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<html xmlns:v="urn:schemas-microsoft-com:vml" xmlns:o="urn:schemas-microsoft-com:office:office" ><head><title>Scene test of dojox.gfx3d.</title><meta http-equiv="Content-Type" content="text/html; charset=utf-8" /><style type="text/css">@import "../../../dojo/resources/dojo.css";@import "../../../dijit/tests/css/dijitTests.css";</style><script type="text/javascript" src="../../../dojo/dojo.js" djConfig="isDebug: true"></script><script type="text/javascript">dojo.require("dojox.gfx3d");var view = null;makeObjects = function(){var surface = dojox.gfx.createSurface("test", 500, 500);view = surface.createViewport();var c = {bottom: {x: 0, y: 0, z: 0}, top: {x: 100, y: 100, z: 100}};var m = dojox.gfx3d.matrix;var sc1 = view.createScene();sc1.createCube(c).setStroke({color: "blue", width: 1});var sc2 = view.createScene();sc2.createCube(c).setStroke({color: "red", width: 1}).setFill("lime");var poly = [{x: 0, y: 0, z: 0}, {x: 0, y: 100, z: 0}, {x: 100, y: 100, z: 0}, {x: 100, y: 0, z: 0}];sc2.createPolygon(poly).setStroke({color: "blue", width: 1}).setTransform(dojox.gfx3d.matrix.translate(50, 20, 30)).setFill("yellow");sc2.setTransform(dojox.gfx3d.matrix.translate(100, 200, 30))var camera = dojox.gfx3d.matrix.normalize([m.cameraRotateXg(30),m.cameraRotateYg(60),m.cameraTranslate(0, 0, 0)]);view.applyCameraTransform(camera);view.render();// set up the click handlers.dojo.connect(dojo.byId("rotate"), "onclick", rotate);};rotate = function() {view.applyCameraTransform(dojox.gfx3d.matrix.rotateXg(10));view.invalidate();view.render();};dojo.addOnLoad(makeObjects);</script></head><body><h1>Scene Test</h1><p>Test the setTransform of the Scene. the lime cube and yellow polygon are grouped in one Scene, and they are moved in one shot.</p><p>Test Viewport.invalidate with Scene. <input id="rotate" type="button" value="Rotate around Z-Axis"/></p><div id="test" style="width: 500px; height: 500px;"></div><p>That's all Folks!</p></body></html>