New file |
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<html> |
<head> |
<title>Cube of dojox.gfx3d.</title> |
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> |
<style type="text/css"> |
@import "../../../dojo/resources/dojo.css"; |
@import "../../../dijit/tests/css/dijitTests.css"; |
</style> |
<!-- |
The next line should include Microsoft's Silverligth.js, if you plan to use the silverlight backend |
<script type="text/javascript" src="Silverlight.js"></script> |
--> |
<script type="text/javascript" src="../../../dojo/dojo.js" djConfig="isDebug: true"></script> |
<script type="text/javascript"> |
dojo.require("dojox.gfx3d"); |
dojo.require("dojox.gfx.utils"); |
|
makeObjects = function(){ |
var surface = dojox.gfx.createSurface("test", 500, 500); |
var view = surface.createViewport(); |
view.setLights([{direction: {x: -10, y: -5, z: 5}, color: "white"}], |
{color:"white", intensity: 2}, "white"); |
|
var m = dojox.gfx3d.matrix; |
var l = view.createCube({bottom: {x: 0, y: 0, z: 0}, top: {x: 100, y: 100, z: 100}}) |
.setFill({type: "plastic", finish: "dull", color: "lime"}); |
|
var camera = [m.cameraRotateXg(20), m.cameraRotateYg(20), m.cameraTranslate(-200, -200, 0)]; |
view.applyCameraTransform(camera); |
view.render(); |
|
//dojo.byId("out1").value = dojo.byId("test").innerHTML; |
//dojo.byId("out2").value = dojox.gfx.utils.toJson(surface, true); |
}; |
|
dojo.addOnLoad(makeObjects); |
|
</script> |
</head> |
<body> |
<h1>Cube Test</h1> |
<div id="test" style="width: 500px; height: 500px;"></div> |
<!-- |
<p><button onclick="makeObjects();">Go</button></p> |
<p><textarea id="out1" cols="40" rows="5"></textarea></p> |
<p><textarea id="out2" cols="40" rows="5"></textarea></p> |
--> |
<p>That's all Folks!</p> |
</body> |
</html> |