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<html xmlns:v="urn:schemas-microsoft-com:vml" xmlns:o="urn:schemas-microsoft-com:office:office" >
<head>
        <title>Camera rotate of dojox.gfx3d.</title>
        <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
        <style type="text/css">
                @import "../../../dojo/resources/dojo.css";
                @import "../../../dijit/tests/css/dijitTests.css";
                @import "../../../dijit/themes/tundra/tundra.css";
        </style>
        <script type="text/javascript" src="../../../dojo/dojo.js" djConfig="isDebug: false"></script>
        <script type="text/javascript" src="../object.js"></script>
        <script type="text/javascript" src="../scheduler.js"></script>
        <script type="text/javascript">

                dojo.require("dojox.gfx3d");

                var angles = {x: 30, y: 30, z: 0};
                var cube = null;
                var view = null;

                rotate = function() {
                        var m = dojox.gfx3d.matrix;

                        if(dojo.byId('rx').checked){
                                angles.x += 1;
                        }
                        if(dojo.byId('ry').checked){
                                angles.y += 1;
                        }
                        if(dojo.byId('rz').checked){
                                angles.z += 1;
                        }
                        var t = m.normalize([
                                m.cameraTranslate(-300, -200, 0),
                                m.cameraRotateXg(angles.x), 
                                m.cameraRotateYg(angles.y), 
                                m.cameraRotateZg(angles.z)
                                ]);
                        console.debug(t);
                        view.setCameraTransform(t);
                        view.render();
                }

                makeObjects = function(){
                        var surface = dojox.gfx.createSurface("test", 500, 500);
                        view = surface.createViewport();

                        view.setLights([{direction: {x: -10, y: -5, z: 5}, color: "white"}], 
                                        {color:"white", intensity: 2}, "white");

                        var c = {bottom: {x: 0, y: 0, z: 0}, top :{x: 100, y: 100, z: 100}};
                        var xaxis = [{x: 0, y: 0, z: 0}, {x: 200, y: 0, z: 0}];
                        var yaxis = [{x: 0, y: 0, z: 0}, {x: 0, y: 200, z: 0}];
                        var zaxis = [{x: 0, y: 0, z: 0}, {x: 0, y: 0, z: 200}];

                        var m = dojox.gfx3d.matrix;

                        view.createEdges(xaxis).setStroke({color: "red", width: 1});
                        view.createEdges(yaxis).setStroke({color: "green", width: 1});
                        view.createEdges(zaxis).setStroke({color: "blue", width: 1});
                                
                        // setStroke({color: "lime", width: 1}).
                        cube = view.createCube(c).setFill({ type: "plastic", finish: "dull", color: "lime" });

                        var camera = dojox.gfx3d.matrix.normalize([
                                m.cameraTranslate(-300, -200, 0),
                                m.cameraRotateXg(angles.x), 
                                m.cameraRotateYg(angles.y), 
                                m.cameraRotateZg(angles.z),
                        ]);

                        view.applyCameraTransform(camera);
                        view.render();
                        window.setInterval(rotate, 50);
                };

                dojo.addOnLoad(makeObjects);

        </script>
</head>
<body class="tundra">
        <h1>Camera rotate</h1>
        <p>The cube is in the center (0, 0, 0): The color of X, Y, Z axes are red, green, blue. The view renders all the objects
        in each frame, the <em>conservative</em> drawer is used.</p>
        <form>
                <input id="rx" type="checkbox" name="rotateX" checked="true" value="on"/> 
                <label for="rx"> Rotate around X-axis</label> <br/>
                <input id="ry" type="checkbox" name="rotateY" checked="false" value="off"/> 
                <label for="ry"> Rotate around Y-axis</label> <br/>
                <input id="rz" type="checkbox" name="rotateZ" checked="false" value="off"/> 
                <label for="rz"> Rotate around Z-axis</label> <br/>
        </form>

        <div id="test" style="width: 500px; height: 500px;"></div>
        <p>That's all Folks!</p>
</body>
</html>