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/trunk/api/js/dojo1.0/dojox/gfx3d/tests/test_camerarotate.html
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0,0 → 1,93
<html xmlns:v="urn:schemas-microsoft-com:vml" xmlns:o="urn:schemas-microsoft-com:office:office" >
<head>
<title>Camera rotate of dojox.gfx3d.</title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<style type="text/css">
@import "../../../dojo/resources/dojo.css";
@import "../../../dijit/tests/css/dijitTests.css";
@import "../../../dijit/themes/tundra/tundra.css";
</style>
<script type="text/javascript" src="../../../dojo/dojo.js" djConfig="isDebug: false"></script>
<script type="text/javascript" src="../object.js"></script>
<script type="text/javascript" src="../scheduler.js"></script>
<script type="text/javascript">
 
dojo.require("dojox.gfx3d");
 
var angles = {x: 30, y: 30, z: 0};
var cube = null;
var view = null;
 
rotate = function() {
var m = dojox.gfx3d.matrix;
 
if(dojo.byId('rx').checked){
angles.x += 1;
}
if(dojo.byId('ry').checked){
angles.y += 1;
}
if(dojo.byId('rz').checked){
angles.z += 1;
}
var t = m.normalize([
m.cameraTranslate(-300, -200, 0),
m.cameraRotateXg(angles.x),
m.cameraRotateYg(angles.y),
m.cameraRotateZg(angles.z)
]);
console.debug(t);
view.setCameraTransform(t);
view.render();
}
 
makeObjects = function(){
var surface = dojox.gfx.createSurface("test", 500, 500);
view = surface.createViewport();
 
var c = {bottom: {x: 0, y: 0, z: 0}, top :{x: 100, y: 100, z: 100}};
var xaxis = [{x: 0, y: 0, z: 0}, {x: 200, y: 0, z: 0}];
var yaxis = [{x: 0, y: 0, z: 0}, {x: 0, y: 200, z: 0}];
var zaxis = [{x: 0, y: 0, z: 0}, {x: 0, y: 0, z: 200}];
 
var m = dojox.gfx3d.matrix;
 
view.createEdges(xaxis).setStroke({color: "red", width: 1});
view.createEdges(yaxis).setStroke({color: "green", width: 1});
view.createEdges(zaxis).setStroke({color: "blue", width: 1});
cube = view.createCube(c).setStroke({color: "lime", width: 1});
 
var camera = dojox.gfx3d.matrix.normalize([
m.cameraTranslate(-300, -200, 0),
m.cameraRotateXg(angles.x),
m.cameraRotateYg(angles.y),
m.cameraRotateZg(angles.z),
]);
 
view.applyCameraTransform(camera);
view.render();
window.setInterval(rotate, 50);
};
 
dojo.addOnLoad(makeObjects);
 
</script>
</head>
<body class="tundra">
<h1>Camera rotate</h1>
<p>The cube is in the center (0, 0, 0): The color of X, Y, Z axes are red, green, blue. The view renders all the objects
in each frame, the <em>conservative</em> drawer is used.</p>
<form>
<input id="rx" type="checkbox" name="rotateX" checked="true" value="on"/>
<label for="rx"> Rotate around X-axis</label> <br/>
<input id="ry" type="checkbox" name="rotateY" checked="false" value="off"/>
<label for="ry"> Rotate around Y-axis</label> <br/>
<input id="rz" type="checkbox" name="rotateZ" checked="false" value="off"/>
<label for="rz"> Rotate around Z-axis</label> <br/>
</form>
 
<div id="test" style="width: 500px; height: 500px;"></div>
<p>That's all Folks!</p>
</body>
</html>