineTo(p3.x, p3.y); |
t.lineTo(p4.x, p4.y); |
t.lineTo(p1.x, p1.y); |
t.moveTo((p1.x + p4.x) / 2, (p1.y + p4.y) / 2); |
t.lineTo((p2.x + p3.x) / 2, (p2.y + p3.y) / 2); |
t.moveTo((p1.x + p2.x) / 2, (p1.y + p2.y) / 2); |
t.lineTo((p3.x + p4.x) / 2, (p3.y + p4.y) / 2); |
// draw a bezier |
var b = g.createPath().setStroke({color: "red"}); |
b.moveTo(p1.x, p1.y); |
b.curveTo(p2.x, p2.y, p3.x, p3.y, p4.x, p4.y); |
// move everything in a middle |
g.setTransform([dojox.gfx.matrix.translate(250, 150), dojox.gfx.matrix.rotateg(axisAngle)]); |
}; |
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dojo.addOnLoad(makeShapes); |
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</script> |
</head> |
<body> |
<h1>Approximation of an arc with bezier</h1> |
<!--<p><button onclick="makeShapes();">Make</button></p>--> |
<div id="test" style="width: 500px; height: 300px;"></div> |
<p>That's all Folks!</p> |
</body> |
</html> |