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if(!dojo._hasResource["dojo._base._loader.loader_debug"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.dojo._hasResource["dojo._base._loader.loader_debug"] = true;dojo.provide("dojo._base._loader.loader_debug");//Override dojo.provide, so we can trigger the next//script tag for the next local module. We can only add one//at a time because there are browsers that execute script tags//in the order that the code is received, and not in the DOM order.dojo.nonDebugProvide = dojo.provide;dojo.provide = function(resourceName){var dbgQueue = dojo["_xdDebugQueue"];if(dbgQueue && dbgQueue.length > 0 && resourceName == dbgQueue["currentResourceName"]){//Set a timeout so the module can be executed into existence. Normally the//dojo.provide call in a module is the first line. Don't want to risk attaching//another script tag until the current one finishes executing.window.setTimeout("dojo._xdDebugFileLoaded('" + resourceName + "')", 1);}return dojo.nonDebugProvide.apply(dojo, arguments);}dojo._xdDebugFileLoaded = function(resourceName){var dbgQueue = this._xdDebugQueue;if(resourceName && resourceName == dbgQueue.currentResourceName){dbgQueue.shift();}if(dbgQueue.length == 0){dbgQueue.currentResourceName = null;this._xdNotifyLoaded();}else{dbgQueue.currentResourceName = dbgQueue[0].resourceName;var element = document.createElement("script");element.type = "text/javascript";element.src = dbgQueue[0].resourcePath;document.getElementsByTagName("head")[0].appendChild(element);}}}