Subversion Repositories Applications.annuaire

Rev

Rev 66 | Blame | Compare with Previous | Last modification | View Log | RSS feed

<?php
//=======================================================================
// File:        JPGRAPH_PLOTBAND.PHP
// Description: PHP4 Graph Plotting library. Extension module.
// Created:     2004-02-18
// Ver:         $Id: jpgraph_plotband.php 1106 2009-02-22 20:16:35Z ljp $
//
// Copyright (c) Aditus Consulting. All rights reserved.
//========================================================================

// Constants for types of static bands in plot area
define("BAND_RDIAG",1); // Right diagonal lines
define("BAND_LDIAG",2); // Left diagonal lines
define("BAND_SOLID",3); // Solid one color
define("BAND_VLINE",4); // Vertical lines
define("BAND_HLINE",5);  // Horizontal lines
define("BAND_3DPLANE",6);  // "3D" Plane
define("BAND_HVCROSS",7);  // Vertical/Hor crosses
define("BAND_DIAGCROSS",8); // Diagonal crosses


// Utility class to hold coordinates for a rectangle
class Rectangle {
    public $x,$y,$w,$h;
    public $xe, $ye;
    function __construct($aX,$aY,$aWidth,$aHeight) {
        $this->x=$aX;
        $this->y=$aY;
        $this->w=$aWidth;
        $this->h=$aHeight;
        $this->xe=$aX+$aWidth-1;
        $this->ye=$aY+$aHeight-1;
    }
}

//=====================================================================
// Class RectPattern
// Base class for pattern hierarchi that is used to display patterned
// bands on the graph. Any subclass that doesn't override Stroke()
// must at least implement method DoPattern($aImg) which is responsible
// for drawing the pattern onto the graph.
//=====================================================================
class RectPattern {
    protected $color;
    protected $weight;
    protected $rect=null;
    protected $doframe=true;
    protected $linespacing; // Line spacing in pixels
    protected $iBackgroundColor=-1;  // Default is no background fill

    function __construct($aColor,$aWeight=1) {
        $this->color = $aColor;
        $this->weight = $aWeight;
    }

    function SetBackground($aBackgroundColor) {
        $this->iBackgroundColor=$aBackgroundColor;
    }

    function SetPos($aRect) {
        $this->rect = $aRect;
    }

    function ShowFrame($aShow=true) {
        $this->doframe=$aShow;
    }

    function SetDensity($aDens) {
        if( $aDens < 1 || $aDens > 100 )
        JpGraphError::RaiseL(16001,$aDens);
        //(" Desity for pattern must be between 1 and 100. (You tried $aDens)");
        // 1% corresponds to linespacing=50
        // 100 % corresponds to linespacing 1
        $this->linespacing = floor(((100-$aDens)/100.0)*50)+1;

    }

    function Stroke($aImg) {
        if( $this->rect == null )
        JpGraphError::RaiseL(16002);
        //(" No positions specified for pattern.");

        if( !(is_numeric($this->iBackgroundColor) && $this->iBackgroundColor==-1) ) {
            $aImg->SetColor($this->iBackgroundColor);
            $aImg->FilledRectangle($this->rect->x,$this->rect->y,$this->rect->xe,$this->rect->ye);
        }

        $aImg->SetColor($this->color);
        $aImg->SetLineWeight($this->weight);

        // Virtual function implemented by subclass
        $this->DoPattern($aImg);

        // Frame around the pattern area
        if( $this->doframe )
        $aImg->Rectangle($this->rect->x,$this->rect->y,$this->rect->xe,$this->rect->ye);
    }

}


//=====================================================================
// Class RectPatternSolid
// Implements a solid band
//=====================================================================
class RectPatternSolid extends RectPattern {

    function __construct($aColor="black",$aWeight=1) {
        parent::__construct($aColor,$aWeight);
    }

    function DoPattern($aImg) {
        $aImg->SetColor($this->color);
        $aImg->FilledRectangle($this->rect->x,$this->rect->y,
        $this->rect->xe,$this->rect->ye);
    }
}

//=====================================================================
// Class RectPatternHor
// Implements horizontal line pattern
//=====================================================================
class RectPatternHor extends RectPattern {

    function __construct($aColor="black",$aWeight=1,$aLineSpacing=7) {
        parent::__construct($aColor,$aWeight);
        $this->linespacing = $aLineSpacing;
    }

    function DoPattern($aImg) {
        $x0 = $this->rect->x;
        $x1 = $this->rect->xe;
        $y = $this->rect->y;
        while( $y < $this->rect->ye ) {
            $aImg->Line($x0,$y,$x1,$y);
            $y += $this->linespacing;
        }
    }
}

//=====================================================================
// Class RectPatternVert
// Implements vertical line pattern
//=====================================================================
class RectPatternVert extends RectPattern {

    function __construct($aColor="black",$aWeight=1,$aLineSpacing=7) {
        parent::__construct($aColor,$aWeight);
        $this->linespacing = $aLineSpacing;
    }

    //--------------------
    // Private methods
    //
    function DoPattern($aImg) {
        $x = $this->rect->x;
        $y0 = $this->rect->y;
        $y1 = $this->rect->ye;
        while( $x < $this->rect->xe ) {
            $aImg->Line($x,$y0,$x,$y1);
            $x += $this->linespacing;
        }
    }
}


//=====================================================================
// Class RectPatternRDiag
// Implements right diagonal pattern
//=====================================================================
class RectPatternRDiag extends RectPattern {

    function __construct($aColor="black",$aWeight=1,$aLineSpacing=12) {
        parent::__construct($aColor,$aWeight);
        $this->linespacing = $aLineSpacing;
    }

    function DoPattern($aImg) {
        //  --------------------
        //  | /   /   /   /   /|
        //  |/   /   /   /   / |
        //  |   /   /   /   /  |
        //  --------------------
        $xe = $this->rect->xe;
        $ye = $this->rect->ye;
        $x0 = $this->rect->x + round($this->linespacing/2);
        $y0 = $this->rect->y;
        $x1 = $this->rect->x;
        $y1 = $this->rect->y + round($this->linespacing/2);

        while($x0<=$xe && $y1<=$ye) {
            $aImg->Line($x0,$y0,$x1,$y1);
            $x0 += $this->linespacing;
            $y1 += $this->linespacing;
        }

        if( $xe-$x1 > $ye-$y0 ) {
            // Width larger than height
            $x1 = $this->rect->x + ($y1-$ye);
            $y1 = $ye;
            $y0 = $this->rect->y;
            while( $x0 <= $xe ) {
                $aImg->Line($x0,$y0,$x1,$y1);
                $x0 += $this->linespacing;
                $x1 += $this->linespacing;
            }
             
            $y0=$this->rect->y + ($x0-$xe);
            $x0=$xe;
        }
        else {
            // Height larger than width
            $diff = $x0-$xe;
            $y0 = $diff+$this->rect->y;
            $x0 = $xe;
            $x1 = $this->rect->x;
            while( $y1 <= $ye ) {
                $aImg->Line($x0,$y0,$x1,$y1);
                $y1 += $this->linespacing;
                $y0 += $this->linespacing;
            }
             
            $diff = $y1-$ye;
            $y1 = $ye;
            $x1 = $diff + $this->rect->x;
        }

        while( $y0 <= $ye ) {
            $aImg->Line($x0,$y0,$x1,$y1);
            $y0 += $this->linespacing;
            $x1 += $this->linespacing;
        }
    }
}

//=====================================================================
// Class RectPatternLDiag
// Implements left diagonal pattern
//=====================================================================
class RectPatternLDiag extends RectPattern {

    function __construct($aColor="black",$aWeight=1,$aLineSpacing=12) {
        $this->linespacing = $aLineSpacing;
        parent::__construct($aColor,$aWeight);
    }

    function DoPattern($aImg) {
        //  --------------------
        //  |\   \   \   \   \ |
        //  | \   \   \   \   \|
        //  |  \   \   \   \   |
        //  |------------------|
        $xe = $this->rect->xe;
        $ye = $this->rect->ye;
        $x0 = $this->rect->x + round($this->linespacing/2);
        $y0 = $this->rect->ye;
        $x1 = $this->rect->x;
        $y1 = $this->rect->ye - round($this->linespacing/2);

        while($x0<=$xe && $y1>=$this->rect->y) {
            $aImg->Line($x0,$y0,$x1,$y1);
            $x0 += $this->linespacing;
            $y1 -= $this->linespacing;
        }
        if( $xe-$x1 > $ye-$this->rect->y ) {
            // Width larger than height
            $x1 = $this->rect->x + ($this->rect->y-$y1);
            $y0=$ye; $y1=$this->rect->y;
            while( $x0 <= $xe ) {
                $aImg->Line($x0,$y0,$x1,$y1);
                $x0 += $this->linespacing;
                $x1 += $this->linespacing;
            }
             
            $y0=$this->rect->ye - ($x0-$xe);
            $x0=$xe;
        }
        else {
            // Height larger than width
            $diff = $x0-$xe;
            $y0 = $ye-$diff;
            $x0 = $xe;
            while( $y1 >= $this->rect->y ) {
                $aImg->Line($x0,$y0,$x1,$y1);
                $y0 -= $this->linespacing;
                $y1 -= $this->linespacing;
            }
            $diff = $this->rect->y - $y1;
            $x1 = $this->rect->x + $diff;
            $y1 = $this->rect->y;
        }
        while( $y0 >= $this->rect->y ) {
            $aImg->Line($x0,$y0,$x1,$y1);
            $y0 -= $this->linespacing;
            $x1 += $this->linespacing;
        }
    }
}

//=====================================================================
// Class RectPattern3DPlane
// Implements "3D" plane pattern
//=====================================================================
class RectPattern3DPlane extends RectPattern {
    private $alpha=50;  // Parameter that specifies the distance
    // to "simulated" horizon in pixel from the
    // top of the band. Specifies how fast the lines
    // converge.

    function __construct($aColor="black",$aWeight=1) {
        parent::__construct($aColor,$aWeight);
        $this->SetDensity(10);  // Slightly larger default
    }

    function SetHorizon($aHorizon) {
        $this->alpha=$aHorizon;
    }

    function DoPattern($aImg) {
        // "Fake" a nice 3D grid-effect.
        $x0 = $this->rect->x + $this->rect->w/2;
        $y0 = $this->rect->y;
        $x1 = $x0;
        $y1 = $this->rect->ye;
        $x0_right = $x0;
        $x1_right = $x1;

        // BTW "apa" means monkey in Swedish but is really a shortform for
        // "alpha+a" which was the labels I used on paper when I derived the
        // geometric to get the 3D perspective right.
        // $apa is the height of the bounding rectangle plus the distance to the
        // artifical horizon (alpha)
        $apa = $this->rect->h + $this->alpha;

        // Three cases and three loops
        // 1) The endpoint of the line ends on the bottom line
        // 2) The endpoint ends on the side
        // 3) Horizontal lines

        // Endpoint falls on bottom line
        $middle=$this->rect->x + $this->rect->w/2;
        $dist=$this->linespacing;
        $factor=$this->alpha /($apa);
        while($x1>$this->rect->x) {
            $aImg->Line($x0,$y0,$x1,$y1);
            $aImg->Line($x0_right,$y0,$x1_right,$y1);
            $x1 = $middle - $dist;
            $x0 = $middle - $dist * $factor;
            $x1_right = $middle + $dist;
            $x0_right =  $middle + $dist * $factor;
            $dist += $this->linespacing;
        }

        // Endpoint falls on sides
        $dist -= $this->linespacing;
        $d=$this->rect->w/2;
        $c = $apa - $d*$apa/$dist;
        while( $x0>$this->rect->x ) {
            $aImg->Line($x0,$y0,$this->rect->x,$this->rect->ye-$c);
            $aImg->Line($x0_right,$y0,$this->rect->xe,$this->rect->ye-$c);
            $dist += $this->linespacing;
            $x0 = $middle - $dist * $factor;
            $x1 = $middle - $dist;
            $x0_right =  $middle + $dist * $factor;
            $c = $apa - $d*$apa/$dist;
        }

        // Horizontal lines
        // They need some serious consideration since they are a function
        // of perspective depth (alpha) and density (linespacing)
        $x0=$this->rect->x;
        $x1=$this->rect->xe;
        $y=$this->rect->ye;

        // The first line is drawn directly. Makes the loop below slightly
        // more readable.
        $aImg->Line($x0,$y,$x1,$y);
        $hls = $this->linespacing;

        // A correction factor for vertical "brick" line spacing to account for
        // a) the difference in number of pixels hor vs vert
        // b) visual apperance to make the first layer of "bricks" look more
        // square.
        $vls = $this->linespacing*0.6;

        $ds = $hls*($apa-$vls)/$apa;
        // Get the slope for the "perspective line" going from bottom right
        // corner to top left corner of the "first" brick.

        // Uncomment the following lines if you want to get a visual understanding
        // of what this helpline does. BTW this mimics the way you would get the
        // perspective right when drawing on paper.
        /*
        $x0 = $middle;
        $y0 = $this->rect->ye;
        $len=floor(($this->rect->ye-$this->rect->y)/$vls);
        $x1 = $middle+round($len*$ds);
        $y1 = $this->rect->ye-$len*$vls;
        $aImg->PushColor("red");
        $aImg->Line($x0,$y0,$x1,$y1);
        $aImg->PopColor();
        */

        $y -= $vls;
        $k=($this->rect->ye-($this->rect->ye-$vls))/($middle-($middle-$ds));
        $dist = $hls;
        while( $y>$this->rect->y ) {
            $aImg->Line($this->rect->x,$y,$this->rect->xe,$y);
            $adj = $k*$dist/(1+$dist*$k/$apa);
            if( $adj < 2 ) $adj=1;
            $y = $this->rect->ye - round($adj);
            $dist += $hls;
        }
    }
}

//=====================================================================
// Class RectPatternCross
// Vert/Hor crosses
//=====================================================================
class RectPatternCross extends RectPattern {
    private $vert=null;
    private $hor=null;
    function __construct($aColor="black",$aWeight=1) {
        parent::__construct($aColor,$aWeight);
        $this->vert = new RectPatternVert($aColor,$aWeight);
        $this->hor  = new RectPatternHor($aColor,$aWeight);
    }

    function SetOrder($aDepth) {
        $this->vert->SetOrder($aDepth);
        $this->hor->SetOrder($aDepth);
    }

    function SetPos($aRect) {
        parent::SetPos($aRect);
        $this->vert->SetPos($aRect);
        $this->hor->SetPos($aRect);
    }

    function SetDensity($aDens) {
        $this->vert->SetDensity($aDens);
        $this->hor->SetDensity($aDens);
    }

    function DoPattern($aImg) {
        $this->vert->DoPattern($aImg);
        $this->hor->DoPattern($aImg);
    }
}

//=====================================================================
// Class RectPatternDiagCross
// Vert/Hor crosses
//=====================================================================

class RectPatternDiagCross extends RectPattern {
    private $left=null;
    private $right=null;
    function __construct($aColor="black",$aWeight=1) {
        parent::__construct($aColor,$aWeight);
        $this->right = new RectPatternRDiag($aColor,$aWeight);
        $this->left  = new RectPatternLDiag($aColor,$aWeight);
    }

    function SetOrder($aDepth) {
        $this->left->SetOrder($aDepth);
        $this->right->SetOrder($aDepth);
    }

    function SetPos($aRect) {
        parent::SetPos($aRect);
        $this->left->SetPos($aRect);
        $this->right->SetPos($aRect);
    }

    function SetDensity($aDens) {
        $this->left->SetDensity($aDens);
        $this->right->SetDensity($aDens);
    }

    function DoPattern($aImg) {
        $this->left->DoPattern($aImg);
        $this->right->DoPattern($aImg);
    }

}

//=====================================================================
// Class RectPatternFactory
// Factory class for rectangular pattern
//=====================================================================
class RectPatternFactory {
    function __construct() {
        // Empty
    }
    function Create($aPattern,$aColor,$aWeight=1) {
        switch($aPattern) {
            case BAND_RDIAG:
                $obj =  new RectPatternRDiag($aColor,$aWeight);
                break;
            case BAND_LDIAG:
                $obj =  new RectPatternLDiag($aColor,$aWeight);
                break;
            case BAND_SOLID:
                $obj =  new RectPatternSolid($aColor,$aWeight);
                break;
            case BAND_VLINE:
                $obj =  new RectPatternVert($aColor,$aWeight);
                break;
            case BAND_HLINE:
                $obj =  new RectPatternHor($aColor,$aWeight);
                break;
            case BAND_3DPLANE:
                $obj =  new RectPattern3DPlane($aColor,$aWeight);
                break;
            case BAND_HVCROSS:
                $obj =  new RectPatternCross($aColor,$aWeight);
                break;
            case BAND_DIAGCROSS:
                $obj =  new RectPatternDiagCross($aColor,$aWeight);
                break;
            default:
                JpGraphError::RaiseL(16003,$aPattern);
                //(" Unknown pattern specification ($aPattern)");
        }
        return $obj;
    }
}


//=====================================================================
// Class PlotBand
// Factory class which is used by the client.
// It is responsible for factoring the corresponding pattern
// concrete class.
//=====================================================================
class PlotBand {
    public $depth; // Determine if band should be over or under the plots
    private $prect=null;
    private $dir, $min, $max;

    function __construct($aDir,$aPattern,$aMin,$aMax,$aColor="black",$aWeight=1,$aDepth=DEPTH_BACK) {
        $f =  new RectPatternFactory();
        $this->prect = $f->Create($aPattern,$aColor,$aWeight);
        if( is_numeric($aMin) && is_numeric($aMax) && ($aMin > $aMax) )
        JpGraphError::RaiseL(16004);
        //('Min value for plotband is larger than specified max value. Please correct.');
        $this->dir = $aDir;
        $this->min = $aMin;
        $this->max = $aMax;
        $this->depth=$aDepth;
    }

    // Set position. aRect contains absolute image coordinates
    function SetPos($aRect) {
        assert( $this->prect != null ) ;
        $this->prect->SetPos($aRect);
    }

    function ShowFrame($aFlag=true) {
        $this->prect->ShowFrame($aFlag);
    }

    // Set z-order. In front of pplot or in the back
    function SetOrder($aDepth) {
        $this->depth=$aDepth;
    }

    function SetDensity($aDens) {
        $this->prect->SetDensity($aDens);
    }

    function GetDir() {
        return $this->dir;
    }

    function GetMin() {
        return $this->min;
    }

    function GetMax() {
        return $this->max;
    }

    function PreStrokeAdjust($aGraph) {
        // Nothing to do
    }

    // Display band
    function Stroke($aImg,$aXScale,$aYScale) {
        assert( $this->prect != null ) ;
        if( $this->dir == HORIZONTAL ) {
            if( $this->min === 'min' ) $this->min = $aYScale->GetMinVal();
            if( $this->max === 'max' ) $this->max = $aYScale->GetMaxVal();

            // Only draw the bar if it actually appears in the range
            if ($this->min < $aYScale->GetMaxVal() && $this->max > $aYScale->GetMinVal()) {
                 
                // Trucate to limit of axis
                $this->min = max($this->min, $aYScale->GetMinVal());
                $this->max = min($this->max, $aYScale->GetMaxVal());

                $x=$aXScale->scale_abs[0];
                $y=$aYScale->Translate($this->max);
                $width=$aXScale->scale_abs[1]-$aXScale->scale_abs[0]+1;
                $height=abs($y-$aYScale->Translate($this->min))+1;
                $this->prect->SetPos(new Rectangle($x,$y,$width,$height));
                $this->prect->Stroke($aImg);
            }
        }
        else { // VERTICAL
            if( $this->min === 'min' ) $this->min = $aXScale->GetMinVal();
            if( $this->max === 'max' ) $this->max = $aXScale->GetMaxVal();

            // Only draw the bar if it actually appears in the range
            if ($this->min < $aXScale->GetMaxVal() && $this->max > $aXScale->GetMinVal()) {
                 
                // Trucate to limit of axis
                $this->min = max($this->min, $aXScale->GetMinVal());
                $this->max = min($this->max, $aXScale->GetMaxVal());

                $y=$aYScale->scale_abs[1];
                $x=$aXScale->Translate($this->min);
                $height=abs($aYScale->scale_abs[1]-$aYScale->scale_abs[0]);
                $width=abs($x-$aXScale->Translate($this->max));
                $this->prect->SetPos(new Rectangle($x,$y,$width,$height));
                $this->prect->Stroke($aImg);
            }
        }
    }
}


?>