Rev 1987 | Blame | Compare with Previous | Last modification | View Log | RSS feed
////////////////////////////////////////////////////// spellChecker.js//// spellChecker object//// This file is sourced on web pages that have a textarea object to evaluate// for spelling. It includes the implementation for the spellCheckObject.//////////////////////////////////////////////////////// constructorfunction spellChecker( textObject ) {// public properties - configurable// this.popUpUrl = '/speller/spellchecker.html'; // by FredCKthis.popUpUrl = 'fck_spellerpages/spellerpages/spellchecker.html'; // by FredCKthis.popUpName = 'spellchecker';// this.popUpProps = "menu=no,width=440,height=350,top=70,left=120,resizable=yes,status=yes"; // by FredCKthis.popUpProps = null ; // by FredCK// this.spellCheckScript = '/speller/server-scripts/spellchecker.php'; // by FredCK//this.spellCheckScript = '/cgi-bin/spellchecker.pl';// values used to keep track of what happened to a wordthis.replWordFlag = "R"; // single replacethis.ignrWordFlag = "I"; // single ignorethis.replAllFlag = "RA"; // replace all occurancesthis.ignrAllFlag = "IA"; // ignore all occurancesthis.fromReplAll = "~RA"; // an occurance of a "replace all" wordthis.fromIgnrAll = "~IA"; // an occurance of a "ignore all" word// properties set at run timethis.wordFlags = new Array();this.currentTextIndex = 0;this.currentWordIndex = 0;this.spellCheckerWin = null;this.controlWin = null;this.wordWin = null;this.textArea = textObject; // deprecatedthis.textInputs = arguments;// private methodsthis._spellcheck = _spellcheck;this._getSuggestions = _getSuggestions;this._setAsIgnored = _setAsIgnored;this._getTotalReplaced = _getTotalReplaced;this._setWordText = _setWordText;this._getFormInputs = _getFormInputs;// public methodsthis.openChecker = openChecker;this.startCheck = startCheck;this.checkTextBoxes = checkTextBoxes;this.checkTextAreas = checkTextAreas;this.spellCheckAll = spellCheckAll;this.ignoreWord = ignoreWord;this.ignoreAll = ignoreAll;this.replaceWord = replaceWord;this.replaceAll = replaceAll;this.terminateSpell = terminateSpell;this.undo = undo;// set the current window's "speller" property to the instance of this class.// this object can now be referenced by child windows/frames.window.speller = this;}// call this method to check all text boxes (and only text boxes) in the HTML documentfunction checkTextBoxes() {this.textInputs = this._getFormInputs( "^text$" );this.openChecker();}// call this method to check all textareas (and only textareas ) in the HTML documentfunction checkTextAreas() {this.textInputs = this._getFormInputs( "^textarea$" );this.openChecker();}// call this method to check all text boxes and textareas in the HTML documentfunction spellCheckAll() {this.textInputs = this._getFormInputs( "^text(area)?$" );this.openChecker();}// call this method to check text boxe(s) and/or textarea(s) that were passed in to the// object's constructor or to the textInputs propertyfunction openChecker() {this.spellCheckerWin = window.open( this.popUpUrl, this.popUpName, this.popUpProps );if( !this.spellCheckerWin.opener ) {this.spellCheckerWin.opener = window;}}function startCheck( wordWindowObj, controlWindowObj ) {// set properties from argsthis.wordWin = wordWindowObj;this.controlWin = controlWindowObj;// reset propertiesthis.wordWin.resetForm();this.controlWin.resetForm();this.currentTextIndex = 0;this.currentWordIndex = 0;// initialize the flags to an array - one element for each text inputthis.wordFlags = new Array( this.wordWin.textInputs.length );// each element will be an array that keeps track of each word in the textfor( var i=0; i<this.wordFlags.length; i++ ) {this.wordFlags[i] = [];}// startthis._spellcheck();return true;}function ignoreWord() {var wi = this.currentWordIndex;var ti = this.currentTextIndex;if( !this.wordWin ) {alert( 'Error: Word frame not available.' );return false;}if( !this.wordWin.getTextVal( ti, wi )) {alert( 'Error: "Not in dictionary" text is missing.' );return false;}// set as ignoredif( this._setAsIgnored( ti, wi, this.ignrWordFlag )) {this.currentWordIndex++;this._spellcheck();}return true;}function ignoreAll() {var wi = this.currentWordIndex;var ti = this.currentTextIndex;if( !this.wordWin ) {alert( 'Error: Word frame not available.' );return false;}// get the word that is currently being evaluated.var s_word_to_repl = this.wordWin.getTextVal( ti, wi );if( !s_word_to_repl ) {alert( 'Error: "Not in dictionary" text is missing' );return false;}// set this word as an "ignore all" word.this._setAsIgnored( ti, wi, this.ignrAllFlag );// loop through all the words after this wordfor( var i = ti; i < this.wordWin.textInputs.length; i++ ) {for( var j = 0; j < this.wordWin.totalWords( i ); j++ ) {if(( i == ti && j > wi ) || i > ti ) {// future word: set as "from ignore all" if// 1) do not already have a flag and// 2) have the same value as current wordif(( this.wordWin.getTextVal( i, j ) == s_word_to_repl )&& ( !this.wordFlags[i][j] )) {this._setAsIgnored( i, j, this.fromIgnrAll );}}}}// finally, move onthis.currentWordIndex++;this._spellcheck();return true;}function replaceWord() {var wi = this.currentWordIndex;var ti = this.currentTextIndex;if( !this.wordWin ) {alert( 'Error: Word frame not available.' );return false;}if( !this.wordWin.getTextVal( ti, wi )) {alert( 'Error: "Not in dictionary" text is missing' );return false;}if( !this.controlWin.replacementText ) {return false ;}var txt = this.controlWin.replacementText;if( txt.value ) {var newspell = new String( txt.value );if( this._setWordText( ti, wi, newspell, this.replWordFlag )) {this.currentWordIndex++;this._spellcheck();}}return true;}function replaceAll() {var ti = this.currentTextIndex;var wi = this.currentWordIndex;if( !this.wordWin ) {alert( 'Error: Word frame not available.' );return false;}var s_word_to_repl = this.wordWin.getTextVal( ti, wi );if( !s_word_to_repl ) {alert( 'Error: "Not in dictionary" text is missing' );return false;}var txt = this.controlWin.replacementText;if( !txt.value ) return false;var newspell = new String( txt.value );// set this word as a "replace all" word.this._setWordText( ti, wi, newspell, this.replAllFlag );// loop through all the words after this wordfor( var i = ti; i < this.wordWin.textInputs.length; i++ ) {for( var j = 0; j < this.wordWin.totalWords( i ); j++ ) {if(( i == ti && j > wi ) || i > ti ) {// future word: set word text to s_word_to_repl if// 1) do not already have a flag and// 2) have the same value as s_word_to_replif(( this.wordWin.getTextVal( i, j ) == s_word_to_repl )&& ( !this.wordFlags[i][j] )) {this._setWordText( i, j, newspell, this.fromReplAll );}}}}// finally, move onthis.currentWordIndex++;this._spellcheck();return true;}function terminateSpell() {// called when we have reached the end of the spell checking.var msg = ""; // by FredCKvar numrepl = this._getTotalReplaced();if( numrepl == 0 ) {// see if there were no misspellings to begin withif( !this.wordWin ) {msg = "";} else {if( this.wordWin.totalMisspellings() ) {// msg += "No words changed."; // by FredCKmsg += FCKLang.DlgSpellNoChanges ; // by FredCK} else {// msg += "No misspellings found."; // by FredCKmsg += FCKLang.DlgSpellNoMispell ; // by FredCK}}} else if( numrepl == 1 ) {// msg += "One word changed."; // by FredCKmsg += FCKLang.DlgSpellOneChange ; // by FredCK} else {// msg += numrepl + " words changed."; // by FredCKmsg += FCKLang.DlgSpellManyChanges.replace( /%1/g, numrepl ) ;}if( msg ) {// msg += "\n"; // by FredCKalert( msg );}if( numrepl > 0 ) {// update the text field(s) on the opener windowfor( var i = 0; i < this.textInputs.length; i++ ) {// this.textArea.value = this.wordWin.text;if( this.wordWin ) {if( this.wordWin.textInputs[i] ) {this.textInputs[i].value = this.wordWin.textInputs[i];}}}}// return back to the calling window// this.spellCheckerWin.close(); // by FredCKif ( typeof( this.OnFinished ) == 'function' ) // by FredCKthis.OnFinished(numrepl) ; // by FredCKreturn true;}function undo() {// skip if this is the first word!var ti = this.currentTextIndex;var wi = this.currentWordIndex;if( this.wordWin.totalPreviousWords( ti, wi ) > 0 ) {this.wordWin.removeFocus( ti, wi );// go back to the last word index that was acted upondo {// if the current word index is zero then reset the seedif( this.currentWordIndex == 0 && this.currentTextIndex > 0 ) {this.currentTextIndex--;this.currentWordIndex = this.wordWin.totalWords( this.currentTextIndex )-1;if( this.currentWordIndex < 0 ) this.currentWordIndex = 0;} else {if( this.currentWordIndex > 0 ) {this.currentWordIndex--;}}} while (this.wordWin.totalWords( this.currentTextIndex ) == 0|| this.wordFlags[this.currentTextIndex][this.currentWordIndex] == this.fromIgnrAll|| this.wordFlags[this.currentTextIndex][this.currentWordIndex] == this.fromReplAll);var text_idx = this.currentTextIndex;var idx = this.currentWordIndex;var preReplSpell = this.wordWin.originalSpellings[text_idx][idx];// if we got back to the first word then set the Undo button back to disabledif( this.wordWin.totalPreviousWords( text_idx, idx ) == 0 ) {this.controlWin.disableUndo();}var i, j, origSpell ;// examine what happened to this current word.switch( this.wordFlags[text_idx][idx] ) {// replace all: go through this and all the future occurances of the word// and revert them all to the original spelling and clear their flagscase this.replAllFlag :for( i = text_idx; i < this.wordWin.textInputs.length; i++ ) {for( j = 0; j < this.wordWin.totalWords( i ); j++ ) {if(( i == text_idx && j >= idx ) || i > text_idx ) {origSpell = this.wordWin.originalSpellings[i][j];if( origSpell == preReplSpell ) {this._setWordText ( i, j, origSpell, undefined );}}}}break;// ignore all: go through all the future occurances of the word// and clear their flagscase this.ignrAllFlag :for( i = text_idx; i < this.wordWin.textInputs.length; i++ ) {for( j = 0; j < this.wordWin.totalWords( i ); j++ ) {if(( i == text_idx && j >= idx ) || i > text_idx ) {origSpell = this.wordWin.originalSpellings[i][j];if( origSpell == preReplSpell ) {this.wordFlags[i][j] = undefined;}}}}break;// replace: revert the word to its original spellingcase this.replWordFlag :this._setWordText ( text_idx, idx, preReplSpell, undefined );break;}// For all four cases, clear the wordFlag of this word. re-start the processthis.wordFlags[text_idx][idx] = undefined;this._spellcheck();}}function _spellcheck() {var ww = this.wordWin;// check if this is the last word in the current text elementif( this.currentWordIndex == ww.totalWords( this.currentTextIndex) ) {this.currentTextIndex++;this.currentWordIndex = 0;// keep going if we're not yet past the last text elementif( this.currentTextIndex < this.wordWin.textInputs.length ) {this._spellcheck();return;} else {this.terminateSpell();return;}}// if this is after the first one make sure the Undo button is enabledif( this.currentWordIndex > 0 ) {this.controlWin.enableUndo();}// skip the current word if it has already been worked onif( this.wordFlags[this.currentTextIndex][this.currentWordIndex] ) {// increment the global current word index and move on.this.currentWordIndex++;this._spellcheck();} else {var evalText = ww.getTextVal( this.currentTextIndex, this.currentWordIndex );if( evalText ) {this.controlWin.evaluatedText.value = evalText;ww.setFocus( this.currentTextIndex, this.currentWordIndex );this._getSuggestions( this.currentTextIndex, this.currentWordIndex );}}}function _getSuggestions( text_num, word_num ) {this.controlWin.clearSuggestions();// add suggestion in list for each suggested word.// get the array of suggested words out of the// three-dimensional array containing all suggestions.var a_suggests = this.wordWin.suggestions[text_num][word_num];if( a_suggests ) {// got an array of suggestions.for( var ii = 0; ii < a_suggests.length; ii++ ) {this.controlWin.addSuggestion( a_suggests[ii] );}}this.controlWin.selectDefaultSuggestion();}function _setAsIgnored( text_num, word_num, flag ) {// set the UIthis.wordWin.removeFocus( text_num, word_num );// do the bookkeepingthis.wordFlags[text_num][word_num] = flag;return true;}function _getTotalReplaced() {var i_replaced = 0;for( var i = 0; i < this.wordFlags.length; i++ ) {for( var j = 0; j < this.wordFlags[i].length; j++ ) {if(( this.wordFlags[i][j] == this.replWordFlag )|| ( this.wordFlags[i][j] == this.replAllFlag )|| ( this.wordFlags[i][j] == this.fromReplAll )) {i_replaced++;}}}return i_replaced;}function _setWordText( text_num, word_num, newText, flag ) {// set the UI and form inputsthis.wordWin.setText( text_num, word_num, newText );// keep track of what happened to this word:this.wordFlags[text_num][word_num] = flag;return true;}function _getFormInputs( inputPattern ) {var inputs = new Array();for( var i = 0; i < document.forms.length; i++ ) {for( var j = 0; j < document.forms[i].elements.length; j++ ) {if( document.forms[i].elements[j].type.match( inputPattern )) {inputs[inputs.length] = document.forms[i].elements[j];}}}return inputs;}