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if(!dojo._hasResource["dojox.gfx3d.vector"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.dojo._hasResource["dojox.gfx3d.vector"] = true;dojo.provide("dojox.gfx3d.vector");dojo.mixin(dojox.gfx3d.vector, {sum: function(){// summary: sum of the vectorsvar v = {x: 0, y: 0, z:0};dojo.forEach(arguments, function(item){ v.x += item.x; v.y += item.y; v.z += item.z; });return v;},center: function(){// summary: center of the vectorsvar l = arguments.length;if(l == 0){return {x: 0, y: 0, z: 0};}var v = dojox.gfx3d.vector.sum(arguments);return {x: v.x/l, y: v.y/l, z: v.z/l};},substract: function(/* Pointer */a, /* Pointer */b){return {x: a.x - b.x, y: a.y - b.y, z: a.z - b.z};},_crossProduct: function(x, y, z, u, v, w){// summary: applies a cross product of two vectorss, (x, y, z) and (u, v, w)// x: Number: an x coordinate of a point// y: Number: a y coordinate of a point// z: Number: a z coordinate of a point// u: Number: an x coordinate of a point// v: Number: a y coordinate of a point// w: Number: a z coordinate of a pointreturn {x: y * w - z * v, y: z * u - x * w, z: x * v - y * u}; // Object},crossProduct: function(/* Number||Point */ a, /* Number||Point */ b, /* Number, optional */ c, /* Number, optional */ d, /* Number, optional */ e, /* Number, optional */ f){// summary: applies a matrix to a point// matrix: dojox.gfx3d.matrix.Matrix3D: a 3D matrix object to be applied// a: Number: an x coordinate of a point// b: Number: a y coordinate of a point// c: Number: a z coordinate of a point// d: Number: an x coordinate of a point// e: Number: a y coordinate of a point// f: Number: a z coordinate of a pointif(arguments.length == 6 && dojo.every(arguments, function(item){ return typeof item == "number"; })){return dojox.gfx3d.vector._crossProduct(a, b, c, d, e, f); // Object}// branch// a: Object: a point// b: Object: a point// c: null// d: null// e: null// f: nullreturn dojox.gfx3d.vector._crossProduct(a.x, a.y, a.z, b.x, b.y, b.z); // Object},_dotProduct: function(x, y, z, u, v, w){// summary: applies a cross product of two vectorss, (x, y, z) and (u, v, w)// x: Number: an x coordinate of a point// y: Number: a y coordinate of a point// z: Number: a z coordinate of a point// u: Number: an x coordinate of a point// v: Number: a y coordinate of a point// w: Number: a z coordinate of a pointreturn x * u + y * v + z * w; // Number},dotProduct: function(/* Number||Point */ a, /* Number||Point */ b, /* Number, optional */ c, /* Number, optional */ d, /* Number, optional */ e, /* Number, optional */ f){// summary: applies a matrix to a point// matrix: dojox.gfx3d.matrix.Matrix3D: a 3D matrix object to be applied// a: Number: an x coordinate of a point// b: Number: a y coordinate of a point// c: Number: a z coordinate of a point// d: Number: an x coordinate of a point// e: Number: a y coordinate of a point// f: Number: a z coordinate of a pointif(arguments.length == 6 && dojo.every(arguments, function(item){ return typeof item == "number"; })){return dojox.gfx3d.vector._dotProduct(a, b, c, d, e, f); // Object}// branch// a: Object: a point// b: Object: a point// c: null// d: null// e: null// f: nullreturn dojox.gfx3d.vector._dotProduct(a.x, a.y, a.z, b.x, b.y, b.z); // Object},normalize: function(/* Point||Array*/ a, /* Point */ b, /* Point */ c){// summary: find the normal of the implicit surface// a: Object: a point// b: Object: a point// c: Object: a pointvar l, m, n;if(a instanceof Array){l = a[0]; m = a[1]; n = a[2];}else{l = a; m = b; n = c;}var u = dojox.gfx3d.vector.substract(m, l);var v = dojox.gfx3d.vector.substract(n, l);return dojox.gfx3d.vector.crossProduct(u, v);}});}