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<html xmlns:v="urn:schemas-microsoft-com:vml" xmlns:o="urn:schemas-microsoft-com:office:office" >
<head>
<title>Rotate test of dojox.gfx3d.</title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<style type="text/css">
        @import "../../../dojo/resources/dojo.css";
        @import "../../../dijit/tests/css/dijitTests.css";
        @import "../../../dijit/themes/tundra/tundra.css";
</style>
<script type="text/javascript" src="../../../dojo/dojo.js" djConfig="isDebug: true"></script>
<script type="text/javascript">

dojo.require("dojox.gfx3d");

var angles = {x: 0, y: 0, z: 0};
var cube = null;
var view = null;

rotate = function(){
        var m = dojox.gfx3d.matrix;

        if(dojo.byId('rx').checked){
                angles.x += 10;
        }
        if(dojo.byId('ry').checked){
                angles.y += 10;
        }
        if(dojo.byId('rz').checked){
                angles.z += 10;
        }
        var t = m.normalize([
                m.cameraRotateXg(angles.x), 
                m.cameraRotateYg(angles.y), 
                m.cameraRotateZg(angles.z), 
        ]);
        cube.setTransform(t);
        cube.invalidate();
        view.render();
}

makeObjects = function(){
        var surface = dojox.gfx.createSurface("test", 500, 500);
        view = surface.createViewport();
        var c = {bottom: {x: 0, y: 0, z: 0}, top: {x: 100, y: 100, z: 100}};
        var xaxis = [
                {x: 0, y: 0, z: 0}, 
                {x: 200, y: 0, z: 0}
        ];

        var yaxis = [
                {x: 0, y: 0, z: 0}, 
                {x: 0, y: 200, z: 0}
        ];
        
        var zaxis = [
                {x: 0, y: 0, z: 0}, 
                {x: 0, y: 0, z: 200}
        ];

        var m = dojox.gfx3d.matrix;

        view.createEdges(xaxis).setStroke({color: "red",   width: 1});
        view.createEdges(yaxis).setStroke({color: "green", width: 1});
        view.createEdges(zaxis).setStroke({color: "blue",  width: 1});

        cube = view.createCube(c).setStroke({color: "lime", width: 1});

        var camera = dojox.gfx3d.matrix.normalize([
                m.cameraRotateXg(20), 
                m.cameraRotateYg(30),
                m.cameraTranslate(-100, -100, 0)
        ]);

        view.applyCameraTransform(camera);
        view.render();
        window.setInterval(rotate, 200);

        // add the click event handler
        dojo.connect(dojo.byId("conservative"), "onclick", drawWithConservative);
        dojo.connect(dojo.byId("chart"), "onclick", drawWithChart);
};

draw = function(title, drawer){
        dojo.byId("drawer").innerHTML = title;
        view.setDrawer(drawer);
};

drawWithConservative = function(){
        draw("Conservative", dojox.gfx3d.drawer.conservative);
};

drawWithChart = function(){
        draw("Chart", dojox.gfx3d.drawer.chart);
};

dojo.addOnLoad(makeObjects);

</script>
</head>
<body class="tundra">
        <h1>Pilot Test</h1>
        <p>There are two drawers(well, the name is quite misleading, it means draw-er) in dojox.gfx3d, conservative and chart:</p>
        <ul>
                <li><em>conservative</em> drawer is a pessimist, it assumes that the movement, transformation of objects would take a big fat impact to the viewport, so it not only render the modified objects, but also reorder all the underlying 2D shapes and redraw them.</li>
                <li> <em>chart</em> drawer is an optimist, it assumes the change of the objects does not take effect on the z-order, this is most likely true in chart application. It only render and then draw the modified objects.</li>
        </ul>
        <p>The cube is in the center (0, 0, 0): The color of X, Y, Z axes are red, green, blue as the reference. The cube would rotate around X, Y, Z or their combination, it is up to you.</p>
        <p>Current Drawer: <strong id="drawer">Conservative</strong></p>
<form>
        <input id="conservative" type="button" value="Draw with conservative"/>
        <input id="chart" type="button" value="Draw with chart"/><br />
        <input id="rx" type="checkbox" name="rotateX" checked="true" value="on"/> 
        <label for="rx"> Rotate around X-axis</label> <br/>
        <input id="ry" type="checkbox" name="rotateY" checked="false" value="off"/> 
        <label for="ry"> Rotate around Y-axis</label> <br/>
        <input id="rz" type="checkbox" name="rotateZ" checked="false" value="off"/> 
        <label for="rz"> Rotate around Z-axis</label> <br/>
</form>

<div id="test" style="width: 500px; height: 500px;"></div>
<p>That's all Folks!</p>
</body>
</html>