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Ignore whitespace Rev 2149 → Rev 2150

/trunk/api/js/dojo1.0/dojox/gfx3d/tests/test_cube.html
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0,0 → 1,50
<html>
<head>
<title>Cube of dojox.gfx3d.</title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<style type="text/css">
@import "../../../dojo/resources/dojo.css";
@import "../../../dijit/tests/css/dijitTests.css";
</style>
<!--
The next line should include Microsoft's Silverligth.js, if you plan to use the silverlight backend
<script type="text/javascript" src="Silverlight.js"></script>
-->
<script type="text/javascript" src="../../../dojo/dojo.js" djConfig="isDebug: true"></script>
<script type="text/javascript">
dojo.require("dojox.gfx3d");
dojo.require("dojox.gfx.utils");
 
makeObjects = function(){
var surface = dojox.gfx.createSurface("test", 500, 500);
var view = surface.createViewport();
view.setLights([{direction: {x: -10, y: -5, z: 5}, color: "white"}],
{color:"white", intensity: 2}, "white");
var m = dojox.gfx3d.matrix;
var l = view.createCube({bottom: {x: 0, y: 0, z: 0}, top: {x: 100, y: 100, z: 100}})
.setFill({type: "plastic", finish: "dull", color: "lime"});
var camera = [m.cameraRotateXg(20), m.cameraRotateYg(20), m.cameraTranslate(-200, -200, 0)];
view.applyCameraTransform(camera);
view.render();
//dojo.byId("out1").value = dojo.byId("test").innerHTML;
//dojo.byId("out2").value = dojox.gfx.utils.toJson(surface, true);
};
 
dojo.addOnLoad(makeObjects);
 
</script>
</head>
<body>
<h1>Cube Test</h1>
<div id="test" style="width: 500px; height: 500px;"></div>
<!--
<p><button onclick="makeObjects();">Go</button></p>
<p><textarea id="out1" cols="40" rows="5"></textarea></p>
<p><textarea id="out2" cols="40" rows="5"></textarea></p>
-->
<p>That's all Folks!</p>
</body>
</html>