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if(!dojo._hasResource["dojox.gfx.move"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
dojo._hasResource["dojox.gfx.move"] = true;
dojo.provide("dojox.gfx.move");
dojo.experimental("dojox.gfx.move");

dojox.gfx.Mover = function(shape, e){
        // summary: an object, which makes a shape follow the mouse, 
        //      used as a default mover, and as a base class for custom movers
        // shape: dojox.gfx.Shape: a shape object to be moved
        // e: Event: a mouse event, which started the move;
        //      only clientX and clientY properties are used
        this.shape = shape;
        this.lastX = e.clientX
        this.lastY = e.clientY;
        var d = document, firstEvent = dojo.connect(d, "onmousemove", this, "onFirstMove");
        this.events = [
                dojo.connect(d, "onmousemove", this, "onMouseMove"),
                dojo.connect(d, "onmouseup",   this, "destroy"),
                // cancel text selection and text dragging
                dojo.connect(d, "ondragstart",   dojo, "stopEvent"),
                dojo.connect(d, "onselectstart", dojo, "stopEvent"),
                firstEvent
        ];
        // set globals to indicate that move has started
        dojo.publish("/gfx/move/start", [this]);
        dojo.addClass(dojo.body(), "dojoMove");
};

dojo.extend(dojox.gfx.Mover, {
        // mouse event processors
        onMouseMove: function(e){
                // summary: event processor for onmousemove
                // e: Event: mouse event
                var x = e.clientX;
                var y = e.clientY;
                this.shape.applyLeftTransform({dx: x - this.lastX, dy: y - this.lastY});
                this.lastX = x;
                this.lastY = y;
                dojo.stopEvent(e);
        },
        // utilities
        onFirstMove: function(){
                // summary: it is meant to be called only once
                dojo.disconnect(this.events.pop());
        },
        destroy: function(){
                // summary: stops the move, deletes all references, so the object can be garbage-collected
                dojo.forEach(this.events, dojo.disconnect);
                // undo global settings
                dojo.publish("/gfx/move/stop", [this]);
                dojo.removeClass(dojo.body(), "dojoMove");
                // destroy objects
                this.events = this.shape = null;
        }
});

dojox.gfx.Moveable = function(shape, params){
        // summary: an object, which makes a shape moveable
        // shape: dojox.gfx.Shape: a shape object to be moved
        // params: Object: an optional object with additional parameters;
        //      following parameters are recognized:
        //              delay: Number: delay move by this number of pixels
        //              mover: Object: a constructor of custom Mover
        this.shape = shape;
        this.delay = (params && params.delay > 0) ? params.delay : 0;
        this.mover = (params && params.mover) ? params.mover : dojox.gfx.Mover;
        this.events = [
                this.shape.connect("onmousedown", this, "onMouseDown"),
                // cancel text selection and text dragging
                //dojo.connect(this.handle, "ondragstart",   dojo, "stopEvent"),
                //dojo.connect(this.handle, "onselectstart", dojo, "stopEvent")
        ];
};

dojo.extend(dojox.gfx.Moveable, {
        // methods
        destroy: function(){
                // summary: stops watching for possible move, deletes all references, so the object can be garbage-collected
                dojo.forEach(this.events, "disconnect", this.shape);
                this.events = this.shape = null;
        },
        
        // mouse event processors
        onMouseDown: function(e){
                // summary: event processor for onmousedown, creates a Mover for the shape
                // e: Event: mouse event
                if(this.delay){
                        this.events.push(this.shape.connect("onmousemove", this, "onMouseMove"));
                        this.events.push(this.shape.connect("onmouseup", this, "onMouseUp"));
                        this._lastX = e.clientX;
                        this._lastY = e.clientY;
                }else{
                        new this.mover(this.shape, e);
                }
                dojo.stopEvent(e);
        },
        onMouseMove: function(e){
                // summary: event processor for onmousemove, used only for delayed drags
                // e: Event: mouse event
                if(Math.abs(e.clientX - this._lastX) > this.delay || Math.abs(e.clientY - this._lastY) > this.delay){
                        this.onMouseUp(e);
                        new this.mover(this.shape, e);
                }
                dojo.stopEvent(e);
        },
        onMouseUp: function(e){
                // summary: event processor for onmouseup, used only for delayed delayed drags
                // e: Event: mouse event
                this.shape.disconnect(this.events.pop());
                this.shape.disconnect(this.events.pop());
        }
});

}