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if(!dojo._hasResource["dojox.gfx.decompose"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
dojo._hasResource["dojox.gfx.decompose"] = true;
dojo.provide("dojox.gfx.decompose");

dojo.require("dojox.gfx.matrix");

(function(){
        var m = dojox.gfx.matrix;

        var eq = function(/* Number */ a, /* Number */ b){
                // summary: compare two FP numbers for equality
                return Math.abs(a - b) <= 1e-6 * (Math.abs(a) + Math.abs(b));   // Boolean
        };
        
        var calcFromValues = function(/* Number */ r1, /* Number */ m1, /* Number */ r2, /* Number */ m2){
                // summary: uses two close FP ration and their original magnitudes to approximate the result
                if(!isFinite(r1)){
                        return r2;      // Number
                }else if(!isFinite(r2)){
                        return r1;      // Number
                }
                m1 = Math.abs(m1), m2 = Math.abs(m2);
                return (m1 * r1 + m2 * r2) / (m1 + m2); // Number
        };
        
        var transpose = function(/* dojox.gfx.matrix.Matrix2D */ matrix){
                // matrix: dojox.gfx.matrix.Matrix2D: a 2D matrix-like object
                var M = new m.Matrix2D(matrix);
                return dojo.mixin(M, {dx: 0, dy: 0, xy: M.yx, yx: M.xy});       // dojox.gfx.matrix.Matrix2D
        };
        
        var scaleSign = function(/* dojox.gfx.matrix.Matrix2D */ matrix){
                return (matrix.xx * matrix.yy < 0 || matrix.xy * matrix.yx > 0) ? -1 : 1;       // Number
        };
        
        var eigenvalueDecomposition = function(/* dojox.gfx.matrix.Matrix2D */ matrix){
                // matrix: dojox.gfx.matrix.Matrix2D: a 2D matrix-like object
                var M = m.normalize(matrix),
                        b = -M.xx - M.yy,
                        c = M.xx * M.yy - M.xy * M.yx,
                        d = Math.sqrt(b * b - 4 * c),
                        l1 = -(b + (b < 0 ? -d : d)) / 2,
                        l2 = c / l1,
                        vx1 = M.xy / (l1 - M.xx), vy1 = 1,
                        vx2 = M.xy / (l2 - M.xx), vy2 = 1;
                if(eq(l1, l2)){
                        vx1 = 1, vy1 = 0, vx2 = 0, vy2 = 1;
                }
                if(!isFinite(vx1)){
                        vx1 = 1, vy1 = (l1 - M.xx) / M.xy;
                        if(!isFinite(vy1)){
                                vx1 = (l1 - M.yy) / M.yx, vy1 = 1;
                                if(!isFinite(vx1)){
                                        vx1 = 1, vy1 = M.yx / (l1 - M.yy);
                                }
                        }
                }
                if(!isFinite(vx2)){
                        vx2 = 1, vy2 = (l2 - M.xx) / M.xy;
                        if(!isFinite(vy2)){
                                vx2 = (l2 - M.yy) / M.yx, vy2 = 1;
                                if(!isFinite(vx2)){
                                        vx2 = 1, vy2 = M.yx / (l2 - M.yy);
                                }
                        }
                }
                var d1 = Math.sqrt(vx1 * vx1 + vy1 * vy1),
                        d2 = Math.sqrt(vx2 * vx2 + vy2 * vy2);
                if(!isFinite(vx1 /= d1)){ vx1 = 0; }
                if(!isFinite(vy1 /= d1)){ vy1 = 0; }
                if(!isFinite(vx2 /= d2)){ vx2 = 0; }
                if(!isFinite(vy2 /= d2)){ vy2 = 0; }
                return {        // Object
                        value1: l1,
                        value2: l2,
                        vector1: {x: vx1, y: vy1},
                        vector2: {x: vx2, y: vy2}
                };
        };
        
        var decomposeSR = function(/* dojox.gfx.matrix.Matrix2D */ M, /* Object */ result){
                // summary: decomposes a matrix into [scale, rotate]; no checks are done.
                var sign = scaleSign(M),
                        a = result.angle1 = (Math.atan2(M.yx, M.yy) + Math.atan2(-sign * M.xy, sign * M.xx)) / 2,
                        cos = Math.cos(a), sin = Math.sin(a);
                result.sx = calcFromValues(M.xx / cos, cos, -M.xy / sin, sin);
                result.sy = calcFromValues(M.yy / cos, cos,  M.yx / sin, sin);
                return result;  // Object
        };
        
        var decomposeRS = function(/* dojox.gfx.matrix.Matrix2D */ M, /* Object */ result){
                // summary: decomposes a matrix into [rotate, scale]; no checks are done
                var sign = scaleSign(M),
                        a = result.angle2 = (Math.atan2(sign * M.yx, sign * M.xx) + Math.atan2(-M.xy, M.yy)) / 2,
                        cos = Math.cos(a), sin = Math.sin(a);
                result.sx = calcFromValues(M.xx / cos, cos,  M.yx / sin, sin);
                result.sy = calcFromValues(M.yy / cos, cos, -M.xy / sin, sin);
                return result;  // Object
        };
        
        dojox.gfx.decompose = function(matrix){
                // summary: decompose a 2D matrix into translation, scaling, and rotation components
                // description: this function decompose a matrix into four logical components: 
                //      translation, rotation, scaling, and one more rotation using SVD.
                //      The components should be applied in following order:
                //      | [translate, rotate(angle2), scale, rotate(angle1)]
                // matrix: dojox.gfx.matrix.Matrix2D: a 2D matrix-like object
                var M = m.normalize(matrix), 
                        result = {dx: M.dx, dy: M.dy, sx: 1, sy: 1, angle1: 0, angle2: 0};
                // detect case: [scale]
                if(eq(M.xy, 0) && eq(M.yx, 0)){
                        return dojo.mixin(result, {sx: M.xx, sy: M.yy});        // Object
                }
                // detect case: [scale, rotate]
                if(eq(M.xx * M.yx, -M.xy * M.yy)){
                        return decomposeSR(M, result);  // Object
                }
                // detect case: [rotate, scale]
                if(eq(M.xx * M.xy, -M.yx * M.yy)){
                        return decomposeRS(M, result);  // Object
                }
                // do SVD
                var     MT = transpose(M),
                        u  = eigenvalueDecomposition([M, MT]),
                        v  = eigenvalueDecomposition([MT, M]),
                        U  = new m.Matrix2D({xx: u.vector1.x, xy: u.vector2.x, yx: u.vector1.y, yy: u.vector2.y}),
                        VT = new m.Matrix2D({xx: v.vector1.x, xy: v.vector1.y, yx: v.vector2.x, yy: v.vector2.y}),
                        S = new m.Matrix2D([m.invert(U), M, m.invert(VT)]);
                decomposeSR(VT, result);
                S.xx *= result.sx;
                S.yy *= result.sy;
                decomposeRS(U, result);
                S.xx *= result.sx;
                S.yy *= result.sy;
                return dojo.mixin(result, {sx: S.xx, sy: S.yy});        // Object
        };
})();

}