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if(!dojo._hasResource["dojox.gfx3d"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.dojo._hasResource["dojox.gfx3d"] = true;dojo.provide("dojox.gfx3d");dojo.require("dojox.gfx3d.matrix");dojo.require("dojox.gfx3d._base");dojo.require("dojox.gfx3d.object");}