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if(!dojo._hasResource["dojox.gfx3d.lighting"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.dojo._hasResource["dojox.gfx3d.lighting"] = true;dojo.provide("dojox.gfx3d.lighting");dojo.require("dojox.gfx._base");(function(){var lite = dojox.gfx3d.lighting;dojo.mixin(dojox.gfx3d.lighting, {// color utilitiesblack: function(){return {r: 0, g: 0, b: 0, a: 1};},white: function(){return {r: 1, g: 1, b: 1, a: 1};},toStdColor: function(c){c = dojox.gfx.normalizeColor(c);return {r: c.r / 255, g: c.g / 255, b: c.b / 255, a: c.a};},fromStdColor: function(c){return new dojo.Color([Math.round(255 * c.r), Math.round(255 * c.g), Math.round(255 * c.b), c.a]);},scaleColor: function(s, c){return {r: s * c.r, g: s * c.g, b: s * c.b, a: s * c.a};},addColor: function(a, b){return {r: a.r + b.r, g: a.g + b.g, b: a.b + b.b, a: a.a + b.a};},multiplyColor: function(a, b){return {r: a.r * b.r, g: a.g * b.g, b: a.b * b.b, a: a.a * b.a};},saturateColor: function(c){return {r: c.r < 0 ? 0 : c.r > 1 ? 1 : c.r,g: c.g < 0 ? 0 : c.g > 1 ? 1 : c.g,b: c.b < 0 ? 0 : c.b > 1 ? 1 : c.b,a: c.a < 0 ? 0 : c.a > 1 ? 1 : c.a};},mixColor: function(c1, c2, s){return lite.addColor(lite.scaleColor(s, c1), lite.scaleColor(1 - s, c2));},diff2Color: function(c1, c2){var r = c1.r - c2.r;var g = c1.g - c2.g;var b = c1.b - c2.b;var a = c1.a - c2.a;return r * r + g * g + b * b + a * a;},length2Color: function(c){return c.r * c.r + c.g * c.g + c.b * c.b + c.a * c.a;},// vector utilities//TODO: move vector utilities from this file to vector.jsdot: function(a, b){return a.x * b.x + a.y * b.y + a.z * b.z;},scale: function(s, v){return {x: s * v.x, y: s * v.y, z: s * v.z};},add: function(a, b){return {x: a.x + b.x, y: a.y + b.y, z: a.z + b.z};},saturate: function(v){return Math.min(Math.max(v, 0), 1);},length: function(v){return Math.sqrt(dojox.gfx3d.lighting.dot(v, v));},normalize: function(v){return lite.scale(1 / lite.length(v), v);},faceforward: function(n, i){var p = dojox.gfx3d.lighting;var s = p.dot(i, n) < 0 ? 1 : -1;return p.scale(s, n);},reflect: function(i, n){var p = dojox.gfx3d.lighting;return p.add(i, p.scale(-2 * p.dot(i, n), n));},// lighting utilitiesdiffuse: function(normal, lights){var c = lite.black();for(var i = 0; i < lights.length; ++i){var l = lights[i],d = lite.dot(lite.normalize(l.direction), normal);c = lite.addColor(c, lite.scaleColor(d, l.color));}return lite.saturateColor(c);},specular: function(normal, v, roughness, lights){var c = lite.black();for(var i = 0; i < lights.length; ++i){var l = lights[i],h = lite.normalize(lite.add(lite.normalize(l.direction), v)),s = Math.pow(Math.max(0, lite.dot(normal, h)), 1 / roughness);c = lite.addColor(c, lite.scaleColor(s, l.color));}return lite.saturateColor(c);},phong: function(normal, v, size, lights){normal = lite.normalize(normal);var c = lite.black();for(var i = 0; i < lights.length; ++i){var l = lights[i],r = lite.reflect(lite.scale(-1, lite.normalize(v)), normal),s = Math.pow(Math.max(0, lite.dot(r, lite.normalize(l.direction))), size);c = lite.addColor(c, lite.scaleColor(s, l.color));}return lite.saturateColor(c);}});// this lighting model is derived from RenderMan Interface Specification Version 3.2dojo.declare("dojox.gfx3d.lighting.Model", null, {constructor: function(incident, lights, ambient, specular){this.incident = lite.normalize(incident);this.lights = [];for(var i = 0; i < lights.length; ++i){var l = lights[i];this.lights.push({direction: lite.normalize(l.direction), color: lite.toStdColor(l.color)});}this.ambient = lite.toStdColor(ambient.color ? ambient.color : "white");this.ambient = lite.scaleColor(ambient.intensity, this.ambient);this.ambient = lite.scaleColor(this.ambient.a, this.ambient);this.ambient.a = 1;this.specular = lite.toStdColor(specular ? specular : "white");this.specular = lite.scaleColor(this.specular.a, this.specular);this.specular.a = 1;this.npr_cool = {r: 0, g: 0, b: 0.4, a: 1};this.npr_warm = {r: 0.4, g: 0.4, b: 0.2, a: 1};this.npr_alpha = 0.2;this.npr_beta = 0.6;this.npr_scale = 0.6;},constant: function(normal, finish, pigment){pigment = lite.toStdColor(pigment);var alpha = pigment.a, color = lite.scaleColor(alpha, pigment);color.a = alpha;return lite.fromStdColor(lite.saturateColor(color));},matte: function(normal, finish, pigment){if(typeof finish == "string"){ finish = lite.finish[finish]; }pigment = lite.toStdColor(pigment);normal = lite.faceforward(lite.normalize(normal), this.incident);var ambient = lite.scaleColor(finish.Ka, this.ambient),shadow = lite.saturate(-4 * lite.dot(normal, this.incident)),diffuse = lite.scaleColor(shadow * finish.Kd, lite.diffuse(normal, this.lights)),color = lite.scaleColor(pigment.a, lite.multiplyColor(pigment, lite.addColor(ambient, diffuse)));color.a = pigment.a;return lite.fromStdColor(lite.saturateColor(color));},metal: function(normal, finish, pigment){if(typeof finish == "string"){ finish = lite.finish[finish]; }pigment = lite.toStdColor(pigment);normal = lite.faceforward(lite.normalize(normal), this.incident);var v = lite.scale(-1, this.incident), specular, color,ambient = lite.scaleColor(finish.Ka, this.ambient),shadow = lite.saturate(-4 * lite.dot(normal, this.incident));if("phong" in finish){specular = lite.scaleColor(shadow * finish.Ks * finish.phong, lite.phong(normal, v, finish.phong_size, this.lights));}else{specular = lite.scaleColor(shadow * finish.Ks, lite.specular(normal, v, finish.roughness, this.lights));}color = lite.scaleColor(pigment.a, lite.addColor(lite.multiplyColor(pigment, ambient), lite.multiplyColor(this.specular, specular)));color.a = pigment.a;return lite.fromStdColor(lite.saturateColor(color));},plastic: function(normal, finish, pigment){if(typeof finish == "string"){ finish = lite.finish[finish]; }pigment = lite.toStdColor(pigment);normal = lite.faceforward(lite.normalize(normal), this.incident);var v = lite.scale(-1, this.incident), specular, color,ambient = lite.scaleColor(finish.Ka, this.ambient),shadow = lite.saturate(-4 * lite.dot(normal, this.incident)),diffuse = lite.scaleColor(shadow * finish.Kd, lite.diffuse(normal, this.lights));if("phong" in finish){specular = lite.scaleColor(shadow * finish.Ks * finish.phong, lite.phong(normal, v, finish.phong_size, this.lights));}else{specular = lite.scaleColor(shadow * finish.Ks, lite.specular(normal, v, finish.roughness, this.lights));}color = lite.scaleColor(pigment.a, lite.addColor(lite.multiplyColor(pigment, lite.addColor(ambient, diffuse)), lite.multiplyColor(this.specular, specular)));color.a = pigment.a;return lite.fromStdColor(lite.saturateColor(color));},npr: function(normal, finish, pigment){if(typeof finish == "string"){ finish = lite.finish[finish]; }pigment = lite.toStdColor(pigment);normal = lite.faceforward(lite.normalize(normal), this.incident);var ambient = lite.scaleColor(finish.Ka, this.ambient),shadow = lite.saturate(-4 * lite.dot(normal, this.incident)),diffuse = lite.scaleColor(shadow * finish.Kd, lite.diffuse(normal, this.lights)),color = lite.scaleColor(pigment.a, lite.multiplyColor(pigment, lite.addColor(ambient, diffuse))),cool = lite.addColor(this.npr_cool, lite.scaleColor(this.npr_alpha, color)),warm = lite.addColor(this.npr_warm, lite.scaleColor(this.npr_beta, color)),d = (1 + lite.dot(this.incident, normal)) / 2,color = lite.scaleColor(this.npr_scale, lite.addColor(color, lite.mixColor(cool, warm, d)));color.a = pigment.a;return lite.fromStdColor(lite.saturateColor(color));}});})();// POV-Ray basic finishesdojox.gfx3d.lighting.finish = {// Defaultdefaults: {Ka: 0.1, Kd: 0.6, Ks: 0.0, roughness: 0.05},dull: {Ka: 0.1, Kd: 0.6, Ks: 0.5, roughness: 0.15},shiny: {Ka: 0.1, Kd: 0.6, Ks: 1.0, roughness: 0.001},glossy: {Ka: 0.1, Kd: 0.6, Ks: 1.0, roughness: 0.0001},phong_dull: {Ka: 0.1, Kd: 0.6, Ks: 0.5, phong: 0.5, phong_size: 1},phong_shiny: {Ka: 0.1, Kd: 0.6, Ks: 1.0, phong: 1.0, phong_size: 200},phong_glossy: {Ka: 0.1, Kd: 0.6, Ks: 1.0, phong: 1.0, phong_size: 300},luminous: {Ka: 1.0, Kd: 0.0, Ks: 0.0, roughness: 0.05},// Metals// very soft and dullmetalA: {Ka: 0.35, Kd: 0.3, Ks: 0.8, roughness: 1/20},// fairly soft and dullmetalB: {Ka: 0.30, Kd: 0.4, Ks: 0.7, roughness: 1/60},// medium reflectivity, holds color wellmetalC: {Ka: 0.25, Kd: 0.5, Ks: 0.8, roughness: 1/80},// highly hard and polished, high reflectivitymetalD: {Ka: 0.15, Kd: 0.6, Ks: 0.8, roughness: 1/100},// very highly polished and reflectivemetalE: {Ka: 0.10, Kd: 0.7, Ks: 0.8, roughness: 1/120}};}