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Ignore whitespace Rev 2149 → Rev 2150

/trunk/api/js/dojo1.0/dojox/gfx3d/tests/test_drawer.html
New file
0,0 → 1,92
<html xmlns:v="urn:schemas-microsoft-com:vml" xmlns:o="urn:schemas-microsoft-com:office:office" >
<head>
<title>Pilot test of dojox.gfx3d.</title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<style type="text/css">
@import "../../../dojo/resources/dojo.css";
@import "../../../dijit/tests/css/dijitTests.css";
@import "../../../dijit/themes/tundra/tundra.css";
</style>
<script type="text/javascript" src="../../../dojo/dojo.js" djConfig="isDebug: true"></script>
<script type="text/javascript">
 
dojo.require("dojox.gfx3d");
 
var angles = {x: 0, y: 0, z: 0};
var view = null;
var cube = null;
 
function moveMe(){
var p = dojo.byId("action");
var m = dojox.gfx3d.matrix;
if(p.value == "Move to Back!"){
console.debug(p.value);
p.value = "Move to Front!";
cube.setTransform(m.translate(20, 0, -120))
}else{
p.value = "Move to Back!";
cube.setTransform(m.translate(50, 0, 150))
}
cube.invalidate();
view.render();
};
 
makeObjects = function(){
var surface = dojox.gfx.createSurface("test", 500, 500);
view = surface.createViewport();
var c = { bottom: {x: 0, y: 0, z: 0}, top :{x: 100, y: 100, z: 100} };
var xaxis = [{x: 0, y: 0, z: 0}, {x: 200, y: 0, z: 0}];
var yaxis = [{x: 0, y: 0, z: 0}, {x: 0, y: 200, z: 0}];
var zaxis = [{x: 0, y: 0, z: 0}, {x: 0, y: 0, z: 200}];
 
var m = dojox.gfx3d.matrix;
 
view.createEdges(xaxis).setStroke({color: "red", width: 1});
view.createEdges(yaxis).setStroke({color: "green", width: 1});
view.createEdges(zaxis).setStroke({color: "blue", width: 1});
 
view.createCube(c)
.setFill({type: "plastic", finish: dojox.gfx3d.lighting.finish.dull, color: "blue"})
.setStroke({color: "black", width: 1});
 
cube = view.createCube(c)
.setTransform(m.translate(50, 50, 150))
.setFill({type: "plastic", finish: dojox.gfx3d.lighting.finish.dull, color: "lime"})
.setStroke({color: "black", width: 1});
 
var camera = dojox.gfx3d.matrix.normalize([
m.cameraRotateXg(60),
m.cameraRotateYg(30),
m.cameraTranslate(-200, -300, 0)
]);
 
view.applyCameraTransform(camera);
view.setLights([{direction: {x: 10, y: 7, z: 5}, color: "white"}],
{color:"white", intensity: 2}, "white");
view.render();
 
// add the click event handler
dojo.connect(dojo.byId("action"), "onclick", moveMe);
};
 
mdebug = function(matrix){
var m = dojox.gfx3d.matrix.normalize(matrix);
console.debug("xx: " + m.xx + ", xy: " + m.xy + " | xz:" + m.xz + " | dx:" + m.dx);
console.debug("yx: " + m.yx + ", yy: " + m.yy + " | yz:" + m.yz + " | dy:" + m.dy);
console.debug("zx: " + m.zx + ", zy: " + m.zy + " | zz:" + m.zz + " | dz:" + m.dz);
};
 
dojo.addOnLoad(makeObjects);
 
</script>
</head>
<body class="tundra">
<h1>Pilot Test</h1>
<p> The color of X, Y, Z axes are red, green, blue. One cube is in the center (0, 0, 0), click the button to move the other one back
and forth, using this to test <em>dojox.gfx3d.drawer.conservative</em></p>
<input id="action" type="button" value="Move to Back!"/>
 
<div id="test" style="width: 500px; height: 500px;"></div>
<p>That's all Folks!</p>
</body>
</html>