Blame | Last modification | View Log | RSS feed
/*Leaflet.markercluster, Provides Beautiful Animated Marker Clustering functionality for Leaflet, a JS library for interactive maps.https://github.com/Leaflet/Leaflet.markercluster(c) 2012-2013, Dave Leaver, smartrak*/(function (window, document, undefined) {/** L.MarkerClusterGroup extends L.FeatureGroup by clustering the markers contained within*/L.MarkerClusterGroup = L.FeatureGroup.extend({options: {maxClusterRadius: 80, //A cluster will cover at most this many pixels from its centericonCreateFunction: null,spiderfyOnMaxZoom: true,showCoverageOnHover: true,zoomToBoundsOnClick: true,singleMarkerMode: false,disableClusteringAtZoom: null,// Setting this to false prevents the removal of any clusters outside of the viewpoint, which// is the default behaviour for performance reasons.removeOutsideVisibleBounds: true,//Whether to animate adding markers after adding the MarkerClusterGroup to the map// If you are adding individual markers set to true, if adding bulk markers leave false for massive performance gains.animateAddingMarkers: false,//Increase to increase the distance away that spiderfied markers appear from the centerspiderfyDistanceMultiplier: 1,// When bulk adding layers, adds markers in chunks. Means addLayers may not add all the layers in the call, others will be loaded during setTimeoutschunkedLoading: false,chunkInterval: 200, // process markers for a maximum of ~ n milliseconds (then trigger the chunkProgress callback)chunkDelay: 50, // at the end of each interval, give n milliseconds back to system/browserchunkProgress: null, // progress callback: function(processed, total, elapsed) (e.g. for a progress indicator)//Options to pass to the L.Polygon constructorpolygonOptions: {}},initialize: function (options) {L.Util.setOptions(this, options);if (!this.options.iconCreateFunction) {this.options.iconCreateFunction = this._defaultIconCreateFunction;}this._featureGroup = L.featureGroup();this._featureGroup.on(L.FeatureGroup.EVENTS, this._propagateEvent, this);this._nonPointGroup = L.featureGroup();this._nonPointGroup.on(L.FeatureGroup.EVENTS, this._propagateEvent, this);this._inZoomAnimation = 0;this._needsClustering = [];this._needsRemoving = []; //Markers removed while we aren't on the map need to be kept track of//The bounds of the currently shown area (from _getExpandedVisibleBounds) Updated on zoom/movethis._currentShownBounds = null;this._queue = [];},addLayer: function (layer) {if (layer instanceof L.LayerGroup) {var array = [];for (var i in layer._layers) {array.push(layer._layers[i]);}return this.addLayers(array);}//Don't cluster non point dataif (!layer.getLatLng) {this._nonPointGroup.addLayer(layer);return this;}if (!this._map) {this._needsClustering.push(layer);return this;}if (this.hasLayer(layer)) {return this;}//If we have already clustered we'll need to add this one to a clusterif (this._unspiderfy) {this._unspiderfy();}this._addLayer(layer, this._maxZoom);//Work out what is visiblevar visibleLayer = layer,currentZoom = this._map.getZoom();if (layer.__parent) {while (visibleLayer.__parent._zoom >= currentZoom) {visibleLayer = visibleLayer.__parent;}}if (this._currentShownBounds.contains(visibleLayer.getLatLng())) {if (this.options.animateAddingMarkers) {this._animationAddLayer(layer, visibleLayer);} else {this._animationAddLayerNonAnimated(layer, visibleLayer);}}return this;},removeLayer: function (layer) {if (layer instanceof L.LayerGroup){var array = [];for (var i in layer._layers) {array.push(layer._layers[i]);}return this.removeLayers(array);}//Non point layersif (!layer.getLatLng) {this._nonPointGroup.removeLayer(layer);return this;}if (!this._map) {if (!this._arraySplice(this._needsClustering, layer) && this.hasLayer(layer)) {this._needsRemoving.push(layer);}return this;}if (!layer.__parent) {return this;}if (this._unspiderfy) {this._unspiderfy();this._unspiderfyLayer(layer);}//Remove the marker from clustersthis._removeLayer(layer, true);if (this._featureGroup.hasLayer(layer)) {this._featureGroup.removeLayer(layer);if (layer.setOpacity) {layer.setOpacity(1);}}return this;},//Takes an array of markers and adds them in bulkaddLayers: function (layersArray) {var fg = this._featureGroup,npg = this._nonPointGroup,chunked = this.options.chunkedLoading,chunkInterval = this.options.chunkInterval,chunkProgress = this.options.chunkProgress,newMarkers, i, l, m;if (this._map) {var offset = 0,started = (new Date()).getTime();var process = L.bind(function () {var start = (new Date()).getTime();for (; offset < layersArray.length; offset++) {if (chunked && offset % 200 === 0) {// every couple hundred markers, instrument the time elapsed since processing started:var elapsed = (new Date()).getTime() - start;if (elapsed > chunkInterval) {break; // been working too hard, time to take a break :-)}}m = layersArray[offset];//Not point data, can't be clusteredif (!m.getLatLng) {npg.addLayer(m);continue;}if (this.hasLayer(m)) {continue;}this._addLayer(m, this._maxZoom);//If we just made a cluster of size 2 then we need to remove the other marker from the map (if it is) or we never willif (m.__parent) {if (m.__parent.getChildCount() === 2) {var markers = m.__parent.getAllChildMarkers(),otherMarker = markers[0] === m ? markers[1] : markers[0];fg.removeLayer(otherMarker);}}}if (chunkProgress) {// report progress and time elapsed:chunkProgress(offset, layersArray.length, (new Date()).getTime() - started);}if (offset === layersArray.length) {//Update the icons of all those visible clusters that were affectedthis._featureGroup.eachLayer(function (c) {if (c instanceof L.MarkerCluster && c._iconNeedsUpdate) {c._updateIcon();}});this._topClusterLevel._recursivelyAddChildrenToMap(null, this._zoom, this._currentShownBounds);} else {setTimeout(process, this.options.chunkDelay);}}, this);process();} else {newMarkers = [];for (i = 0, l = layersArray.length; i < l; i++) {m = layersArray[i];//Not point data, can't be clusteredif (!m.getLatLng) {npg.addLayer(m);continue;}if (this.hasLayer(m)) {continue;}newMarkers.push(m);}this._needsClustering = this._needsClustering.concat(newMarkers);}return this;},//Takes an array of markers and removes them in bulkremoveLayers: function (layersArray) {var i, l, m,fg = this._featureGroup,npg = this._nonPointGroup;if (!this._map) {for (i = 0, l = layersArray.length; i < l; i++) {m = layersArray[i];this._arraySplice(this._needsClustering, m);npg.removeLayer(m);}return this;}for (i = 0, l = layersArray.length; i < l; i++) {m = layersArray[i];if (!m.__parent) {npg.removeLayer(m);continue;}this._removeLayer(m, true, true);if (fg.hasLayer(m)) {fg.removeLayer(m);if (m.setOpacity) {m.setOpacity(1);}}}//Fix up the clusters and markers on the mapthis._topClusterLevel._recursivelyAddChildrenToMap(null, this._zoom, this._currentShownBounds);fg.eachLayer(function (c) {if (c instanceof L.MarkerCluster) {c._updateIcon();}});return this;},//Removes all layers from the MarkerClusterGroupclearLayers: function () {//Need our own special implementation as the LayerGroup one doesn't work for us//If we aren't on the map (yet), blow away the markers we know ofif (!this._map) {this._needsClustering = [];delete this._gridClusters;delete this._gridUnclustered;}if (this._noanimationUnspiderfy) {this._noanimationUnspiderfy();}//Remove all the visible layersthis._featureGroup.clearLayers();this._nonPointGroup.clearLayers();this.eachLayer(function (marker) {delete marker.__parent;});if (this._map) {//Reset _topClusterLevel and the DistanceGridsthis._generateInitialClusters();}return this;},//Override FeatureGroup.getBounds as it doesn't workgetBounds: function () {var bounds = new L.LatLngBounds();if (this._topClusterLevel) {bounds.extend(this._topClusterLevel._bounds);}for (var i = this._needsClustering.length - 1; i >= 0; i--) {bounds.extend(this._needsClustering[i].getLatLng());}bounds.extend(this._nonPointGroup.getBounds());return bounds;},//Overrides LayerGroup.eachLayereachLayer: function (method, context) {var markers = this._needsClustering.slice(),i;if (this._topClusterLevel) {this._topClusterLevel.getAllChildMarkers(markers);}for (i = markers.length - 1; i >= 0; i--) {method.call(context, markers[i]);}this._nonPointGroup.eachLayer(method, context);},//Overrides LayerGroup.getLayersgetLayers: function () {var layers = [];this.eachLayer(function (l) {layers.push(l);});return layers;},//Overrides LayerGroup.getLayer, WARNING: Really bad performancegetLayer: function (id) {var result = null;this.eachLayer(function (l) {if (L.stamp(l) === id) {result = l;}});return result;},//Returns true if the given layer is in this MarkerClusterGrouphasLayer: function (layer) {if (!layer) {return false;}var i, anArray = this._needsClustering;for (i = anArray.length - 1; i >= 0; i--) {if (anArray[i] === layer) {return true;}}anArray = this._needsRemoving;for (i = anArray.length - 1; i >= 0; i--) {if (anArray[i] === layer) {return false;}}return !!(layer.__parent && layer.__parent._group === this) || this._nonPointGroup.hasLayer(layer);},//Zoom down to show the given layer (spiderfying if necessary) then calls the callbackzoomToShowLayer: function (layer, callback) {var showMarker = function () {if ((layer._icon || layer.__parent._icon) && !this._inZoomAnimation) {this._map.off('moveend', showMarker, this);this.off('animationend', showMarker, this);if (layer._icon) {callback();} else if (layer.__parent._icon) {var afterSpiderfy = function () {this.off('spiderfied', afterSpiderfy, this);callback();};this.on('spiderfied', afterSpiderfy, this);layer.__parent.spiderfy();}}};if (layer._icon && this._map.getBounds().contains(layer.getLatLng())) {//Layer is visible ond on screen, immediate returncallback();} else if (layer.__parent._zoom < this._map.getZoom()) {//Layer should be visible at this zoom level. It must not be on screen so just pan over to itthis._map.on('moveend', showMarker, this);this._map.panTo(layer.getLatLng());} else {var moveStart = function () {this._map.off('movestart', moveStart, this);moveStart = null;};this._map.on('movestart', moveStart, this);this._map.on('moveend', showMarker, this);this.on('animationend', showMarker, this);layer.__parent.zoomToBounds();if (moveStart) {//Never started moving, must already be there, probably need clustering howevershowMarker.call(this);}}},//Overrides FeatureGroup.onAddonAdd: function (map) {this._map = map;var i, l, layer;if (!isFinite(this._map.getMaxZoom())) {throw "Map has no maxZoom specified";}this._featureGroup.onAdd(map);this._nonPointGroup.onAdd(map);if (!this._gridClusters) {this._generateInitialClusters();}for (i = 0, l = this._needsRemoving.length; i < l; i++) {layer = this._needsRemoving[i];this._removeLayer(layer, true);}this._needsRemoving = [];//Remember the current zoom level and boundsthis._zoom = this._map.getZoom();this._currentShownBounds = this._getExpandedVisibleBounds();this._map.on('zoomend', this._zoomEnd, this);this._map.on('moveend', this._moveEnd, this);if (this._spiderfierOnAdd) { //TODO FIXME: Not sure how to have spiderfier add something on here nicelythis._spiderfierOnAdd();}this._bindEvents();//Actually add our markers to the map:l = this._needsClustering;this._needsClustering = [];this.addLayers(l);},//Overrides FeatureGroup.onRemoveonRemove: function (map) {map.off('zoomend', this._zoomEnd, this);map.off('moveend', this._moveEnd, this);this._unbindEvents();//In case we are in a cluster animationthis._map._mapPane.className = this._map._mapPane.className.replace(' leaflet-cluster-anim', '');if (this._spiderfierOnRemove) { //TODO FIXME: Not sure how to have spiderfier add something on here nicelythis._spiderfierOnRemove();}//Clean up all the layers we added to the mapthis._hideCoverage();this._featureGroup.onRemove(map);this._nonPointGroup.onRemove(map);this._featureGroup.clearLayers();this._map = null;},getVisibleParent: function (marker) {var vMarker = marker;while (vMarker && !vMarker._icon) {vMarker = vMarker.__parent;}return vMarker || null;},//Remove the given object from the given array_arraySplice: function (anArray, obj) {for (var i = anArray.length - 1; i >= 0; i--) {if (anArray[i] === obj) {anArray.splice(i, 1);return true;}}},//Internal function for removing a marker from everything.//dontUpdateMap: set to true if you will handle updating the map manually (for bulk functions)_removeLayer: function (marker, removeFromDistanceGrid, dontUpdateMap) {var gridClusters = this._gridClusters,gridUnclustered = this._gridUnclustered,fg = this._featureGroup,map = this._map;//Remove the marker from distance clusters it might be inif (removeFromDistanceGrid) {for (var z = this._maxZoom; z >= 0; z--) {if (!gridUnclustered[z].removeObject(marker, map.project(marker.getLatLng(), z))) {break;}}}//Work our way up the clusters removing them as we go if requiredvar cluster = marker.__parent,markers = cluster._markers,otherMarker;//Remove the marker from the immediate parents marker listthis._arraySplice(markers, marker);while (cluster) {cluster._childCount--;if (cluster._zoom < 0) {//Top level, do nothingbreak;} else if (removeFromDistanceGrid && cluster._childCount <= 1) { //Cluster no longer required//We need to push the other marker up to the parentotherMarker = cluster._markers[0] === marker ? cluster._markers[1] : cluster._markers[0];//Update distance gridgridClusters[cluster._zoom].removeObject(cluster, map.project(cluster._cLatLng, cluster._zoom));gridUnclustered[cluster._zoom].addObject(otherMarker, map.project(otherMarker.getLatLng(), cluster._zoom));//Move otherMarker up to parentthis._arraySplice(cluster.__parent._childClusters, cluster);cluster.__parent._markers.push(otherMarker);otherMarker.__parent = cluster.__parent;if (cluster._icon) {//Cluster is currently on the map, need to put the marker on the map insteadfg.removeLayer(cluster);if (!dontUpdateMap) {fg.addLayer(otherMarker);}}} else {cluster._recalculateBounds();if (!dontUpdateMap || !cluster._icon) {cluster._updateIcon();}}cluster = cluster.__parent;}delete marker.__parent;},_isOrIsParent: function (el, oel) {while (oel) {if (el === oel) {return true;}oel = oel.parentNode;}return false;},_propagateEvent: function (e) {if (e.layer instanceof L.MarkerCluster) {//Prevent multiple clustermouseover/off events if the icon is made up of stacked divs (Doesn't work in ie <= 8, no relatedTarget)if (e.originalEvent && this._isOrIsParent(e.layer._icon, e.originalEvent.relatedTarget)) {return;}e.type = 'cluster' + e.type;}this.fire(e.type, e);},//Default functionality_defaultIconCreateFunction: function (cluster) {var childCount = cluster.getChildCount();var c = ' marker-cluster-';if (childCount < 10) {c += 'small';} else if (childCount < 100) {c += 'medium';} else {c += 'large';}return new L.DivIcon({ html: '<div><span>' + childCount + '</span></div>', className: 'marker-cluster' + c, iconSize: new L.Point(40, 40) });},_bindEvents: function () {var map = this._map,spiderfyOnMaxZoom = this.options.spiderfyOnMaxZoom,showCoverageOnHover = this.options.showCoverageOnHover,zoomToBoundsOnClick = this.options.zoomToBoundsOnClick;//Zoom on cluster click or spiderfy if we are at the lowest levelif (spiderfyOnMaxZoom || zoomToBoundsOnClick) {this.on('clusterclick', this._zoomOrSpiderfy, this);}//Show convex hull (boundary) polygon on mouse overif (showCoverageOnHover) {this.on('clustermouseover', this._showCoverage, this);this.on('clustermouseout', this._hideCoverage, this);map.on('zoomend', this._hideCoverage, this);}},_zoomOrSpiderfy: function (e) {var map = this._map;if (map.getMaxZoom() === map.getZoom()) {if (this.options.spiderfyOnMaxZoom) {e.layer.spiderfy();}} else if (this.options.zoomToBoundsOnClick) {e.layer.zoomToBounds();}// Focus the map again for keyboard users.if (e.originalEvent && e.originalEvent.keyCode === 13) {map._container.focus();}},_showCoverage: function (e) {var map = this._map;if (this._inZoomAnimation) {return;}if (this._shownPolygon) {map.removeLayer(this._shownPolygon);}if (e.layer.getChildCount() > 2 && e.layer !== this._spiderfied) {this._shownPolygon = new L.Polygon(e.layer.getConvexHull(), this.options.polygonOptions);map.addLayer(this._shownPolygon);}},_hideCoverage: function () {if (this._shownPolygon) {this._map.removeLayer(this._shownPolygon);this._shownPolygon = null;}},_unbindEvents: function () {var spiderfyOnMaxZoom = this.options.spiderfyOnMaxZoom,showCoverageOnHover = this.options.showCoverageOnHover,zoomToBoundsOnClick = this.options.zoomToBoundsOnClick,map = this._map;if (spiderfyOnMaxZoom || zoomToBoundsOnClick) {this.off('clusterclick', this._zoomOrSpiderfy, this);}if (showCoverageOnHover) {this.off('clustermouseover', this._showCoverage, this);this.off('clustermouseout', this._hideCoverage, this);map.off('zoomend', this._hideCoverage, this);}},_zoomEnd: function () {if (!this._map) { //May have been removed from the map by a zoomEnd handlerreturn;}this._mergeSplitClusters();this._zoom = this._map._zoom;this._currentShownBounds = this._getExpandedVisibleBounds();},_moveEnd: function () {if (this._inZoomAnimation) {return;}var newBounds = this._getExpandedVisibleBounds();this._topClusterLevel._recursivelyRemoveChildrenFromMap(this._currentShownBounds, this._zoom, newBounds);this._topClusterLevel._recursivelyAddChildrenToMap(null, this._map._zoom, newBounds);this._currentShownBounds = newBounds;return;},_generateInitialClusters: function () {var maxZoom = this._map.getMaxZoom(),radius = this.options.maxClusterRadius,radiusFn = radius;//If we just set maxClusterRadius to a single number, we need to create//a simple function to return that number. Otherwise, we just have to//use the function we've passed in.if (typeof radius !== "function") {radiusFn = function () { return radius; };}if (this.options.disableClusteringAtZoom) {maxZoom = this.options.disableClusteringAtZoom - 1;}this._maxZoom = maxZoom;this._gridClusters = {};this._gridUnclustered = {};//Set up DistanceGrids for each zoomfor (var zoom = maxZoom; zoom >= 0; zoom--) {this._gridClusters[zoom] = new L.DistanceGrid(radiusFn(zoom));this._gridUnclustered[zoom] = new L.DistanceGrid(radiusFn(zoom));}this._topClusterLevel = new L.MarkerCluster(this, -1);},//Zoom: Zoom to start adding at (Pass this._maxZoom to start at the bottom)_addLayer: function (layer, zoom) {var gridClusters = this._gridClusters,gridUnclustered = this._gridUnclustered,markerPoint, z;if (this.options.singleMarkerMode) {layer.options.icon = this.options.iconCreateFunction({getChildCount: function () {return 1;},getAllChildMarkers: function () {return [layer];}});}//Find the lowest zoom level to slot this one infor (; zoom >= 0; zoom--) {markerPoint = this._map.project(layer.getLatLng(), zoom); // calculate pixel position//Try find a cluster close byvar closest = gridClusters[zoom].getNearObject(markerPoint);if (closest) {closest._addChild(layer);layer.__parent = closest;return;}//Try find a marker close by to form a new cluster withclosest = gridUnclustered[zoom].getNearObject(markerPoint);if (closest) {var parent = closest.__parent;if (parent) {this._removeLayer(closest, false);}//Create new cluster with these 2 in itvar newCluster = new L.MarkerCluster(this, zoom, closest, layer);gridClusters[zoom].addObject(newCluster, this._map.project(newCluster._cLatLng, zoom));closest.__parent = newCluster;layer.__parent = newCluster;//First create any new intermediate parent clusters that don't existvar lastParent = newCluster;for (z = zoom - 1; z > parent._zoom; z--) {lastParent = new L.MarkerCluster(this, z, lastParent);gridClusters[z].addObject(lastParent, this._map.project(closest.getLatLng(), z));}parent._addChild(lastParent);//Remove closest from this zoom level and any above that it is in, replace with newClusterfor (z = zoom; z >= 0; z--) {if (!gridUnclustered[z].removeObject(closest, this._map.project(closest.getLatLng(), z))) {break;}}return;}//Didn't manage to cluster in at this zoom, record us as a marker here and continue upwardsgridUnclustered[zoom].addObject(layer, markerPoint);}//Didn't get in anything, add us to the topthis._topClusterLevel._addChild(layer);layer.__parent = this._topClusterLevel;return;},//Enqueue code to fire after the marker expand/contract has happened_enqueue: function (fn) {this._queue.push(fn);if (!this._queueTimeout) {this._queueTimeout = setTimeout(L.bind(this._processQueue, this), 300);}},_processQueue: function () {for (var i = 0; i < this._queue.length; i++) {this._queue[i].call(this);}this._queue.length = 0;clearTimeout(this._queueTimeout);this._queueTimeout = null;},//Merge and split any existing clusters that are too big or small_mergeSplitClusters: function () {//Incase we are starting to split before the animation finishedthis._processQueue();if (this._zoom < this._map._zoom && this._currentShownBounds.intersects(this._getExpandedVisibleBounds())) { //Zoom in, splitthis._animationStart();//Remove clusters now off screenthis._topClusterLevel._recursivelyRemoveChildrenFromMap(this._currentShownBounds, this._zoom, this._getExpandedVisibleBounds());this._animationZoomIn(this._zoom, this._map._zoom);} else if (this._zoom > this._map._zoom) { //Zoom out, mergethis._animationStart();this._animationZoomOut(this._zoom, this._map._zoom);} else {this._moveEnd();}},//Gets the maps visible bounds expanded in each direction by the size of the screen (so the user cannot see an area we do not cover in one pan)_getExpandedVisibleBounds: function () {if (!this.options.removeOutsideVisibleBounds) {return this.getBounds();}var map = this._map,bounds = map.getBounds(),sw = bounds._southWest,ne = bounds._northEast,latDiff = L.Browser.mobile ? 0 : Math.abs(sw.lat - ne.lat),lngDiff = L.Browser.mobile ? 0 : Math.abs(sw.lng - ne.lng);return new L.LatLngBounds(new L.LatLng(sw.lat - latDiff, sw.lng - lngDiff, true),new L.LatLng(ne.lat + latDiff, ne.lng + lngDiff, true));},//Shared animation code_animationAddLayerNonAnimated: function (layer, newCluster) {if (newCluster === layer) {this._featureGroup.addLayer(layer);} else if (newCluster._childCount === 2) {newCluster._addToMap();var markers = newCluster.getAllChildMarkers();this._featureGroup.removeLayer(markers[0]);this._featureGroup.removeLayer(markers[1]);} else {newCluster._updateIcon();}}});L.MarkerClusterGroup.include(!L.DomUtil.TRANSITION ? {//Non Animated versions of everything_animationStart: function () {//Do nothing...},_animationZoomIn: function (previousZoomLevel, newZoomLevel) {this._topClusterLevel._recursivelyRemoveChildrenFromMap(this._currentShownBounds, previousZoomLevel);this._topClusterLevel._recursivelyAddChildrenToMap(null, newZoomLevel, this._getExpandedVisibleBounds());//We didn't actually animate, but we use this event to mean "clustering animations have finished"this.fire('animationend');},_animationZoomOut: function (previousZoomLevel, newZoomLevel) {this._topClusterLevel._recursivelyRemoveChildrenFromMap(this._currentShownBounds, previousZoomLevel);this._topClusterLevel._recursivelyAddChildrenToMap(null, newZoomLevel, this._getExpandedVisibleBounds());//We didn't actually animate, but we use this event to mean "clustering animations have finished"this.fire('animationend');},_animationAddLayer: function (layer, newCluster) {this._animationAddLayerNonAnimated(layer, newCluster);}} : {//Animated versions here_animationStart: function () {this._map._mapPane.className += ' leaflet-cluster-anim';this._inZoomAnimation++;},_animationEnd: function () {if (this._map) {this._map._mapPane.className = this._map._mapPane.className.replace(' leaflet-cluster-anim', '');}this._inZoomAnimation--;this.fire('animationend');},_animationZoomIn: function (previousZoomLevel, newZoomLevel) {var bounds = this._getExpandedVisibleBounds(),fg = this._featureGroup,i;//Add all children of current clusters to map and remove those clusters from mapthis._topClusterLevel._recursively(bounds, previousZoomLevel, 0, function (c) {var startPos = c._latlng,markers = c._markers,m;if (!bounds.contains(startPos)) {startPos = null;}if (c._isSingleParent() && previousZoomLevel + 1 === newZoomLevel) { //Immediately add the new child and remove usfg.removeLayer(c);c._recursivelyAddChildrenToMap(null, newZoomLevel, bounds);} else {//Fade out old clusterc.setOpacity(0);c._recursivelyAddChildrenToMap(startPos, newZoomLevel, bounds);}//Remove all markers that aren't visible any more//TODO: Do we actually need to do this on the higher levels too?for (i = markers.length - 1; i >= 0; i--) {m = markers[i];if (!bounds.contains(m._latlng)) {fg.removeLayer(m);}}});this._forceLayout();//Update opacitiesthis._topClusterLevel._recursivelyBecomeVisible(bounds, newZoomLevel);//TODO Maybe? Update markers in _recursivelyBecomeVisiblefg.eachLayer(function (n) {if (!(n instanceof L.MarkerCluster) && n._icon) {n.setOpacity(1);}});//update the positions of the just added clusters/markersthis._topClusterLevel._recursively(bounds, previousZoomLevel, newZoomLevel, function (c) {c._recursivelyRestoreChildPositions(newZoomLevel);});//Remove the old clusters and close the zoom animationthis._enqueue(function () {//update the positions of the just added clusters/markersthis._topClusterLevel._recursively(bounds, previousZoomLevel, 0, function (c) {fg.removeLayer(c);c.setOpacity(1);});this._animationEnd();});},_animationZoomOut: function (previousZoomLevel, newZoomLevel) {this._animationZoomOutSingle(this._topClusterLevel, previousZoomLevel - 1, newZoomLevel);//Need to add markers for those that weren't on the map before but are nowthis._topClusterLevel._recursivelyAddChildrenToMap(null, newZoomLevel, this._getExpandedVisibleBounds());//Remove markers that were on the map before but won't be nowthis._topClusterLevel._recursivelyRemoveChildrenFromMap(this._currentShownBounds, previousZoomLevel, this._getExpandedVisibleBounds());},_animationZoomOutSingle: function (cluster, previousZoomLevel, newZoomLevel) {var bounds = this._getExpandedVisibleBounds();//Animate all of the markers in the clusters to move to their cluster center pointcluster._recursivelyAnimateChildrenInAndAddSelfToMap(bounds, previousZoomLevel + 1, newZoomLevel);var me = this;//Update the opacity (If we immediately set it they won't animate)this._forceLayout();cluster._recursivelyBecomeVisible(bounds, newZoomLevel);//TODO: Maybe use the transition timing stuff to make this more reliable//When the animations are done, tidy upthis._enqueue(function () {//This cluster stopped being a cluster before the timeout firedif (cluster._childCount === 1) {var m = cluster._markers[0];//If we were in a cluster animation at the time then the opacity and position of our child could be wrong now, so fix itm.setLatLng(m.getLatLng());if (m.setOpacity) {m.setOpacity(1);}} else {cluster._recursively(bounds, newZoomLevel, 0, function (c) {c._recursivelyRemoveChildrenFromMap(bounds, previousZoomLevel + 1);});}me._animationEnd();});},_animationAddLayer: function (layer, newCluster) {var me = this,fg = this._featureGroup;fg.addLayer(layer);if (newCluster !== layer) {if (newCluster._childCount > 2) { //Was already a clusternewCluster._updateIcon();this._forceLayout();this._animationStart();layer._setPos(this._map.latLngToLayerPoint(newCluster.getLatLng()));layer.setOpacity(0);this._enqueue(function () {fg.removeLayer(layer);layer.setOpacity(1);me._animationEnd();});} else { //Just became a clusterthis._forceLayout();me._animationStart();me._animationZoomOutSingle(newCluster, this._map.getMaxZoom(), this._map.getZoom());}}},//Force a browser layout of stuff in the map// Should apply the current opacity and location to all elements so we can update them again for an animation_forceLayout: function () {//In my testing this works, infact offsetWidth of any element seems to work.//Could loop all this._layers and do this for each _icon if it stops workingL.Util.falseFn(document.body.offsetWidth);}});L.markerClusterGroup = function (options) {return new L.MarkerClusterGroup(options);};L.MarkerCluster = L.Marker.extend({initialize: function (group, zoom, a, b) {L.Marker.prototype.initialize.call(this, a ? (a._cLatLng || a.getLatLng()) : new L.LatLng(0, 0), { icon: this });this._group = group;this._zoom = zoom;this._markers = [];this._childClusters = [];this._childCount = 0;this._iconNeedsUpdate = true;this._bounds = new L.LatLngBounds();if (a) {this._addChild(a);}if (b) {this._addChild(b);}},//Recursively retrieve all child markers of this clustergetAllChildMarkers: function (storageArray) {storageArray = storageArray || [];for (var i = this._childClusters.length - 1; i >= 0; i--) {this._childClusters[i].getAllChildMarkers(storageArray);}for (var j = this._markers.length - 1; j >= 0; j--) {storageArray.push(this._markers[j]);}return storageArray;},//Returns the count of how many child markers we havegetChildCount: function () {return this._childCount;},//Zoom to the minimum of showing all of the child markers, or the extents of this clusterzoomToBounds: function () {var childClusters = this._childClusters.slice(),map = this._group._map,boundsZoom = map.getBoundsZoom(this._bounds),zoom = this._zoom + 1,mapZoom = map.getZoom(),i;//calculate how far we need to zoom down to see all of the markerswhile (childClusters.length > 0 && boundsZoom > zoom) {zoom++;var newClusters = [];for (i = 0; i < childClusters.length; i++) {newClusters = newClusters.concat(childClusters[i]._childClusters);}childClusters = newClusters;}if (boundsZoom > zoom) {this._group._map.setView(this._latlng, zoom);} else if (boundsZoom <= mapZoom) { //If fitBounds wouldn't zoom us down, zoom us down insteadthis._group._map.setView(this._latlng, mapZoom + 1);} else {this._group._map.fitBounds(this._bounds);}},getBounds: function () {var bounds = new L.LatLngBounds();bounds.extend(this._bounds);return bounds;},_updateIcon: function () {this._iconNeedsUpdate = true;if (this._icon) {this.setIcon(this);}},//Cludge for Icon, we pretend to be an icon for performancecreateIcon: function () {if (this._iconNeedsUpdate) {this._iconObj = this._group.options.iconCreateFunction(this);this._iconNeedsUpdate = false;}return this._iconObj.createIcon();},createShadow: function () {return this._iconObj.createShadow();},_addChild: function (new1, isNotificationFromChild) {this._iconNeedsUpdate = true;this._expandBounds(new1);if (new1 instanceof L.MarkerCluster) {if (!isNotificationFromChild) {this._childClusters.push(new1);new1.__parent = this;}this._childCount += new1._childCount;} else {if (!isNotificationFromChild) {this._markers.push(new1);}this._childCount++;}if (this.__parent) {this.__parent._addChild(new1, true);}},//Expand our bounds and tell our parent to_expandBounds: function (marker) {var addedCount,addedLatLng = marker._wLatLng || marker._latlng;if (marker instanceof L.MarkerCluster) {this._bounds.extend(marker._bounds);addedCount = marker._childCount;} else {this._bounds.extend(addedLatLng);addedCount = 1;}if (!this._cLatLng) {// when clustering, take position of the first point as the cluster centerthis._cLatLng = marker._cLatLng || addedLatLng;}// when showing clusters, take weighted average of all points as cluster centervar totalCount = this._childCount + addedCount;//Calculate weighted latlng for displayif (!this._wLatLng) {this._latlng = this._wLatLng = new L.LatLng(addedLatLng.lat, addedLatLng.lng);} else {this._wLatLng.lat = (addedLatLng.lat * addedCount + this._wLatLng.lat * this._childCount) / totalCount;this._wLatLng.lng = (addedLatLng.lng * addedCount + this._wLatLng.lng * this._childCount) / totalCount;}},//Set our markers position as given and add it to the map_addToMap: function (startPos) {if (startPos) {this._backupLatlng = this._latlng;this.setLatLng(startPos);}this._group._featureGroup.addLayer(this);},_recursivelyAnimateChildrenIn: function (bounds, center, maxZoom) {this._recursively(bounds, 0, maxZoom - 1,function (c) {var markers = c._markers,i, m;for (i = markers.length - 1; i >= 0; i--) {m = markers[i];//Only do it if the icon is still on the mapif (m._icon) {m._setPos(center);m.setOpacity(0);}}},function (c) {var childClusters = c._childClusters,j, cm;for (j = childClusters.length - 1; j >= 0; j--) {cm = childClusters[j];if (cm._icon) {cm._setPos(center);cm.setOpacity(0);}}});},_recursivelyAnimateChildrenInAndAddSelfToMap: function (bounds, previousZoomLevel, newZoomLevel) {this._recursively(bounds, newZoomLevel, 0,function (c) {c._recursivelyAnimateChildrenIn(bounds, c._group._map.latLngToLayerPoint(c.getLatLng()).round(), previousZoomLevel);//TODO: depthToAnimateIn affects _isSingleParent, if there is a multizoom we may/may not be.//As a hack we only do a animation free zoom on a single level zoom, if someone does multiple levels then we always animateif (c._isSingleParent() && previousZoomLevel - 1 === newZoomLevel) {c.setOpacity(1);c._recursivelyRemoveChildrenFromMap(bounds, previousZoomLevel); //Immediately remove our children as we are replacing them. TODO previousBounds not bounds} else {c.setOpacity(0);}c._addToMap();});},_recursivelyBecomeVisible: function (bounds, zoomLevel) {this._recursively(bounds, 0, zoomLevel, null, function (c) {c.setOpacity(1);});},_recursivelyAddChildrenToMap: function (startPos, zoomLevel, bounds) {this._recursively(bounds, -1, zoomLevel,function (c) {if (zoomLevel === c._zoom) {return;}//Add our child markers at startPos (so they can be animated out)for (var i = c._markers.length - 1; i >= 0; i--) {var nm = c._markers[i];if (!bounds.contains(nm._latlng)) {continue;}if (startPos) {nm._backupLatlng = nm.getLatLng();nm.setLatLng(startPos);if (nm.setOpacity) {nm.setOpacity(0);}}c._group._featureGroup.addLayer(nm);}},function (c) {c._addToMap(startPos);});},_recursivelyRestoreChildPositions: function (zoomLevel) {//Fix positions of child markersfor (var i = this._markers.length - 1; i >= 0; i--) {var nm = this._markers[i];if (nm._backupLatlng) {nm.setLatLng(nm._backupLatlng);delete nm._backupLatlng;}}if (zoomLevel - 1 === this._zoom) {//Reposition child clustersfor (var j = this._childClusters.length - 1; j >= 0; j--) {this._childClusters[j]._restorePosition();}} else {for (var k = this._childClusters.length - 1; k >= 0; k--) {this._childClusters[k]._recursivelyRestoreChildPositions(zoomLevel);}}},_restorePosition: function () {if (this._backupLatlng) {this.setLatLng(this._backupLatlng);delete this._backupLatlng;}},//exceptBounds: If set, don't remove any markers/clusters in it_recursivelyRemoveChildrenFromMap: function (previousBounds, zoomLevel, exceptBounds) {var m, i;this._recursively(previousBounds, -1, zoomLevel - 1,function (c) {//Remove markers at every levelfor (i = c._markers.length - 1; i >= 0; i--) {m = c._markers[i];if (!exceptBounds || !exceptBounds.contains(m._latlng)) {c._group._featureGroup.removeLayer(m);if (m.setOpacity) {m.setOpacity(1);}}}},function (c) {//Remove child clusters at just the bottom levelfor (i = c._childClusters.length - 1; i >= 0; i--) {m = c._childClusters[i];if (!exceptBounds || !exceptBounds.contains(m._latlng)) {c._group._featureGroup.removeLayer(m);if (m.setOpacity) {m.setOpacity(1);}}}});},//Run the given functions recursively to this and child clusters// boundsToApplyTo: a L.LatLngBounds representing the bounds of what clusters to recurse in to// zoomLevelToStart: zoom level to start running functions (inclusive)// zoomLevelToStop: zoom level to stop running functions (inclusive)// runAtEveryLevel: function that takes an L.MarkerCluster as an argument that should be applied on every level// runAtBottomLevel: function that takes an L.MarkerCluster as an argument that should be applied at only the bottom level_recursively: function (boundsToApplyTo, zoomLevelToStart, zoomLevelToStop, runAtEveryLevel, runAtBottomLevel) {var childClusters = this._childClusters,zoom = this._zoom,i, c;if (zoomLevelToStart > zoom) { //Still going down to required depth, just recurse to child clustersfor (i = childClusters.length - 1; i >= 0; i--) {c = childClusters[i];if (boundsToApplyTo.intersects(c._bounds)) {c._recursively(boundsToApplyTo, zoomLevelToStart, zoomLevelToStop, runAtEveryLevel, runAtBottomLevel);}}} else { //In required depthif (runAtEveryLevel) {runAtEveryLevel(this);}if (runAtBottomLevel && this._zoom === zoomLevelToStop) {runAtBottomLevel(this);}//TODO: This loop is almost the same as aboveif (zoomLevelToStop > zoom) {for (i = childClusters.length - 1; i >= 0; i--) {c = childClusters[i];if (boundsToApplyTo.intersects(c._bounds)) {c._recursively(boundsToApplyTo, zoomLevelToStart, zoomLevelToStop, runAtEveryLevel, runAtBottomLevel);}}}}},_recalculateBounds: function () {var markers = this._markers,childClusters = this._childClusters,i;this._bounds = new L.LatLngBounds();delete this._wLatLng;for (i = markers.length - 1; i >= 0; i--) {this._expandBounds(markers[i]);}for (i = childClusters.length - 1; i >= 0; i--) {this._expandBounds(childClusters[i]);}},//Returns true if we are the parent of only one cluster and that cluster is the same as us_isSingleParent: function () {//Don't need to check this._markers as the rest won't work if there are anyreturn this._childClusters.length > 0 && this._childClusters[0]._childCount === this._childCount;}});L.DistanceGrid = function (cellSize) {this._cellSize = cellSize;this._sqCellSize = cellSize * cellSize;this._grid = {};this._objectPoint = { };};L.DistanceGrid.prototype = {addObject: function (obj, point) {var x = this._getCoord(point.x),y = this._getCoord(point.y),grid = this._grid,row = grid[y] = grid[y] || {},cell = row[x] = row[x] || [],stamp = L.Util.stamp(obj);this._objectPoint[stamp] = point;cell.push(obj);},updateObject: function (obj, point) {this.removeObject(obj);this.addObject(obj, point);},//Returns true if the object was foundremoveObject: function (obj, point) {var x = this._getCoord(point.x),y = this._getCoord(point.y),grid = this._grid,row = grid[y] = grid[y] || {},cell = row[x] = row[x] || [],i, len;delete this._objectPoint[L.Util.stamp(obj)];for (i = 0, len = cell.length; i < len; i++) {if (cell[i] === obj) {cell.splice(i, 1);if (len === 1) {delete row[x];}return true;}}},eachObject: function (fn, context) {var i, j, k, len, row, cell, removed,grid = this._grid;for (i in grid) {row = grid[i];for (j in row) {cell = row[j];for (k = 0, len = cell.length; k < len; k++) {removed = fn.call(context, cell[k]);if (removed) {k--;len--;}}}}},getNearObject: function (point) {var x = this._getCoord(point.x),y = this._getCoord(point.y),i, j, k, row, cell, len, obj, dist,objectPoint = this._objectPoint,closestDistSq = this._sqCellSize,closest = null;for (i = y - 1; i <= y + 1; i++) {row = this._grid[i];if (row) {for (j = x - 1; j <= x + 1; j++) {cell = row[j];if (cell) {for (k = 0, len = cell.length; k < len; k++) {obj = cell[k];dist = this._sqDist(objectPoint[L.Util.stamp(obj)], point);if (dist < closestDistSq) {closestDistSq = dist;closest = obj;}}}}}}return closest;},_getCoord: function (x) {return Math.floor(x / this._cellSize);},_sqDist: function (p, p2) {var dx = p2.x - p.x,dy = p2.y - p.y;return dx * dx + dy * dy;}};/* Copyright (c) 2012 the authors listed at the following URL, and/orthe authors of referenced articles or incorporated external code:http://en.literateprograms.org/Quickhull_(Javascript)?action=history&offset=20120410175256Permission is hereby granted, free of charge, to any person obtaininga copy of this software and associated documentation files (the"Software"), to deal in the Software without restriction, includingwithout limitation the rights to use, copy, modify, merge, publish,distribute, sublicense, and/or sell copies of the Software, and topermit persons to whom the Software is furnished to do so, subject tothe following conditions:The above copyright notice and this permission notice shall beincluded in all copies or substantial portions of the Software.THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OFMERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANYCLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THESOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.Retrieved from: http://en.literateprograms.org/Quickhull_(Javascript)?oldid=18434*/(function () {L.QuickHull = {/** @param {Object} cpt a point to be measured from the baseline* @param {Array} bl the baseline, as represented by a two-element* array of latlng objects.* @returns {Number} an approximate distance measure*/getDistant: function (cpt, bl) {var vY = bl[1].lat - bl[0].lat,vX = bl[0].lng - bl[1].lng;return (vX * (cpt.lat - bl[0].lat) + vY * (cpt.lng - bl[0].lng));},/** @param {Array} baseLine a two-element array of latlng objects* representing the baseline to project from* @param {Array} latLngs an array of latlng objects* @returns {Object} the maximum point and all new points to stay* in consideration for the hull.*/findMostDistantPointFromBaseLine: function (baseLine, latLngs) {var maxD = 0,maxPt = null,newPoints = [],i, pt, d;for (i = latLngs.length - 1; i >= 0; i--) {pt = latLngs[i];d = this.getDistant(pt, baseLine);if (d > 0) {newPoints.push(pt);} else {continue;}if (d > maxD) {maxD = d;maxPt = pt;}}return { maxPoint: maxPt, newPoints: newPoints };},/** Given a baseline, compute the convex hull of latLngs as an array* of latLngs.** @param {Array} latLngs* @returns {Array}*/buildConvexHull: function (baseLine, latLngs) {var convexHullBaseLines = [],t = this.findMostDistantPointFromBaseLine(baseLine, latLngs);if (t.maxPoint) { // if there is still a point "outside" the base lineconvexHullBaseLines =convexHullBaseLines.concat(this.buildConvexHull([baseLine[0], t.maxPoint], t.newPoints));convexHullBaseLines =convexHullBaseLines.concat(this.buildConvexHull([t.maxPoint, baseLine[1]], t.newPoints));return convexHullBaseLines;} else { // if there is no more point "outside" the base line, the current base line is part of the convex hullreturn [baseLine[0]];}},/** Given an array of latlngs, compute a convex hull as an array* of latlngs** @param {Array} latLngs* @returns {Array}*/getConvexHull: function (latLngs) {// find first baselinevar maxLat = false, minLat = false,maxPt = null, minPt = null,i;for (i = latLngs.length - 1; i >= 0; i--) {var pt = latLngs[i];if (maxLat === false || pt.lat > maxLat) {maxPt = pt;maxLat = pt.lat;}if (minLat === false || pt.lat < minLat) {minPt = pt;minLat = pt.lat;}}var ch = [].concat(this.buildConvexHull([minPt, maxPt], latLngs),this.buildConvexHull([maxPt, minPt], latLngs));return ch;}};}());L.MarkerCluster.include({getConvexHull: function () {var childMarkers = this.getAllChildMarkers(),points = [],p, i;for (i = childMarkers.length - 1; i >= 0; i--) {p = childMarkers[i].getLatLng();points.push(p);}return L.QuickHull.getConvexHull(points);}});//This code is 100% based on https://github.com/jawj/OverlappingMarkerSpiderfier-Leaflet//Huge thanks to jawj for implementing it first to make my job easy :-)L.MarkerCluster.include({_2PI: Math.PI * 2,_circleFootSeparation: 25, //related to circumference of circle_circleStartAngle: Math.PI / 6,_spiralFootSeparation: 28, //related to size of spiral (experiment!)_spiralLengthStart: 11,_spiralLengthFactor: 5,_circleSpiralSwitchover: 9, //show spiral instead of circle from this marker count upwards.// 0 -> always spiral; Infinity -> always circlespiderfy: function () {if (this._group._spiderfied === this || this._group._inZoomAnimation) {return;}var childMarkers = this.getAllChildMarkers(),group = this._group,map = group._map,center = map.latLngToLayerPoint(this._latlng),positions;this._group._unspiderfy();this._group._spiderfied = this;//TODO Maybe: childMarkers order by distance to centerif (childMarkers.length >= this._circleSpiralSwitchover) {positions = this._generatePointsSpiral(childMarkers.length, center);} else {center.y += 10; //Otherwise circles look wrongpositions = this._generatePointsCircle(childMarkers.length, center);}this._animationSpiderfy(childMarkers, positions);},unspiderfy: function (zoomDetails) {/// <param Name="zoomDetails">Argument from zoomanim if being called in a zoom animation or null otherwise</param>if (this._group._inZoomAnimation) {return;}this._animationUnspiderfy(zoomDetails);this._group._spiderfied = null;},_generatePointsCircle: function (count, centerPt) {var circumference = this._group.options.spiderfyDistanceMultiplier * this._circleFootSeparation * (2 + count),legLength = circumference / this._2PI, //radius from circumferenceangleStep = this._2PI / count,res = [],i, angle;res.length = count;for (i = count - 1; i >= 0; i--) {angle = this._circleStartAngle + i * angleStep;res[i] = new L.Point(centerPt.x + legLength * Math.cos(angle), centerPt.y + legLength * Math.sin(angle))._round();}return res;},_generatePointsSpiral: function (count, centerPt) {var legLength = this._group.options.spiderfyDistanceMultiplier * this._spiralLengthStart,separation = this._group.options.spiderfyDistanceMultiplier * this._spiralFootSeparation,lengthFactor = this._group.options.spiderfyDistanceMultiplier * this._spiralLengthFactor,angle = 0,res = [],i;res.length = count;for (i = count - 1; i >= 0; i--) {angle += separation / legLength + i * 0.0005;res[i] = new L.Point(centerPt.x + legLength * Math.cos(angle), centerPt.y + legLength * Math.sin(angle))._round();legLength += this._2PI * lengthFactor / angle;}return res;},_noanimationUnspiderfy: function () {var group = this._group,map = group._map,fg = group._featureGroup,childMarkers = this.getAllChildMarkers(),m, i;this.setOpacity(1);for (i = childMarkers.length - 1; i >= 0; i--) {m = childMarkers[i];fg.removeLayer(m);if (m._preSpiderfyLatlng) {m.setLatLng(m._preSpiderfyLatlng);delete m._preSpiderfyLatlng;}if (m.setZIndexOffset) {m.setZIndexOffset(0);}if (m._spiderLeg) {map.removeLayer(m._spiderLeg);delete m._spiderLeg;}}group._spiderfied = null;}});L.MarkerCluster.include(!L.DomUtil.TRANSITION ? {//Non Animated versions of everything_animationSpiderfy: function (childMarkers, positions) {var group = this._group,map = group._map,fg = group._featureGroup,i, m, leg, newPos;for (i = childMarkers.length - 1; i >= 0; i--) {newPos = map.layerPointToLatLng(positions[i]);m = childMarkers[i];m._preSpiderfyLatlng = m._latlng;m.setLatLng(newPos);if (m.setZIndexOffset) {m.setZIndexOffset(1000000); //Make these appear on top of EVERYTHING}fg.addLayer(m);leg = new L.Polyline([this._latlng, newPos], { weight: 1.5, color: '#222' });map.addLayer(leg);m._spiderLeg = leg;}this.setOpacity(0.3);group.fire('spiderfied');},_animationUnspiderfy: function () {this._noanimationUnspiderfy();}} : {//Animated versions hereSVG_ANIMATION: (function () {return document.createElementNS('http://www.w3.org/2000/svg', 'animate').toString().indexOf('SVGAnimate') > -1;}()),_animationSpiderfy: function (childMarkers, positions) {var me = this,group = this._group,map = group._map,fg = group._featureGroup,thisLayerPos = map.latLngToLayerPoint(this._latlng),i, m, leg, newPos;//Add markers to map hidden at our center pointfor (i = childMarkers.length - 1; i >= 0; i--) {m = childMarkers[i];//If it is a marker, add it now and we'll animate it outif (m.setOpacity) {m.setZIndexOffset(1000000); //Make these appear on top of EVERYTHINGm.setOpacity(0);fg.addLayer(m);m._setPos(thisLayerPos);} else {//Vectors just get immediately addedfg.addLayer(m);}}group._forceLayout();group._animationStart();var initialLegOpacity = L.Path.SVG ? 0 : 0.3,xmlns = L.Path.SVG_NS;for (i = childMarkers.length - 1; i >= 0; i--) {newPos = map.layerPointToLatLng(positions[i]);m = childMarkers[i];//Move marker to new positionm._preSpiderfyLatlng = m._latlng;m.setLatLng(newPos);if (m.setOpacity) {m.setOpacity(1);}//Add Legs.leg = new L.Polyline([me._latlng, newPos], { weight: 1.5, color: '#222', opacity: initialLegOpacity });map.addLayer(leg);m._spiderLeg = leg;//Following animations don't work for canvasif (!L.Path.SVG || !this.SVG_ANIMATION) {continue;}//How this works://http://stackoverflow.com/questions/5924238/how-do-you-animate-an-svg-path-in-ios//http://dev.opera.com/articles/view/advanced-svg-animation-techniques///Animate lengthvar length = leg._path.getTotalLength();leg._path.setAttribute("stroke-dasharray", length + "," + length);var anim = document.createElementNS(xmlns, "animate");anim.setAttribute("attributeName", "stroke-dashoffset");anim.setAttribute("begin", "indefinite");anim.setAttribute("from", length);anim.setAttribute("to", 0);anim.setAttribute("dur", 0.25);leg._path.appendChild(anim);anim.beginElement();//Animate opacityanim = document.createElementNS(xmlns, "animate");anim.setAttribute("attributeName", "stroke-opacity");anim.setAttribute("attributeName", "stroke-opacity");anim.setAttribute("begin", "indefinite");anim.setAttribute("from", 0);anim.setAttribute("to", 0.5);anim.setAttribute("dur", 0.25);leg._path.appendChild(anim);anim.beginElement();}me.setOpacity(0.3);//Set the opacity of the spiderLegs back to their correct value// The animations above override this until they complete.// If the initial opacity of the spiderlegs isn't 0 then they appear before the animation starts.if (L.Path.SVG) {this._group._forceLayout();for (i = childMarkers.length - 1; i >= 0; i--) {m = childMarkers[i]._spiderLeg;m.options.opacity = 0.5;m._path.setAttribute('stroke-opacity', 0.5);}}setTimeout(function () {group._animationEnd();group.fire('spiderfied');}, 200);},_animationUnspiderfy: function (zoomDetails) {var group = this._group,map = group._map,fg = group._featureGroup,thisLayerPos = zoomDetails ? map._latLngToNewLayerPoint(this._latlng, zoomDetails.zoom, zoomDetails.center) : map.latLngToLayerPoint(this._latlng),childMarkers = this.getAllChildMarkers(),svg = L.Path.SVG && this.SVG_ANIMATION,m, i, a;group._animationStart();//Make us visible and bring the child markers back inthis.setOpacity(1);for (i = childMarkers.length - 1; i >= 0; i--) {m = childMarkers[i];//Marker was added to us after we were spidifiedif (!m._preSpiderfyLatlng) {continue;}//Fix up the location to the real onem.setLatLng(m._preSpiderfyLatlng);delete m._preSpiderfyLatlng;//Hack override the location to be our centerif (m.setOpacity) {m._setPos(thisLayerPos);m.setOpacity(0);} else {fg.removeLayer(m);}//Animate the spider legs back inif (svg) {a = m._spiderLeg._path.childNodes[0];a.setAttribute('to', a.getAttribute('from'));a.setAttribute('from', 0);a.beginElement();a = m._spiderLeg._path.childNodes[1];a.setAttribute('from', 0.5);a.setAttribute('to', 0);a.setAttribute('stroke-opacity', 0);a.beginElement();m._spiderLeg._path.setAttribute('stroke-opacity', 0);}}setTimeout(function () {//If we have only <= one child left then that marker will be shown on the map so don't remove it!var stillThereChildCount = 0;for (i = childMarkers.length - 1; i >= 0; i--) {m = childMarkers[i];if (m._spiderLeg) {stillThereChildCount++;}}for (i = childMarkers.length - 1; i >= 0; i--) {m = childMarkers[i];if (!m._spiderLeg) { //Has already been unspiderfiedcontinue;}if (m.setOpacity) {m.setOpacity(1);m.setZIndexOffset(0);}if (stillThereChildCount > 1) {fg.removeLayer(m);}map.removeLayer(m._spiderLeg);delete m._spiderLeg;}group._animationEnd();}, 200);}});L.MarkerClusterGroup.include({//The MarkerCluster currently spiderfied (if any)_spiderfied: null,_spiderfierOnAdd: function () {this._map.on('click', this._unspiderfyWrapper, this);if (this._map.options.zoomAnimation) {this._map.on('zoomstart', this._unspiderfyZoomStart, this);}//Browsers without zoomAnimation or a big zoom don't fire zoomstartthis._map.on('zoomend', this._noanimationUnspiderfy, this);if (L.Path.SVG && !L.Browser.touch) {this._map._initPathRoot();//Needs to happen in the pageload, not after, or animations don't work in webkit// http://stackoverflow.com/questions/8455200/svg-animate-with-dynamically-added-elements//Disable on touch browsers as the animation messes up on a touch zoom and isn't very noticable}},_spiderfierOnRemove: function () {this._map.off('click', this._unspiderfyWrapper, this);this._map.off('zoomstart', this._unspiderfyZoomStart, this);this._map.off('zoomanim', this._unspiderfyZoomAnim, this);this._unspiderfy(); //Ensure that markers are back where they should be},//On zoom start we add a zoomanim handler so that we are guaranteed to be last (after markers are animated)//This means we can define the animation they do rather than Markers doing an animation to their actual location_unspiderfyZoomStart: function () {if (!this._map) { //May have been removed from the map by a zoomEnd handlerreturn;}this._map.on('zoomanim', this._unspiderfyZoomAnim, this);},_unspiderfyZoomAnim: function (zoomDetails) {//Wait until the first zoomanim after the user has finished touch-zooming before running the animationif (L.DomUtil.hasClass(this._map._mapPane, 'leaflet-touching')) {return;}this._map.off('zoomanim', this._unspiderfyZoomAnim, this);this._unspiderfy(zoomDetails);},_unspiderfyWrapper: function () {/// <summary>_unspiderfy but passes no arguments</summary>this._unspiderfy();},_unspiderfy: function (zoomDetails) {if (this._spiderfied) {this._spiderfied.unspiderfy(zoomDetails);}},_noanimationUnspiderfy: function () {if (this._spiderfied) {this._spiderfied._noanimationUnspiderfy();}},//If the given layer is currently being spiderfied then we unspiderfy it so it isn't on the map anymore etc_unspiderfyLayer: function (layer) {if (layer._spiderLeg) {this._featureGroup.removeLayer(layer);layer.setOpacity(1);//Position will be fixed up immediately in _animationUnspiderfylayer.setZIndexOffset(0);this._map.removeLayer(layer._spiderLeg);delete layer._spiderLeg;}}});}(window, document));