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if(!dojo._hasResource["dojox.timing._base"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.dojo._hasResource["dojox.timing._base"] = true;dojo.provide("dojox.timing._base");dojo.experimental("dojox.timing");dojox.timing.Timer = function(/*int*/ interval){// summary: Timer object executes an "onTick()" method repeatedly at a specified interval.// repeatedly at a given interval.// interval: Interval between function calls, in milliseconds.this.timer = null;this.isRunning = false;this.interval = interval;this.onStart = null;this.onStop = null;};dojo.extend(dojox.timing.Timer, {onTick : function(){// summary: Method called every time the interval passes. Override to do something useful.},setInterval : function(interval){// summary: Reset the interval of a timer, whether running or not.// interval: New interval, in milliseconds.if (this.isRunning){window.clearInterval(this.timer);}this.interval = interval;if (this.isRunning){this.timer = window.setInterval(dojo.hitch(this, "onTick"), this.interval);}},start : function(){// summary: Start the timer ticking.// description: Calls the "onStart()" handler, if defined.// Note that the onTick() function is not called right away,// only after first interval passes.if (typeof this.onStart == "function"){this.onStart();}this.isRunning = true;this.timer = window.setInterval(dojo.hitch(this, "onTick"), this.interval);},stop : function(){// summary: Stop the timer.// description: Calls the "onStop()" handler, if defined.if (typeof this.onStop == "function"){this.onStop();}this.isRunning = false;window.clearInterval(this.timer);}});}