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/** iviewer Widget for jQuery UI* https://github.com/can3p/iviewer** Copyright (c) 2009 - 2012 Dmitry Petrov* Dual licensed under the MIT and GPL licenses.* - http://www.opensource.org/licenses/mit-license.php* - http://www.gnu.org/copyleft/gpl.html** Author: Dmitry Petrov* Version: 0.7.7*/( function( $, undefined ) {//this code was taken from the https://github.com/furf/jquery-ui-touch-punchvar mouseEvents = {touchstart: 'mousedown',touchmove: 'mousemove',touchend: 'mouseup'},gesturesSupport = 'ongesturestart' in document.createElement('div');/*** Convert a touch event to a mouse-like*/function makeMouseEvent (event) {var touch = event.originalEvent.changedTouches[0];return $.extend(event, {type: mouseEvents[event.type],which: 1,pageX: touch.pageX,pageY: touch.pageY,screenX: touch.screenX,screenY: touch.screenY,clientX: touch.clientX,clientY: touch.clientY,isTouchEvent: true});}var mouseProto = $.ui.mouse.prototype,_mouseInit = $.ui.mouse.prototype._mouseInit;mouseProto._mouseInit = function() {var self = this;self._touchActive = false;this.element.bind( 'touchstart.' + this.widgetName, function(event) {if (gesturesSupport && event.originalEvent.touches.length > 1) { return; }self._touchActive = true;return self._mouseDown(makeMouseEvent(event));})var self = this;// these delegates are required to keep contextthis._mouseMoveDelegate = function(event) {if (gesturesSupport && event.originalEvent.touches && event.originalEvent.touches.length > 1) { return; }if (self._touchActive) {return self._mouseMove(makeMouseEvent(event));}};this._mouseUpDelegate = function(event) {if (self._touchActive) {self._touchActive = false;return self._mouseUp(makeMouseEvent(event));}};$(document).bind('touchmove.'+ this.widgetName, this._mouseMoveDelegate).bind('touchend.' + this.widgetName, this._mouseUpDelegate);_mouseInit.apply(this);}/*** Simple implementation of jQuery like getters/setters* var val = something();* something(val);*/var setter = function(setter, getter) {return function(val) {if (arguments.length === 0) {return getter.apply(this);} else {setter.apply(this, arguments);}}};/*** Internet explorer rotates image relative left top corner, so we should* shift image when it's rotated.*/var ieTransforms = {'0': {marginLeft: 0,marginTop: 0,filter: 'progid:DXImageTransform.Microsoft.Matrix(M11=1, M12=0, M21=0, M22=1, SizingMethod="auto expand")'},'90': {marginLeft: -1,marginTop: 1,filter: 'progid:DXImageTransform.Microsoft.Matrix(M11=0, M12=-1, M21=1, M22=0, SizingMethod="auto expand")'},'180': {marginLeft: 0,marginTop: 0,filter: 'progid:DXImageTransform.Microsoft.Matrix(M11=-1, M12=0, M21=0, M22=-1, SizingMethod="auto expand")'},'270': {marginLeft: -1,marginTop: 1,filter: 'progid:DXImageTransform.Microsoft.Matrix(M11=0, M12=1, M21=-1, M22=0, SizingMethod="auto expand")'}},// this test is the inversion of the css filters test from the modernizr projectuseIeTransforms = function() {var modElem = document.createElement('modernizr'),mStyle = modElem.style,omPrefixes = 'Webkit Moz O ms',domPrefixes = omPrefixes.toLowerCase().split(' '),props = ("transform" + ' ' + domPrefixes.join("Transform ") + "Transform").split(' ');for ( var i in props ) {var prop = props[i];if ( !$.contains(prop, "-") && mStyle[prop] !== undefined ) {return false;}}return true;}();$.widget( "ui.iviewer", $.ui.mouse, {widgetEventPrefix: "iviewer",options : {/*** start zoom value for image, not used now* may be equal to "fit" to fit image into container or scale in %**/zoom: "fit",/*** base value to scale image**/zoom_base: 100,/*** maximum zoom**/zoom_max: 800,/*** minimum zoom**/zoom_min: 25,/*** base of rate multiplier.* zoom is calculated by formula: zoom_base * zoom_delta^rate**/zoom_delta: 1.4,/*** whether the zoom should be animated.*/zoom_animation: true,/*** if true plugin doesn't add its own controls**/ui_disabled: false,/*** If false mousewheel will be disabled*/mousewheel: true,/*** if false, plugin doesn't bind resize event on window and this must* be handled manually**/update_on_resize: true,/*** event is triggered when zoom value is changed* @param int new zoom value* @return boolean if false zoom action is aborted**/onZoom: jQuery.noop,/*** event is triggered when zoom value is changed after image is set to the new dimensions* @param int new zoom value* @return boolean if false zoom action is aborted**/onAfterZoom: jQuery.noop,/*** event is fired on drag begin* @param object coords mouse coordinates on the image* @return boolean if false is returned, drag action is aborted**/onStartDrag: jQuery.noop,/*** event is fired on drag action* @param object coords mouse coordinates on the image**/onDrag: jQuery.noop,/*** event is fired on drag stop* @param object coords mouse coordinates on the image**/onStopDrag: jQuery.noop,/*** event is fired when mouse moves over image* @param object coords mouse coordinates on the image**/onMouseMove: jQuery.noop,/*** mouse click event* @param object coords mouse coordinates on the image**/onClick: jQuery.noop,/*** event is fired when image starts to load*/onStartLoad: null,/*** event is fired, when image is loaded and initially positioned*/onFinishLoad: null,/*** event is fired when image load error occurs*/onErrorLoad: null},_create: function() {var me = this;//drag variablesthis.dx = 0;this.dy = 0;/* object containing actual information about image* @img_object.object - jquery img object* @img_object.orig_{width|height} - original dimensions* @img_object.display_{width|height} - actual dimensions*/this.img_object = {};this.zoom_object = {}; //object to show zoom statusthis._angle = 0;this.current_zoom = this.options.zoom;if(this.options.src === null){return;}this.container = this.element;this._updateContainerInfo();//init containerthis.container.css("overflow","hidden");if (this.options.update_on_resize == true) {$(window).resize(function() {me.update();});}this.img_object = new $.ui.iviewer.ImageObject(this.options.zoom_animation);if (this.options.mousewheel) {this.container.bind('mousewheel.iviewer', function(ev, delta){//this event is there instead of containing div, because//at opera it triggers many times on divvar zoom = (delta > 0)?1:-1,container_offset = me.container.offset(),mouse_pos = {//jquery.mousewheel 3.1.0 uses strange MozMousePixelScroll event//which is not being fixed by jQuery.Eventx: (ev.pageX || ev.originalEvent.pageX) - container_offset.left,y: (ev.pageY || ev.originalEvent.pageX) - container_offset.top};me.zoom_by(zoom, mouse_pos);return false;});if (gesturesSupport) {var gestureThrottle = +new Date();var originalScale, originalCenter;this.img_object.object()// .bind('gesturestart', function(ev) {.bind('touchstart', function(ev) {originalScale = me.current_zoom;var touches = ev.originalEvent.touches,container_offset;if (touches.length == 2) {container_offset = me.container.offset();originalCenter = {x: (touches[0].pageX + touches[1].pageX) / 2 - container_offset.left,y: (touches[0].pageY + touches[1].pageY) / 2 - container_offset.top};} else {originalCenter = null;}}).bind('gesturechange', function(ev) {//do not want to import throttle function from underscorevar d = +new Date();if ((d - gestureThrottle) < 50) { return; }gestureThrottle = d;var zoom = originalScale * ev.originalEvent.scale;me.set_zoom(zoom, originalCenter);ev.preventDefault();}).bind('gestureend', function(ev) {originalCenter = null;});}}//init objectthis.img_object.object()//bind mouse events.click(function(e){return me._click(e)}).prependTo(this.container);this.container.bind('mousemove', function(ev) { me._handleMouseMove(ev); });this.loadImage(this.options.src);if(!this.options.ui_disabled){this.createui();}this._mouseInit();},destroy: function() {$.Widget.prototype.destroy.call( this );this._mouseDestroy();this.img_object.object().remove();this.container.off('.iviewer');this.container.css('overflow', ''); //cleanup styles on destroy},_updateContainerInfo: function(){this.options.height = this.container.height();this.options.width = this.container.width();},update: function(){this._updateContainerInfo()this.setCoords(this.img_object.x(), this.img_object.y());},loadImage: function( src ){this.current_zoom = this.options.zoom;var me = this;this._trigger('onStartLoad', 0, src);this.container.addClass("iviewer_loading");this.img_object.load(src, function() {me._imageLoaded(src);}, function() {me._trigger("onErrorLoad", 0, src);});},_imageLoaded: function(src) {this.container.removeClass("iviewer_loading");this.container.addClass("iviewer_cursor");if(this.options.zoom == "fit"){this.fit(true);}else {this.set_zoom(this.options.zoom, true);}this._trigger('onFinishLoad', 0, src);},/*** fits image in the container** @param {boolean} skip_animation**/fit: function(skip_animation){var aspect_ratio = this.img_object.orig_width() / this.img_object.orig_height();var window_ratio = this.options.width / this.options.height;var choose_left = (aspect_ratio > window_ratio);var new_zoom = 0;if(choose_left){new_zoom = this.options.width / this.img_object.orig_width() * 100;}else {new_zoom = this.options.height / this.img_object.orig_height() * 100;}this.set_zoom(new_zoom, skip_animation);},/*** center image in container**/center: function(){this.setCoords(-Math.round((this.img_object.display_width() - this.options.width)/2),-Math.round((this.img_object.display_height() - this.options.height)/2));},/*** move a point in container to the center of display area* @param x a point in container* @param y a point in container**/moveTo: function(x, y){var dx = x-Math.round(this.options.width/2);var dy = y-Math.round(this.options.height/2);var new_x = this.img_object.x() - dx;var new_y = this.img_object.y() - dy;this.setCoords(new_x, new_y);},/*** Get container offset object.*/getContainerOffset: function() {return jQuery.extend({}, this.container.offset());},/*** set coordinates of upper left corner of image object**/setCoords: function(x,y){//do nothing while image is being loadedif(!this.img_object.loaded()) { return; }var coords = this._correctCoords(x,y);this.img_object.x(coords.x);this.img_object.y(coords.y);},_correctCoords: function( x, y ){x = parseInt(x, 10);y = parseInt(y, 10);//check new coordinates to be correct (to be in rect)if(y > 0){y = 0;}if(x > 0){x = 0;}if(y + this.img_object.display_height() < this.options.height){y = this.options.height - this.img_object.display_height();}if(x + this.img_object.display_width() < this.options.width){x = this.options.width - this.img_object.display_width();}if(this.img_object.display_width() <= this.options.width){x = -(this.img_object.display_width() - this.options.width)/2;}if(this.img_object.display_height() <= this.options.height){y = -(this.img_object.display_height() - this.options.height)/2;}return { x: x, y:y };},/*** convert coordinates on the container to the coordinates on the image (in original size)** @return object with fields x,y according to coordinates or false* if initial coords are not inside image**/containerToImage : function (x,y){var coords = { x : x - this.img_object.x(),y : y - this.img_object.y()};coords = this.img_object.toOriginalCoords(coords);return { x : util.descaleValue(coords.x, this.current_zoom),y : util.descaleValue(coords.y, this.current_zoom)};},/*** convert coordinates on the image (in original size, and zero angle) to the coordinates on the container** @return object with fields x,y according to coordinates**/imageToContainer : function (x,y){var coords = {x : util.scaleValue(x, this.current_zoom),y : util.scaleValue(y, this.current_zoom)};return this.img_object.toRealCoords(coords);},/*** get mouse coordinates on the image* @param e - object containing pageX and pageY fields, e.g. mouse event object** @return object with fields x,y according to coordinates or false* if initial coords are not inside image**/_getMouseCoords : function(e){var containerOffset = this.container.offset();coords = this.containerToImage(e.pageX - containerOffset.left, e.pageY - containerOffset.top);return coords;},/*** set image scale to the new_zoom** @param {number} new_zoom image scale in %* @param {boolean} skip_animation* @param {x: number, y: number} Coordinates of point the should not be moved on zoom. The default is the center of image.**/set_zoom: function(new_zoom, skip_animation, zoom_center){if (this._trigger('onZoom', 0, new_zoom) == false) {return;}//do nothing while image is being loadedif(!this.img_object.loaded()) { return; }zoom_center = zoom_center || {x: Math.round(this.options.width/2),y: Math.round(this.options.height/2)}if(new_zoom < this.options.zoom_min){new_zoom = this.options.zoom_min;}else if(new_zoom > this.options.zoom_max){new_zoom = this.options.zoom_max;}/* we fake these values to make fit zoom properly work */if(this.current_zoom == "fit"){var old_x = zoom_center.x + Math.round(this.img_object.orig_width()/2);var old_y = zoom_center.y + Math.round(this.img_object.orig_height()/2);this.current_zoom = 100;}else {var old_x = -this.img_object.x() + zoom_center.x;var old_y = -this.img_object.y() + zoom_center.y}var new_width = util.scaleValue(this.img_object.orig_width(), new_zoom);var new_height = util.scaleValue(this.img_object.orig_height(), new_zoom);var new_x = util.scaleValue( util.descaleValue(old_x, this.current_zoom), new_zoom);var new_y = util.scaleValue( util.descaleValue(old_y, this.current_zoom), new_zoom);new_x = zoom_center.x - new_x;new_y = zoom_center.y - new_y;new_width = Math.floor(new_width);new_height = Math.floor(new_height);new_x = Math.floor(new_x);new_y = Math.floor(new_y);this.img_object.display_width(new_width);this.img_object.display_height(new_height);var coords = this._correctCoords( new_x, new_y ),self = this;this.img_object.setImageProps(new_width, new_height, coords.x, coords.y,skip_animation, function() {self._trigger('onAfterZoom', 0, new_zoom );});this.current_zoom = new_zoom;this.update_status();},/*** changes zoom scale by delta* zoom is calculated by formula: zoom_base * zoom_delta^rate* @param Integer delta number to add to the current multiplier rate number* @param {x: number, y: number=} Coordinates of point the should not be moved on zoom.**/zoom_by: function(delta, zoom_center){var closest_rate = this.find_closest_zoom_rate(this.current_zoom);var next_rate = closest_rate + delta;var next_zoom = this.options.zoom_base * Math.pow(this.options.zoom_delta, next_rate)if(delta > 0 && next_zoom < this.current_zoom){next_zoom *= this.options.zoom_delta;}if(delta < 0 && next_zoom > this.current_zoom){next_zoom /= this.options.zoom_delta;}this.set_zoom(next_zoom, undefined, zoom_center);},/*** Rotate image* @param {num} deg Degrees amount to rotate. Positive values rotate image clockwise.* Currently 0, 90, 180, 270 and -90, -180, -270 values are supported** @param {boolean} abs If the flag is true if, the deg parameter will be considered as* a absolute value and relative otherwise.* @return {num|null} Method will return current image angle if called without any arguments.**/angle: function(deg, abs) {if (arguments.length === 0) { return this.img_object.angle(); }if (deg < -270 || deg > 270 || deg % 90 !== 0) { return; }if (!abs) { deg += this.img_object.angle(); }if (deg < 0) { deg += 360; }if (deg >= 360) { deg -= 360; }if (deg === this.img_object.angle()) { return; }this.img_object.angle(deg);//the rotate behavior is different in all editors. For now we just center the//image. However, it will be better to try to keep the position.this.center();this._trigger('angle', 0, { angle: this.img_object.angle() });},/*** finds closest multiplier rate for value* basing on zoom_base and zoom_delta values from settings* @param Number value zoom value to examine**/find_closest_zoom_rate: function(value){if(value == this.options.zoom_base){return 0;}function div(val1,val2) { return val1 / val2 };function mul(val1,val2) { return val1 * val2 };var func = (value > this.options.zoom_base)?mul:div;var sgn = (value > this.options.zoom_base)?1:-1;var mltplr = this.options.zoom_delta;var rate = 1;while(Math.abs(func(this.options.zoom_base, Math.pow(mltplr,rate)) - value) >Math.abs(func(this.options.zoom_base, Math.pow(mltplr,rate+1)) - value)){rate++;}return sgn * rate;},/* update scale info in the container */update_status: function(){if(!this.options.ui_disabled){var percent = Math.round(100*this.img_object.display_height()/this.img_object.orig_height());if(percent){this.zoom_object.html(percent + "%");}}},/*** Get some information about the image.* Currently orig_(width|height), display_(width|height), angle, zoom and src params are supported.** @param {string} parameter to check* @param {boolean} withoutRotation if param is orig_width or orig_height and this flag is set to true,* method will return original image width without considering rotation.**/info: function(param, withoutRotation) {if (!param) { return; }switch (param) {case 'orig_width':case 'orig_height':if (withoutRotation) {return (this.img_object.angle() % 180 === 0 ? this.img_object[param]() :param === 'orig_width' ? this.img_object.orig_height() :this.img_object.orig_width());} else {return this.img_object[param]();}case 'display_width':case 'display_height':case 'angle':return this.img_object[param]();case 'zoom':return this.current_zoom;case 'src':return this.img_object.object().attr('src');case 'coords':return {x: this.img_object.x(),y: this.img_object.y()};}},/*** callback for handling mousdown event to start dragging image**/_mouseStart: function( e ){$.ui.mouse.prototype._mouseStart.call(this, e);if (this._trigger('onStartDrag', 0, this._getMouseCoords(e)) === false) {return false;}/* start drag event*/this.container.addClass("iviewer_drag_cursor");//#10: fix movement quirks for ipadthis._dragInitialized = !(e.originalEvent.changedTouches && e.originalEvent.changedTouches.length==1);this.dx = e.pageX - this.img_object.x();this.dy = e.pageY - this.img_object.y();return true;},_mouseCapture: function( e ) {return true;},/*** Handle mouse move if needed. User can avoid using this callback, because* he can get the same information through public methods.* @param {jQuery.Event} e*/_handleMouseMove: function(e) {this._trigger('onMouseMove', e, this._getMouseCoords(e));},/*** callback for handling mousemove event to drag image**/_mouseDrag: function(e){$.ui.mouse.prototype._mouseDrag.call(this, e);//#10: imitate mouseStart, because we can get here without it on iPad for some reasonif (!this._dragInitialized) {this.dx = e.pageX - this.img_object.x();this.dy = e.pageY - this.img_object.y();this._dragInitialized = true;}var ltop = e.pageY - this.dy;var lleft = e.pageX - this.dx;this.setCoords(lleft, ltop);this._trigger('onDrag', e, this._getMouseCoords(e));return false;},/*** callback for handling stop drag**/_mouseStop: function(e){$.ui.mouse.prototype._mouseStop.call(this, e);this.container.removeClass("iviewer_drag_cursor");this._trigger('onStopDrag', 0, this._getMouseCoords(e));},_click: function(e){this._trigger('onClick', 0, this._getMouseCoords(e));},/*** create zoom buttons info box**/createui: function(){var me=this;$("<div>", { 'class': "iviewer_zoom_in iviewer_common iviewer_button"}).bind('mousedown touchstart',function(){me.zoom_by(1); return false;}).appendTo(this.container);$("<div>", { 'class': "iviewer_zoom_out iviewer_common iviewer_button"}).bind('mousedown touchstart',function(){me.zoom_by(- 1); return false;}).appendTo(this.container);$("<div>", { 'class': "iviewer_zoom_zero iviewer_common iviewer_button"}).bind('mousedown touchstart',function(){me.set_zoom(100); return false;}).appendTo(this.container);$("<div>", { 'class': "iviewer_zoom_fit iviewer_common iviewer_button"}).bind('mousedown touchstart',function(){me.fit(this); return false;}).appendTo(this.container);this.zoom_object = $("<div>").addClass("iviewer_zoom_status iviewer_common").appendTo(this.container);$("<div>", { 'class': "iviewer_rotate_left iviewer_common iviewer_button"}).bind('mousedown touchstart',function(){me.angle(-90); return false;}).appendTo(this.container);$("<div>", { 'class': "iviewer_rotate_right iviewer_common iviewer_button" }).bind('mousedown touchstart',function(){me.angle(90); return false;}).appendTo(this.container);this.update_status(); //initial status update}} );/*** @class $.ui.iviewer.ImageObject Class represents image and provides public api without* extending image prototype.* @constructor* @param {boolean} do_anim Do we want to animate image on dimension changes?*/$.ui.iviewer.ImageObject = function(do_anim) {this._img = $("<img>")//this is needed, because chromium sets them auto otherwise.css({ position: "absolute", top :"0px", left: "0px"});this._loaded = false;this._swapDimensions = false;this._do_anim = do_anim || false;this.x(0, true);this.y(0, true);this.angle(0);};/** @lends $.ui.iviewer.ImageObject.prototype */(function() {/*** Restore initial object state.** @param {number} w Image width.* @param {number} h Image height.*/this._reset = function(w, h) {this._angle = 0;this._swapDimensions = false;this.x(0);this.y(0);this.orig_width(w);this.orig_height(h);this.display_width(w);this.display_height(h);};/*** Check if image is loaded.** @return {boolean}*/this.loaded = function() { return this._loaded; };/*** Load image.** @param {string} src Image url.* @param {Function=} loaded Function will be called on image load.*/this.load = function(src, loaded, error) {var self = this;loaded = loaded || jQuery.noop;this._loaded = false;//If we assign new image url to the this._img IE9 fires onload event and image width and//height are set to zero. So, we create another image object and load image through it.var img = new Image();img.onload = function() {self._loaded = true;self._reset(this.width, this.height);self._img.removeAttr("width").removeAttr("height").removeAttr("style")//max-width is reset, because plugin breaks in the twitter bootstrap otherwise.css({ position: "absolute", top :"0px", left: "0px", maxWidth: "none"})self._img[0].src = src;loaded();};img.onerror = error;//we need this because sometimes internet explorer 8 fires onload event//right after assignment (synchronously)setTimeout(function() {img.src = src;}, 0);this.angle(0);};this._dimension = function(prefix, name) {var horiz = '_' + prefix + '_' + name,vert = '_' + prefix + '_' + (name === 'height' ? 'width' : 'height');return setter(function(val) {this[this._swapDimensions ? horiz: vert] = val;},function() {return this[this._swapDimensions ? horiz: vert];});};/*** Getters and setter for common image dimensions.* display_ means real image tag dimensions* orig_ means physical image dimensions.* Note, that dimensions are swapped if image is rotated. It necessary,* because as little as possible code should know about rotation.*/this.display_width = this._dimension('display', 'width'),this.display_height = this._dimension('display', 'height'),this.display_diff = function() { return Math.floor( this.display_width() - this.display_height() ) };this.orig_width = this._dimension('orig', 'width'),this.orig_height = this._dimension('orig', 'height'),/*** Setter for X coordinate. If image is rotated we need to additionaly shift an* image to map image coordinate to the visual position.** @param {number} val Coordinate value.* @param {boolean} skipCss If true, we only set the value and do not touch the dom.*/this.x = setter(function(val, skipCss) {this._x = val;if (!skipCss) {this._finishAnimation();this._img.css("left",this._x + (this._swapDimensions ? this.display_diff() / 2 : 0) + "px");}},function() {return this._x;});/*** Setter for Y coordinate. If image is rotated we need to additionaly shift an* image to map image coordinate to the visual position.** @param {number} val Coordinate value.* @param {boolean} skipCss If true, we only set the value and do not touch the dom.*/this.y = setter(function(val, skipCss) {this._y = val;if (!skipCss) {this._finishAnimation();this._img.css("top",this._y - (this._swapDimensions ? this.display_diff() / 2 : 0) + "px");}},function() {return this._y;});/*** Perform image rotation.** @param {number} deg Absolute image angle. The method will work with values 0, 90, 180, 270 degrees.*/this.angle = setter(function(deg) {var prevSwap = this._swapDimensions;this._angle = deg;this._swapDimensions = deg % 180 !== 0;if (prevSwap !== this._swapDimensions) {var verticalMod = this._swapDimensions ? -1 : 1;this.x(this.x() - verticalMod * this.display_diff() / 2, true);this.y(this.y() + verticalMod * this.display_diff() / 2, true);};var cssVal = 'rotate(' + deg + 'deg)',img = this._img;jQuery.each(['', '-webkit-', '-moz-', '-o-', '-ms-'], function(i, prefix) {img.css(prefix + 'transform', cssVal);});if (useIeTransforms) {jQuery.each(['-ms-', ''], function(i, prefix) {img.css(prefix + 'filter', ieTransforms[deg].filter);});img.css({marginLeft: ieTransforms[deg].marginLeft * this.display_diff() / 2,marginTop: ieTransforms[deg].marginTop * this.display_diff() / 2});}},function() { return this._angle; });/*** Map point in the container coordinates to the point in image coordinates.* You will get coordinates of point on image with respect to rotation,* but will be set as if image was not rotated.* So, if image was rotated 90 degrees, it's (0,0) point will be on the* top right corner.** @param {{x: number, y: number}} point Point in container coordinates.* @return {{x: number, y: number}}*/this.toOriginalCoords = function(point) {switch (this.angle()) {case 0: return { x: point.x, y: point.y }case 90: return { x: point.y, y: this.display_width() - point.x }case 180: return { x: this.display_width() - point.x, y: this.display_height() - point.y }case 270: return { x: this.display_height() - point.y, y: point.x }}};/*** Map point in the image coordinates to the point in container coordinates.* You will get coordinates of point on container with respect to rotation.* Note, if image was rotated 90 degrees, it's (0,0) point will be on the* top right corner.** @param {{x: number, y: number}} point Point in container coordinates.* @return {{x: number, y: number}}*/this.toRealCoords = function(point) {switch (this.angle()) {case 0: return { x: this.x() + point.x, y: this.y() + point.y }case 90: return { x: this.x() + this.display_width() - point.y, y: this.y() + point.x}case 180: return { x: this.x() + this.display_width() - point.x, y: this.y() + this.display_height() - point.y}case 270: return { x: this.x() + point.y, y: this.y() + this.display_height() - point.x}}};/*** @return {jQuery} Return image node. this is needed to add event handlers.*/this.object = setter(jQuery.noop,function() { return this._img; });/*** Change image properties.** @param {number} disp_w Display width;* @param {number} disp_h Display height;* @param {number} x* @param {number} y* @param {boolean} skip_animation If true, the animation will be skiped despite the* value set in constructor.* @param {Function=} complete Call back will be fired when zoom will be complete.*/this.setImageProps = function(disp_w, disp_h, x, y, skip_animation, complete) {complete = complete || jQuery.noop;this.display_width(disp_w);this.display_height(disp_h);this.x(x, true);this.y(y, true);var w = this._swapDimensions ? disp_h : disp_w;var h = this._swapDimensions ? disp_w : disp_h;var params = {width: w,height: h,top: y - (this._swapDimensions ? this.display_diff() / 2 : 0) + "px",left: x + (this._swapDimensions ? this.display_diff() / 2 : 0) + "px"};if (useIeTransforms) {jQuery.extend(params, {marginLeft: ieTransforms[this.angle()].marginLeft * this.display_diff() / 2,marginTop: ieTransforms[this.angle()].marginTop * this.display_diff() / 2});}var swapDims = this._swapDimensions,img = this._img;//here we come: another IE oddness. If image is rotated 90 degrees with a filter, than//width and height getters return real width and height of rotated image. The bad news//is that to set height you need to set a width and vice versa. Fuck IE.//So, in this case we have to animate width and height manually.if(useIeTransforms && swapDims) {var ieh = this._img.width(),iew = this._img.height(),iedh = params.height - ieh;iedw = params.width - iew;delete params.width;delete params.height;}if (this._do_anim && !skip_animation) {this._img.stop(true).animate(params, {duration: 200,complete: complete,step: function(now, fx) {if(useIeTransforms && swapDims && (fx.prop === 'top')) {var percent = (now - fx.start) / (fx.end - fx.start);img.height(ieh + iedh * percent);img.width(iew + iedw * percent);img.css('top', now);}}});} else {this._img.css(params);setTimeout(complete, 0); //both if branches should behave equally.}};//if we set image coordinates we need to be sure that no animation is active atmthis._finishAnimation = function() {this._img.stop(true, true);}}).apply($.ui.iviewer.ImageObject.prototype);var util = {scaleValue: function(value, toZoom){return value * toZoom / 100;},descaleValue: function(value, fromZoom){return value * 100 / fromZoom;}};} )( jQuery, undefined );