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/*
 * FCKeditor - The text editor for internet
 * Copyright (C) 2003-2006 Frederico Caldeira Knabben
 * 
 * Licensed under the terms of the GNU Lesser General Public License:
 *              http://www.opensource.org/licenses/lgpl-license.php
 * 
 * For further information visit:
 *              http://www.fckeditor.net/
 * 
 * "Support Open Source software. What about a donation today?"
 * 
 * File Name: fcktoolbarbutton.js
 *      FCKToolbarButton Class: represents a button in the toolbar.
 * 
 * File Authors:
 *              Frederico Caldeira Knabben (fredck@fckeditor.net)
 */

var FCKToolbarButton = function( commandName, label, tooltip, style, sourceView, contextSensitive, icon )
{
        this.CommandName                = commandName ;
        this.Label                              = label ;
        this.Tooltip                    = tooltip ;
        this.Style                              = style ;
        this.SourceView                 = sourceView ? true : false ;
        this.ContextSensitive   = contextSensitive ? true : false ;     

        if ( icon == null )
                this.IconPath = FCKConfig.SkinPath + 'toolbar/' + commandName.toLowerCase() + '.gif' ;
        else if ( typeof( icon ) == 'number' )
                this.IconPath = [ FCKConfig.SkinPath + 'fck_strip.gif', 16, icon ] ;
}

FCKToolbarButton.prototype.Create = function( targetElement )
{
        this._UIButton = new FCKToolbarButtonUI( this.CommandName, this.Label, this.Tooltip, this.IconPath, this.Style ) ;
        this._UIButton.OnClick = this.Click ;
        this._UIButton._ToolbarButton = this ;  
        this._UIButton.Create( targetElement ) ;
}

FCKToolbarButton.prototype.RefreshState = function()
{
        // Gets the actual state.
        var eState = FCK.ToolbarSet.CurrentInstance.Commands.GetCommand( this.CommandName ).GetState() ;
        
        // If there are no state changes than do nothing and return.
        if ( eState == this._UIButton.State ) return ;
        
        // Sets the actual state.
        this._UIButton.ChangeState( eState ) ;
}

FCKToolbarButton.prototype.Click = function()
{
        var oToolbarButton = this._ToolbarButton || this ;
        FCK.ToolbarSet.CurrentInstance.Commands.GetCommand( oToolbarButton.CommandName ).Execute() ;
}

FCKToolbarButton.prototype.Enable = function()
{
        this.RefreshState() ;
}

FCKToolbarButton.prototype.Disable = function()
{
        // Sets the actual state.
        this._UIButton.ChangeState( FCK_TRISTATE_DISABLED ) ;
}