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if(!dojo._hasResource["dojox.fx.scroll"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
dojo._hasResource["dojox.fx.scroll"] = true;
dojo.provide("dojox.fx.scroll");
dojo.experimental("dojox.fx.scroll"); 

dojo.require("dojox.fx._core"); 

dojox.fx.smoothScroll = function(/* Object */args){
        // summary: Returns an animation that will smooth-scroll to a node (specified in etup())
        // description: This implementation support either horizental or vertical scroll, as well as
        //              both. In addition, element in iframe can be scrolled to correctly.
        // offset: {x: int, y: int} this will be added to the target position
        // duration: Duration of the animation in milliseconds.
        // win: a node or window object to scroll
        
        if(!args.target){ args.target = dojo.coords(args.node,true); }

        var isWindow = dojo[(dojo.isIE ? "isObject" : "isFunction")](args["win"].scrollTo);

        var _anim = (isWindow) ?
                (function(val){
                        args.win.scrollTo(val[0],val[1]);
                }) :
                (function(val){
                        args.win.scrollLeft = val[0];
                        args.win.scrollTop = val[1];
                });

        var anim = new dojo._Animation(dojo.mixin({
                beforeBegin: function(){
                        if(this.curve){ delete this.curve; }
                        var current = isWindow ? dojo._docScroll() : {x: args.win.scrollLeft, y: args.win.scrollTop};
                        anim.curve = new dojox.fx._Line([current.x,current.y],[args.target.x,args.target.y]);
                },
                onAnimate: _anim
        },args));
        return anim; // dojo._Animation
};

}