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/trunk/composants/statistiques/lib/contour_dev/tri-quad.php
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0,0 → 1,790
<?php
require_once '../jpgraph.php';
require_once '../jpgraph_canvas.php';
require_once '../jpgraph_canvtools.php';
 
 
class ContCanvas {
public $g;
public $shape,$scale;
function __construct($xmax=5,$ymax=5,$width=350,$height=350) {
 
$this->g = new CanvasGraph($width,$height);
$this->scale = new CanvasScale($this->g, 0, $xmax, 0, $ymax);
$this->shape = new Shape($this->g, $this->scale);
 
//$this->g->SetFrame(true);
$this->g->SetMargin(2,2,2,2);
$this->g->SetMarginColor('white@1');
$this->g->InitFrame();
}
 
function StrokeGrid() {
list($xmin,$xmax,$ymin,$ymax) = $this->scale->Get();
$this->shape->SetColor('gray');
for( $col=1; $col<$xmax; ++$col ) {
$this->shape->Line($col, 0, $col, $ymax);
}
for( $row=1; $row<$ymax; ++$row ) {
$this->shape->Line(0, $row, $xmax, $row);
}
}
 
function SetDatapoints($datapoints) {
$ny=count($datapoints);
$nx=count($datapoints[0]);
$t = new Text();
$t->SetFont(FF_ARIAL,FS_NORMAL,8);
for( $x=0; $x < $nx; ++$x ) {
for( $y=0; $y < $ny; ++$y ) {
list($x1,$y1) = $this->scale->Translate($x,$y);
 
if( $datapoints[$y][$x] > 0 )
$t->SetColor('blue');
else
$t->SetColor('black');
$t->SetFont(FF_ARIAL,FS_BOLD,8);
$t->Set($datapoints[$y][$x]);
$t->Stroke($this->g->img,$x1,$y1);
 
$t->SetColor('gray');
$t->SetFont(FF_ARIAL,FS_NORMAL,8);
$t->Set("($y,$x)");
$t->Stroke($this->g->img,$x1+10,$y1);
 
}
}
}
 
function DrawLinePolygons($p,$color='red') {
$this->shape->SetColor($color);
for ($i = 0 ; $i < count($p) ; $i++) {
$x1 = $p[$i][0][0]; $y1 = $p[$i][0][1];
for ($j = 1 ; $j < count($p[$i]) ; $j++) {
$x2=$p[$i][$j][0]; $y2 = $p[$i][$j][1];
$this->shape->Line($x1, $y1, $x2, $y2);
$x1=$x2; $y1=$y2;
}
}
}
 
function Line($x1,$y1,$x2,$y2,$color='red') {
$this->shape->SetColor($color);
$this->shape->Line($x1, $y1, $x2, $y2);
}
function Polygon($p,$color='blue') {
$this->shape->SetColor($color);
$this->shape->Polygon($p);
}
 
function FilledPolygon($p,$color='lightblue') {
$this->shape->SetColor($color);
$this->shape->FilledPolygon($p);
}
 
function Point($x,$y,$color) {
list($x1,$y1) = $this->scale->Translate($x, $y);
$this->shape->SetColor($color);
$this->g->img->Point($x1,$y1);
}
 
function Stroke() {
$this->g->Stroke();
}
 
}
 
// Calculate the area for a simple polygon. This will not work for
// non-simple polygons, i.e. self crossing.
function polygonArea($aX, $aY) {
$n = count($aX);
$area = 0 ;
$j = 0 ;
for ($i=0; $i < $n; $i++) {
$j++;
if ( $j == $n) {
$j=0;
}
$area += ($aX[i]+$aX[j])*($aY[i]-$aY[j]);
}
return area*.5;
}
 
class SingleTestTriangle {
const contval=5;
static $maxdepth=2;
static $cnt=0;
static $t;
public $g;
public $shape,$scale;
public $cont = array(2,4,5);
public $contcolors = array('yellow','purple','seagreen','green','lightblue','blue','teal','orange','red','darkred','brown');
public $dofill=false;
public $showtriangulation=false,$triangulation_color="lightgray";
public $showannotation=false;
public $contlinecolor='black',$showcontlines=true;
private $labels = array(), $showlabels=false;
private $labelColor='black',$labelFF=FF_ARIAL,$labelFS=FS_BOLD,$labelFSize=9;
 
function __construct($width,$height,$nx,$ny) {
$xmax=$nx+0.1;$ymax=$ny+0.1;
$this->g = new CanvasGraph($width,$height);
$this->scale = new CanvasScale($this->g, -0.1, $xmax, -0.1, $ymax);
$this->shape = new Shape($this->g, $this->scale);
 
//$this->g->SetFrame(true);
$this->g->SetMargin(2,2,2,2);
$this->g->SetMarginColor('white@1');
//$this->g->InitFrame();
 
self::$t = new Text();
self::$t->SetColor('black');
self::$t->SetFont(FF_ARIAL,FS_BOLD,9);
self::$t->SetAlign('center','center');
}
 
function getPlotSize() {
return array($this->g->img->width,$this->g->img->height);
}
 
function SetContours($c) {
$this->cont = $c;
}
 
function ShowLabels($aFlg=true) {
$this->showlabels = $aFlg;
}
 
function ShowLines($aFlg=true) {
$this->showcontlines=$aFlg;
}
 
function SetFilled($f=true) {
$this->dofill = $f;
}
 
function ShowTriangulation($f=true) {
$this->showtriangulation = $f;
}
 
function Stroke() {
$this->g->Stroke();
}
 
function FillPolygon($color,&$p) {
self::$cnt++;
if( $this->dofill ) {
$this->shape->SetColor($color);
$this->shape->FilledPolygon($p);
}
if( $this->showtriangulation ) {
$this->shape->SetColor($this->triangulation_color);
$this->shape->Polygon($p);
}
}
function GetNextHigherContourIdx($val) {
for( $i=0; $i < count($this->cont); ++$i ) {
if( $val < $this->cont[$i] ) return $i;
}
return count($this->cont);
}
 
function GetContVal($v1) {
for( $i=0; $i < count($this->cont); ++$i ) {
if( $this->cont[$i] > $v1 ) {
return $this->cont[$i];
}
}
die('No contour value is larger or equal than : '.$v1);
}
function GetColor($v) {
return $this->contcolors[$this->GetNextHigherContourIdx($v)];
}
 
function storeAnnotation($x1,$y1,$v1,$angle) {
$this->labels[$this->GetNextHigherContourIdx($v1)][] = array($x1,$y1,$v1,$angle);
}
 
function labelProx($x1,$y1,$v1) {
 
list($w,$h) = $this->getPlotSize();
 
 
if( $x1 < 20 || $x1 > $w-20 )
return true;
 
if( $y1 < 20 || $y1 > $h-20 )
return true;
if( !isset ($this->labels[$this->GetNextHigherContourIdx($v1)]) ) {
return false;
}
$p = $this->labels[$this->GetNextHigherContourIdx($v1)];
$n = count($p);
$d = 999999;
for ($i = 0 ; $i < $n ; $i++) {
$xp = $p[$i][0];
$yp = $p[$i][1];
$d = min($d, ($x1-$xp)*($x1-$xp) + ($y1-$yp)*($y1-$yp));
}
$limit = $w*$h/9;
$limit = max(min($limit,20000),3500);
if( $d < $limit ) return true;
else return false;
}
 
function putLabel($x1,$y1,$x2,$y2,$v1) {
 
$angle = 0;
if( $x2 - $x1 != 0 ) {
$grad = ($y2-$y1)/($x2-$x1);
$angle = -(atan($grad) * 180/M_PI);
self::$t->SetAngle($angle);
}
 
$x = $this->scale->TranslateX($x1);
$y = $this->scale->TranslateY($y1);
if( !$this->labelProx($x, $y, $v1) ) {
$this->storeAnnotation($x, $y, $v1, $angle);
}
}
 
function strokeLabels() {
$t = new Text();
$t->SetColor($this->labelColor);
$t->SetFont($this->labelFF,$this->labelFS,$this->labelFSize);
$t->SetAlign('center','center');
 
foreach ($this->labels as $cont_idx => $pos) {
if( $cont_idx >= 10 ) return;
foreach ($pos as $idx => $coord) {
$t->Set( sprintf("%.1f",$coord[2]) );
$t->SetAngle($coord[3]);
$t->Stroke($this->g->img,$coord[0],$coord[1]);
}
}
}
 
function annotate($x1,$y1,$x2,$y2,$x1p,$y1p,$v1,$v2,$v1p) {
if( !$this->showannotation ) return;
/*
$this->g->img->SetColor('green');
$this->g->img->FilledCircle($this->scale->TranslateX($x1),$this->scale->TranslateY($y1), 4);
$this->g->img->FilledCircle($this->scale->TranslateX($x2),$this->scale->TranslateY($y2), 4);
 
$this->g->img->SetColor('red');
$this->g->img->FilledCircle($this->scale->TranslateX($x1p),$this->scale->TranslateY($y1p), 4);
*/
//self::$t->Set(sprintf("%.1f",$v1,$this->VC($v1)));
//self::$t->Stroke($this->g->img,$this->scale->TranslateX($x1),$this->scale->TranslateY($y1));
//self::$t->Set(sprintf("%.1f",$v2,$this->VC($v2)));
//self::$t->Stroke($this->g->img,$this->scale->TranslateX($x2),$this->scale->TranslateY($y2));
 
$x = $this->scale->TranslateX($x1p);
$y = $this->scale->TranslateY($y1p);
if( !$this->labelProx($x, $y, $v1p) ) {
$this->storeAnnotation($x, $y, $v1p);
self::$t->Set(sprintf("%.1f",$v1p,$this->VC($v1p)));
self::$t->Stroke($this->g->img,$x,$y);
}
}
 
function Pertubate(&$v1,&$v2,&$v3,&$v4) {
$pert = 0.9999;
$n = count($this->cont);
for($i=0; $i < $n; ++$i) {
if( $v1==$this->cont[$i] ) {
$v1 *= $pert;
break;
}
}
for($i=0; $i < $n; ++$i) {
if( $v2==$this->cont[$i] ) {
$v2 *= $pert;
break;
}
}
for($i=0; $i < $n; ++$i) {
if( $v3==$this->cont[$i] ) {
$v3 *= $pert;
break;
}
}
for($i=0; $i < $n; ++$i) {
if( $v4==$this->cont[$i] ) {
$v4 *= $pert;
break;
}
}
}
 
function interp2($x1,$y1,$x2,$y2,$v1,$v2) {
$cv = $this->GetContVal(min($v1,$v2));
$alpha = ($v1-$cv)/($v1-$v2);
$x1p = $x1*(1-$alpha) + $x2*$alpha;
$y1p = $y1*(1-$alpha) + $y2*$alpha;
$v1p = $v1 + $alpha*($v2-$v1);
return array($x1p,$y1p,$v1p);
}
 
function RectFill($v1,$v2,$v3,$v4,$x1,$y1,$x2,$y2,$x3,$y3,$x4,$y4,$depth) {
if( $depth >= self::$maxdepth ) {
// Abort and just appoximate the color of this area
// with the average of the three values
$color = $this->GetColor(($v1+$v2+$v3+$v4)/4);
$p = array($x1, $y1, $x2, $y2, $x3, $y3, $x4, $y4, $x1, $y1);
$this->FillPolygon($color,$p) ;
}
else {
 
$this->Pertubate($v1,$v2,$v3,$v4);
 
$fcnt = 0 ;
$vv1 = $this->GetNextHigherContourIdx($v1);
$vv2 = $this->GetNextHigherContourIdx($v2);
$vv3 = $this->GetNextHigherContourIdx($v3);
$vv4 = $this->GetNextHigherContourIdx($v4);
$eps = 0.0001;
 
if( $vv1 == $vv2 && $vv2 == $vv3 && $vv3 == $vv4 ) {
$color = $this->GetColor($v1);
$p = array($x1, $y1, $x2, $y2, $x3, $y3, $x4, $y4, $x1, $y1);
$this->FillPolygon($color,$p) ;
}
else {
 
$dv1 = abs($vv1-$vv2);
$dv2 = abs($vv2-$vv3);
$dv3 = abs($vv3-$vv4);
$dv4 = abs($vv1-$vv4);
if( $dv1 == 1 ) {
list($x1p,$y1p,$v1p) = $this->interp2($x1,$y1,$x2,$y2,$v1,$v2);
$fcnt++;
}
if( $dv2 == 1 ) {
list($x2p,$y2p,$v2p) = $this->interp2($x2,$y2,$x3,$y3,$v2,$v3);
$fcnt++;
}
if( $dv3 == 1 ) {
list($x3p,$y3p,$v3p) = $this->interp2($x3,$y3,$x4,$y4,$v3,$v4);
$fcnt++;
}
 
if( $dv4 == 1 ) {
list($x4p,$y4p,$v4p) = $this->interp2($x4,$y4,$x1,$y1,$v4,$v1);
$fcnt++;
}
 
$totdv = $dv1 + $dv2 + $dv3 + $dv4 ;
if( ($fcnt == 2 && $totdv==2) || ($fcnt == 4 && $totdv==4) ) {
 
if( $fcnt == 2 && $totdv==2 ) {
 
if( $dv1 == 1 && $dv2 == 1) {
$color1 = $this->GetColor($v2);
$p1 = array($x1p,$y1p,$x2,$y2,$x2p,$y2p,$x1p,$y1p);
$color2 = $this->GetColor($v4);
$p2 = array($x1,$y1,$x1p,$y1p,$x2p,$y2p,$x3,$y3,$x4,$y4,$x1,$y1);
 
$color = $this->GetColor($v1p);
$p = array($x1p,$y1p,$x2p,$y2p);
$v = $v1p;
}
elseif( $dv1 == 1 && $dv3 == 1 ) {
$color1 = $this->GetColor($v2);
$p1 = array($x1p,$y1p,$x2,$y2,$x3,$y3,$x3p,$y3p,$x1p,$y1p);
$color2 = $this->GetColor($v4);
$p2 = array($x1,$y1,$x1p,$y1p,$x3p,$y3p,$x4,$y4,$x1,$y1);
 
$color = $this->GetColor($v1p);
$p = array($x1p,$y1p,$x3p,$y3p);
$v = $v1p;
}
elseif( $dv1 == 1 && $dv4 == 1 ) {
$color1 = $this->GetColor($v1);
$p1 = array($x1,$y1,$x1p,$y1p,$x4p,$y4p,$x1,$y1);
$color2 = $this->GetColor($v3);
$p2 = array($x1p,$y1p,$x2,$y2,$x3,$y3,$x4,$y4,$x4p,$y4p,$x1p,$y1p);
 
$color = $this->GetColor($v1p);
$p = array($x1p,$y1p,$x4p,$y4p);
$v = $v1p;
}
elseif( $dv2 == 1 && $dv4 == 1 ) {
$color1 = $this->GetColor($v1);
$p1 = array($x1,$y1,$x2,$y2,$x2p,$y2p,$x4p,$y4p,$x1,$y1);
$color2 = $this->GetColor($v3);
$p2 = array($x4p,$y4p,$x2p,$y2p,$x3,$y3,$x4,$y4,$x4p,$y4p);
 
$color = $this->GetColor($v2p);
$p = array($x2p,$y2p,$x4p,$y4p);
$v = $v2p;
}
elseif( $dv2 == 1 && $dv3 == 1 ) {
$color1 = $this->GetColor($v1);
$p1 = array($x1,$y1,$x2,$y2,$x2p,$y2p,$x3p,$y3p,$x4,$y4,$x1,$y1);
$color2 = $this->GetColor($v3);
$p2 = array($x2p,$y2p,$x3,$y3,$x3p,$y3p,$x2p,$y2p);
 
$color = $this->GetColor($v2p);
$p = array($x2p,$y2p,$x3p,$y3p);
$v = $v2p;
}
elseif( $dv3 == 1 && $dv4 == 1 ) {
$color1 = $this->GetColor($v1);
$p1 = array($x1,$y1,$x2,$y2,$x3,$y3,$x3p,$y3p,$x4p,$y4p,$x1,$y1);
$color2 = $this->GetColor($v4);
$p2 = array($x4p,$y4p,$x3p,$y3p,$x4,$y4,$x4p,$y4p);
 
$color = $this->GetColor($v4p);
$p = array($x4p,$y4p,$x3p,$y3p);
$v = $v4p;
}
 
$this->FillPolygon($color1,$p1);
$this->FillPolygon($color2,$p2);
 
if( $this->showcontlines ) {
if( $this->dofill ) {
$this->shape->SetColor($this->contlinecolor);
}
else {
$this->shape->SetColor($color);
}
$this->shape->Line($p[0],$p[1],$p[2],$p[3]);
}
if( $this->showlabels ) {
$this->putLabel( ($p[0]+$p[2])/2, ($p[1]+$p[3])/2, $p[2],$p[3] , $v);
}
}
elseif( $fcnt == 4 && $totdv==4 ) {
$vc = ($v1+$v2+$v3+$v4)/4;
 
if( $v1p == $v2p && $v2p == $v3p && $v3p == $v4p ) {
// Four edge crossings (saddle point) of the same contour
// so we first need to
// find out how the saddle is crossing "/" or "\"
 
if( $this->GetNextHigherContourIdx($vc) == $this->GetNextHigherContourIdx($v1) ) {
// "\"
$color1 = $this->GetColor($v1);
$p1 = array($x1,$y1,$x1p,$y1p,$x4p,$y4p,$x1,$y1);
 
$color2 = $this->GetColor($v2);
$p2 = array($x1p,$y1p,$x2,$y2,$x2p,$y2p,$x3p,$y3p,$x4,$y4,$x4p,$y4p,$x1p,$y1p);
 
$color3 = $color1;
$p3 = array($x2p,$y2p,$x3,$y3,$x3p,$y3p,$x2p,$y2p);
 
$colorl1 = $this->GetColor($v1p);
$pl1 = array($x1p,$y1p,$x4p,$y4p);
$colorl2 = $this->GetColor($v2p);
$pl2 = array($x2p,$y2p,$x3p,$y3p);
$vl1 = $v1p; $vl2 = $v2p;
 
}
else {
// "/"
$color1 = $this->GetColor($v2);
$p1 = array($x1p,$y1p,$x2,$y2,$x2p,$y2p,$x1p,$y1p);
 
$color2 = $this->GetColor($v3);
$p2 = array($x1p,$y1p,$x2p,$y2p,$x3,$y3,$x3p,$y3p,$x4p,$y4p,$x1,$y1,$x1p,$y1p);
 
$color3 = $color1;
$p3 = array($x4p,$y4p,$x3p,$y3p,$x4,$y4,$x4p,$y4p);
 
$colorl1 = $this->GetColor($v1p);
$pl1 = array($x1p,$y1p,$x2p,$y2p);
$colorl2 = $this->GetColor($v4p);
$pl2 = array($x4p,$y4p,$x3p,$y3p);
$vl1 = $v1p; $vl2 = $v4p;
}
}
else {
// There are two different contours crossing so we need to find
// out which belongs to which
if( $v1p == $v2p ) {
// "/"
$color1 = $this->GetColor($v2);
$p1 = array($x1p,$y1p,$x2,$y2,$x2p,$y2p,$x1p,$y1p);
 
$color2 = $this->GetColor($v3);
$p2 = array($x1p,$y1p,$x2p,$y2p,$x3,$y3,$x3p,$y3p,$x4p,$y4p,$x1,$y1,$x1p,$y1p);
 
$color3 = $this->GetColor($v4);
$p3 = array($x4p,$y4p,$x3p,$y3p,$x4,$y4,$x4p,$y4p);
 
$colorl1 = $this->GetColor($v1p);
$pl1 = array($x1p,$y1p,$x2p,$y2p);
$colorl2 = $this->GetColor($v4p);
$pl2 = array($x4p,$y4p,$x3p,$y3p);
$vl1 = $v1p; $vl2 = $v4p;
}
else { //( $v1p == $v4p )
// "\"
$color1 = $this->GetColor($v1);
$p1 = array($x1,$y1,$x1p,$y1p,$x4p,$y4p,$x1,$y1);
 
$color2 = $this->GetColor($v2);
$p2 = array($x1p,$y1p,$x2,$y2,$x2p,$y2p,$x3p,$y3p,$x4,$y4,$x4p,$y4p,$x1p,$y1p);
 
$color3 = $this->GetColor($v3);
$p3 = array($x2p,$y2p,$x3,$y3,$x3p,$y3p,$x2p,$y2p);
 
$colorl1 = $this->GetColor($v1p);
$pl1 = array($x1p,$y1p,$x4p,$y4p);
$colorl2 = $this->GetColor($v2p);
$pl2 = array($x2p,$y2p,$x3p,$y3p);
$vl1 = $v1p; $vl2 = $v2p;
}
}
$this->FillPolygon($color1,$p1);
$this->FillPolygon($color2,$p2);
$this->FillPolygon($color3,$p3);
 
if( $this->showcontlines ) {
if( $this->dofill ) {
$this->shape->SetColor($this->contlinecolor);
$this->shape->Line($pl1[0],$pl1[1],$pl1[2],$pl1[3]);
$this->shape->Line($pl2[0],$pl2[1],$pl2[2],$pl2[3]);
}
else {
$this->shape->SetColor($colorl1);
$this->shape->Line($pl1[0],$pl1[1],$pl1[2],$pl1[3]);
$this->shape->SetColor($colorl2);
$this->shape->Line($pl2[0],$pl2[1],$pl2[2],$pl2[3]);
}
}
if( $this->showlabels ) {
$this->putLabel( ($pl1[0]+$pl1[2])/2, ($pl1[1]+$pl1[3])/2, $pl1[2], $pl1[3], $vl1);
$this->putLabel( ($pl2[0]+$pl2[2])/2, ($pl2[1]+$pl2[3])/2, $pl2[2], $pl2[3],$vl2);
}
}
}
else {
$vc = ($v1+$v2+$v3+$v4)/4;
$xc = ($x1+$x4)/2;
$yc = ($y1+$y2)/2;
 
// Top left
$this->RectFill(($v1+$v2)/2, $v2, ($v2+$v3)/2, $vc,
$x1,$yc, $x2,$y2, $xc,$y2, $xc,$yc, $depth+1);
// Top right
$this->RectFill($vc, ($v2+$v3)/2, $v3, ($v3+$v4)/2,
$xc,$yc, $xc,$y2, $x3,$y3, $x3,$yc, $depth+1);
 
// Bottom left
$this->RectFill($v1, ($v1+$v2)/2, $vc, ($v1+$v4)/2,
$x1,$y1, $x1,$yc, $xc,$yc, $xc,$y4, $depth+1);
 
// Bottom right
$this->RectFill(($v1+$v4)/2, $vc, ($v3+$v4)/2, $v4,
$xc,$y1, $xc,$yc, $x3,$yc, $x4,$y4, $depth+1);
 
}
}
}
}
 
function TriFill($v1,$v2,$v3,$x1,$y1,$x2,$y2,$x3,$y3,$depth) {
if( $depth >= self::$maxdepth ) {
// Abort and just appoximate the color of this area
// with the average of the three values
$color = $this->GetColor(($v1+$v2+$v3)/3);
$p = array($x1, $y1, $x2, $y2, $x3, $y3, $x1, $y1);
$this->FillPolygon($color,$p) ;
}
else {
// In order to avoid some real unpleasentness in case a vertice is exactly
// the same value as a contour we pertuberate them so that we do not end up
// in udefined situation. This will only affect the calculations and not the
// visual appearance
 
$dummy=0;
$this->Pertubate($v1,$v2,$v3,$dummy);
 
$fcnt = 0 ;
$vv1 = $this->GetNextHigherContourIdx($v1);
$vv2 = $this->GetNextHigherContourIdx($v2);
$vv3 = $this->GetNextHigherContourIdx($v3);
$eps = 0.0001;
 
if( $vv1 == $vv2 && $vv2 == $vv3 ) {
$color = $this->GetColor($v1);
$p = array($x1, $y1, $x2, $y2, $x3, $y3, $x1, $y1);
$this->FillPolygon($color,$p) ;
}
else {
$dv1 = abs($vv1-$vv2);
$dv2 = abs($vv2-$vv3);
$dv3 = abs($vv1-$vv3);
 
if( $dv1 == 1 ) {
list($x1p,$y1p,$v1p) = $this->interp2($x1,$y1,$x2,$y2,$v1,$v2);
$fcnt++;
}
else {
$x1p = ($x1+$x2)/2;
$y1p = ($y1+$y2)/2;
$v1p = ($v1+$v2)/2;
}
 
if( $dv2 == 1 ) {
list($x2p,$y2p,$v2p) = $this->interp2($x2,$y2,$x3,$y3,$v2,$v3);
$fcnt++;
}
else {
$x2p = ($x2+$x3)/2;
$y2p = ($y2+$y3)/2;
$v2p = ($v2+$v3)/2;
}
 
if( $dv3 == 1 ) {
list($x3p,$y3p,$v3p) = $this->interp2($x3,$y3,$x1,$y1,$v3,$v1);
$fcnt++;
}
else {
$x3p = ($x3+$x1)/2;
$y3p = ($y3+$y1)/2;
$v3p = ($v3+$v1)/2;
}
 
if( $fcnt == 2 &&
((abs($v1p-$v2p) < $eps && $dv1 ==1 && $dv2==1 ) ||
(abs($v1p-$v3p) < $eps && $dv1 ==1 && $dv3==1 ) ||
(abs($v2p-$v3p) < $eps && $dv2 ==1 && $dv3==1 )) ) {
 
// This means that the contour line crosses exactly two sides
// and that the values of each vertice is such that only this
// contour line will cross this section.
// We can now be smart. The cotour line will simply divide the
// area in two polygons that we can fill and then return. There is no
// need to recurse.
// First find out which two sides the contour is crossing
if( abs($v1p-$v2p) < $eps ) {
$p4 = array($x1,$y1,$x1p,$y1p,$x2p,$y2p,$x3,$y3,$x1,$y1);
$color4 = $this->GetColor($v1);
$p3 = array($x1p,$y1p,$x2,$y2,$x2p,$y2p,$x1p,$y1p);
$color3 = $this->GetColor($v2);
 
$p = array($x1p,$y1p,$x2p,$y2p);
$color = $this->GetColor($v1p);
$v = $v1p;
}
elseif( abs($v1p-$v3p) < $eps ) {
$p4 = array($x1p,$y1p,$x2,$y2,$x3,$y3,$x3p,$y3p,$x1p,$y1p);
$color4 = $this->GetColor($v2);
$p3 = array($x1,$y1,$x1p,$y1p,$x3p,$y3p,$x1,$y1);
$color3 = $this->GetColor($v1);
 
$p = array($x1p,$y1p,$x3p,$y3p);
$color = $this->GetColor($v1p);
$v = $v1p;
}
else {
$p4 = array($x1,$y1,$x2,$y2,$x2p,$y2p,$x3p,$y3p,$x1,$y1);
$color4 = $this->GetColor($v2);
 
$p3 = array($x3p,$y3p,$x2p,$y2p,$x3,$y3,$x3p,$y3p);
$color3 = $this->GetColor($v3);
 
$p = array($x3p,$y3p,$x2p,$y2p);
$color = $this->GetColor($v3p);
$v = $v3p;
}
$this->FillPolygon($color4,$p4);
$this->FillPolygon($color3,$p3);
 
if( $this->showcontlines ) {
if( $this->dofill ) {
$this->shape->SetColor($this->contlinecolor);
}
else {
$this->shape->SetColor($color);
}
$this->shape->Line($p[0],$p[1],$p[2],$p[3]);
}
if( $this->showlabels ) {
$this->putLabel( ($p[0]+$p[2])/2, ($p[1]+$p[3])/2, $p[2], $p[3], $v);
}
}
else {
$this->TriFill($v1, $v1p, $v3p, $x1, $y1, $x1p, $y1p, $x3p, $y3p, $depth+1);
$this->TriFill($v1p, $v2, $v2p, $x1p, $y1p, $x2, $y2, $x2p, $y2p, $depth+1);
$this->TriFill($v3p, $v1p, $v2p, $x3p, $y3p, $x1p, $y1p, $x2p, $y2p, $depth+1);
$this->TriFill($v3p, $v2p, $v3, $x3p, $y3p, $x2p, $y2p, $x3, $y3, $depth+1);
}
}
}
}
 
function Fill($v1,$v2,$v3,$maxdepth) {
$x1=0; $y1=1;
$x2=1; $y2=0;
$x3=1; $y3=1;
self::$maxdepth = $maxdepth;
$this->TriFill($v1, $v2, $v3, $x1, $y1, $x2, $y2, $x3, $y3, 0);
}
 
function Fillmesh($meshdata,$maxdepth,$method='tri') {
$nx = count($meshdata[0]);
$ny = count($meshdata);
self::$maxdepth = $maxdepth;
for( $x=0; $x < $nx-1; ++$x ) {
for( $y=0; $y < $ny-1; ++$y ) {
$v1 = $meshdata[$y][$x];
$v2 = $meshdata[$y][$x+1];
$v3 = $meshdata[$y+1][$x+1];
$v4 = $meshdata[$y+1][$x];
 
if( $method == 'tri' ) {
// Fill upper and lower triangle
$this->TriFill($v4, $v1, $v2, $x, $y+1, $x, $y, $x+1, $y, 0);
$this->TriFill($v4, $v2, $v3, $x, $y+1, $x+1, $y, $x+1, $y+1, 0);
}
else {
$this->RectFill($v4, $v1, $v2, $v3, $x, $y+1, $x, $y, $x+1, $y, $x+1, $y+1, 0);
}
}
}
if( $this->showlabels ) {
$this->strokeLabels();
}
}
}
 
$meshdata = array(
array (12,12,10,10),
array (10,10,8,14),
array (7,7,13,17),
array (4,5,8,12),
array (10,8,7,8));
 
$tt = new SingleTestTriangle(400,400,count($meshdata[0])-1,count($meshdata)-1);
$tt->SetContours(array(4.7, 6.0, 7.2, 8.6, 9.9, 11.2, 12.5, 13.8, 15.1, 16.4));
$tt->SetFilled(true);
 
//$tt->ShowTriangulation(true);
$tt->ShowLines(true);
 
//$tt->ShowLabels(true);
$tt->Fillmesh($meshdata, 8, 'rect');
 
//$tt->Fill(4.0,3.0,7.0, 4);
//$tt->Fill(7,4,1,5);
//$tt->Fill(1,7,4,5);
 
$tt->Stroke();
 
?>